User prompt
Ensure that darkoverlay asset Do not darken the wallpaper asset
User prompt
Please fix the bug: 'The supplied DisplayObject must be a child of the caller' in or related to this line: 'game.setChildIndex(darkOverlay, game.children.length - 1);' Line Number: 359
User prompt
Please fix the bug: 'darkOverlay is not defined' in or related to this line: 'game.setChildIndex(darkOverlay, game.children.length - 1);' Line Number: 359
User prompt
Ensure darkOverlay does not darken the wallpaper asset by adjusting rendering order
User prompt
Ensure darkOverlay does not darken the ledLight asset by adjusting rendering order
User prompt
Ensure that darkoverlay asset Do not darken the wallpaper asset
User prompt
move up the wall asset by 100 units
User prompt
Add wall asset to the map
User prompt
ensure that wallpapper asset cannot obscure the snowflakes asset
User prompt
ensure that snowflake asset is higher in visibility order than the wallpapper
User prompt
Add snowing animation effect to the game
Remix started
Copy Useless catbox
===================================================================
--- original.js
+++ change.js
@@ -333,8 +333,10 @@
var wallpaper = game.addChildAt(new Wallpaper(), 0); // Ensure wallpaper is rendered behind other elements
// Add the ceiling light to the game, ensuring it is in front of the wallpaper
ceilingLight = game.addChild(new CeilingLight());
game.setChildIndex(ceilingLight, game.children.length - 1);
+// Ensure darkOverlay is rendered above wallpaper
+game.setChildIndex(darkOverlay, game.children.length - 1);
// Add the box lid to the game
var boxLid = game.addChild(new BoxLid());
boxLid.visible = false; // Ensure the box lid is initially invisible when the game starts
// Initialize game elements
@@ -356,10 +358,10 @@
var arrow = game.addChild(new Arrow());
// Add the dark overlay to the game
darkOverlay = game.addChild(new DarkOverlay());
game.setChildIndex(darkOverlay, game.children.length - 1); // Ensure darkOverlay is rendered above wallpaper
-// Ensure darkOverlay is rendered below ledLight
-game.setChildIndex(darkOverlay, game.children.length - 2);
+// Re-add the LED light to ensure it is rendered on top of the dark overlay
+game.setChildIndex(ledLight, game.children.length - 1);
// Add 'Close' text to the center of the map
var closeText = new Text2('Close', {
size: 75,
fill: 0x000000
fehér fényű mennyezeti lámpa.
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