User prompt
move the stickyNote place down with 100 units
User prompt
move the stickyNote place down with 100 units
User prompt
move the stickyNote place to the box left side
User prompt
replace the stickyNote place to the left table left side
User prompt
move the table up by 500 units
User prompt
fix the postcard place at here
User prompt
fix it
User prompt
remove lightwitch from the map
User prompt
Please fix the bug: 'ReferenceError: lightSwitch is not defined' in or related to this line: 'if (lightSwitch.isTouched && ceilingLight.visible) {' Line Number: 370
User prompt
Please fix the bug: 'ledLight is not defined' in or related to this line: 'game.setChildIndex(ledLight, game.children.length - 1); // Ensure ledLight is rendered above darkOverlay' Line Number: 349
User prompt
remove lightswitch and ledlight from the game
User prompt
Please fix the bug: 'lightSwitch is undefined' in or related to this line: 'ledLight.x = lightSwitch.x; // Align LED light with the light switch' Line Number: 330
User prompt
remove lightswitch from the game
User prompt
ensure the stickynote asset place at the previous place
User prompt
Move the sticky note right by 100 units
User prompt
Move the sticky note up by 100 units
User prompt
move the stickynote up by 200 units
User prompt
move the stick note to the left bottom of the map
User prompt
Move up the table asset by 500 units
User prompt
Move up the table asset with 200 units
User prompt
Add wallpaper asset after darkOverlay to ensure correct rendering order
User prompt
Ensure wallpaper is rendered on top of darkOverlay
User prompt
Add LED light after darkOverlay to ensure correct rendering order
User prompt
Ensure LED light is rendered on top of darkOverlay
User prompt
Ensure that darkoverlay asset Do not darken the ledlight asset
===================================================================
--- original.js
+++ change.js
@@ -168,10 +168,10 @@
var stickyNoteGraphics = self.attachAsset('stickyNote', {
anchorX: 0.5,
anchorY: 0.5
});
- self.x = 0 + stickyNoteGraphics.width / 2 + 100; // Move the sticky note right by 100 units
- self.y = 2732 - stickyNoteGraphics.height / 2 - 100; // Move the sticky note up by 100 units
+ self.x = 2048 / 2; // Center the sticky note horizontally
+ self.y = 2732 / 2; // Center the sticky note vertically
self.touchCount = 0; // Initialize touch counter
// Method to handle touch events
self.down = function (x, y, obj) {
self.touchCount++;
@@ -320,8 +320,11 @@
// Add the sticky note to the game
var stickyNote = game.addChild(new StickyNote());
// Add the arrow to the game
var arrow = game.addChild(new Arrow());
+// Add the dark overlay to the game
+var darkOverlay = game.addChild(new DarkOverlay());
+game.setChildIndex(darkOverlay, game.children.length - 1); // Ensure darkOverlay is rendered above wallpaper
// Re-add the LED light to ensure it is rendered on top of the dark overlay
// Add 'Close' text to the center of the map
var closeText = new Text2('Close', {
size: 75,
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