User prompt
Ensure that darkoverlay asset Do not darken the wallpaper asset
User prompt
Please fix the bug: 'The supplied DisplayObject must be a child of the caller' in or related to this line: 'game.setChildIndex(darkOverlay, game.children.length - 1);' Line Number: 359
User prompt
Please fix the bug: 'darkOverlay is not defined' in or related to this line: 'game.setChildIndex(darkOverlay, game.children.length - 1);' Line Number: 359
User prompt
Ensure darkOverlay does not darken the wallpaper asset by adjusting rendering order
User prompt
Ensure darkOverlay does not darken the ledLight asset by adjusting rendering order
User prompt
Ensure that darkoverlay asset Do not darken the wallpaper asset
User prompt
move up the wall asset by 100 units
User prompt
Add wall asset to the map
User prompt
ensure that wallpapper asset cannot obscure the snowflakes asset
User prompt
ensure that snowflake asset is higher in visibility order than the wallpapper
User prompt
Add snowing animation effect to the game
Remix started
Copy Useless catbox
/**** 
* Classes
****/ 
// Define a class for the Arrow
var Arrow = Container.expand(function () {
	var self = Container.call(this);
	var arrowGraphics = self.attachAsset('arrows', {
		anchorX: 0.5,
		anchorY: 0.66
	});
	self.x = 2048 / 2 + 350; // Move the arrow right by 350 units
	self.y = 2732 / 2 + 720; // Move the arrow down by 720 units
});
// Define a class for the Box Lid
var BoxLid = Container.expand(function () {
	var self = Container.call(this);
	var boxLidGraphics = self.attachAsset('boxLid', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.x = 2048 / 2; // Center the box lid horizontally
	self.y = 2732 / 2 + 720 - 350; // Position the box lid to the top of the wooden box
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Define a class for the Cat
var Cat = Container.expand(function () {
	var self = Container.call(this);
	// Method to animate the cat paw stretching towards the toggle switch
	self.stretchPaw = function () {
		var targetX = toggleSwitch.x;
		var targetY = toggleSwitch.y;
		var stretchInterval = LK.setInterval(function () {
			if (catPaw.x < targetX) {
				catPaw.x += 5; // Move the paw towards the toggle switch
			}
			if (catPaw.y > targetY) {
				catPaw.y -= 5; // Move the paw upwards towards the toggle switch
			}
			if (Math.abs(catPaw.x - targetX) < 5 && Math.abs(catPaw.y - targetY) < 5) {
				LK.clearInterval(stretchInterval); // Stop the interval when the paw reaches the toggle switch
				catPaw.visible = false; // Hide the cat paw
				toggleSwitch.isTouched = true; // Set toggle switch as touched
				LK.getSound('ts').play(); // Play 'ts' sound when the cat paw touches the toggle switch
			}
		}, 16); // Approximately 60 FPS
	};
	var catGraphics = self.attachAsset('cat', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.x = 2048 / 2;
	self.y = 2732 / 2 + 950; // Move the cat down by 950 units
});
// Define a class for the Cat Paw
var CatPaw = Container.expand(function () {
	var self = Container.call(this);
	var pawGraphics = self.attachAsset('catPaw', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.x = 2048 / 2 + 110 - 50 + 10 + 45 - 20 - 20 + 70;
	self.y = 2732 / 2 + 550; // Move the cat arm up by 10 units
	pawGraphics.rotation = Math.PI / 4; // Rotate the cat paw 45 degrees to the right
});
// Define a class for the Ceiling Light
var CeilingLight = Container.expand(function () {
	var self = Container.call(this);
	var lightGraphics = self.attachAsset('ceilingLight', {
		anchorX: 0.5,
		anchorY: 0.0
	});
	self.x = 2048 / 2; // Center the ceiling light horizontally
	self.y = 2732 / 2 - 1400; // Move the ceiling light up by 300 units
	// Initialize swaying properties
	self.swaySpeed = 0.005;
	self.swayDirection = 1;
	self.swaying = false;
	self.swayCount = 0;
	// Method to start swaying
	self.startSwaying = function () {
		if (!self.swaying) {
			self.swaying = true;
			self.swayCount = 0;
			self.swaySpeed = 0.01; // Reset sway speed to default
		}
	};
	// Method to update swaying
	self.updateSwaying = function () {
		if (self.swaying) {
			self.rotation += self.swaySpeed * self.swayDirection;
			if (self.rotation > 0.349 || self.rotation < -0.349) {
				// 20 degrees in radians
				self.swayDirection *= -1;
			}
			self.swayCount++;
			if (self.swayCount > 120) {
				// 2 seconds at 60 FPS
				self.swaySpeed *= 0.99; // Gradually slow down
				if (Math.abs(self.rotation) < 0.01) {
					self.rotation = 0; // Reset to original position
					self.swaying = false; // Stop swaying
				}
			}
		}
	};
	// Event handler for when the ceiling light is touched
	self.down = function (x, y, obj) {
		self.startSwaying();
		self.clickCount = (self.clickCount || 0) + 1; // Increment click count
		if (self.clickCount >= 10) {
			self.fallToGround(); // Trigger the fall to ground method
			self.clickCount = 0; // Reset click count
		}
		self.swaySpeed *= 1.2; // Increase swaying speed
		self.swayCount = 0; // Reset sway count
	};
	// Method to make the ceiling light fall to the ground
	self.fallToGround = function () {
		darkOverlay.toggle(); // Turn on the dark overlay
		var fallInterval = LK.setInterval(function () {
			if (self.y < 2732 / 2 + 1100) {
				self.y += 64; // Move the ceiling light down at double the previous speed
			} else {
				LK.clearInterval(fallInterval); // Stop the interval when it reaches the ground
				self.visible = false; // Hide the ceiling light
			}
		}, 16); // Approximately 60 FPS
	};
});
// Define a class for the DarkOverlay
var DarkOverlay = Container.expand(function () {
	var self = Container.call(this);
	var overlayGraphics = LK.getAsset('darkOverlay', {
		anchorX: 0.0,
		anchorY: 0.0,
		width: 2048,
		height: 2732,
		alpha: 0.95
	});
	self.addChild(overlayGraphics);
	self.visible = false; // Initially hidden
	// Method to toggle visibility
	self.toggle = function () {
		self.visible = !self.visible;
	};
});
// Define a class for the LED Light
var LEDLight = Container.expand(function () {
	var self = Container.call(this);
	var ledGraphics = self.attachAsset('ledLight', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.x = 2048 / 2; // Center the LED light horizontally
	self.y = 2732 / 2 - 1000; // Position the LED light above the center
});
// Define a class for the LightSwitch
var LightSwitch = Container.expand(function () {
	var self = Container.call(this);
	var switchGraphics = self.attachAsset('lightswitch', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.x = 2048 / 2 + 800;
	self.y = 2732 / 2 - 500; // Move the light switch up by 500 units
	self.isTouched = false;
	// Event handler for when the switch is touched
	self.down = function (x, y, obj) {
		self.isTouched = true;
		LK.getSound('ls').play(); // Play 'ls' sound when the light switch is touched
		// Mirror the light switch vertically
		switchGraphics.scale.y *= -1;
	};
});
// Define a class for Snowflake
var Snowflake = Container.expand(function () {
	var self = Container.call(this);
	var snowflakeGraphics = self.attachAsset('snowflake', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.x = Math.random() * 2048; // Random horizontal position
	self.y = -50; // Start above the screen
	self.speedY = 1 + Math.random() * 2; // Random falling speed
	self.update = function () {
		self.y += self.speedY;
		if (self.y > 2732) {
			self.y = -50; // Reset to top
			self.x = Math.random() * 2048; // Random horizontal position
		}
	};
});
// Define a class for the StickyNote
var StickyNote = Container.expand(function () {
	var self = Container.call(this);
	var stickyNoteGraphics = self.attachAsset('stickyNote', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.x = 2048 / 2 - 300; // Move the sticky note left by 300 units
	self.y = 2732 / 2 + 700; // Move the sticky note up by 500 units
	self.touchCount = 0; // Initialize touch counter
	// Method to handle touch events
	self.down = function (x, y, obj) {
		self.touchCount++;
		if (self.touchCount >= 3) {
			self.fallToBottom();
			self.touchCount = 0; // Reset touch counter
		}
	};
	// Method to animate falling to the bottom
	self.fallToBottom = function () {
		var fallInterval = LK.setInterval(function () {
			if (self.y < 2732 / 2 + 1100) {
				self.y += 5; // Move the sticky note down
			} else {
				LK.clearInterval(fallInterval); // Stop the interval when it reaches the bottom
			}
		}, 16); // Approximately 60 FPS
	};
});
// Define a class for the Table
var Table = Container.expand(function () {
	var self = Container.call(this);
	var tableGraphics = self.attachAsset('table', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.x = 2048 / 2; // Center the table horizontally
	self.y = 2732 / 2 + 2200; // Move the table down by 2000 units
});
// Define a class for the Toggle Switch
var ToggleSwitch = Container.expand(function () {
	var self = Container.call(this);
	var switchGraphics = self.attachAsset('toggleSwitch', {
		anchorX: 0.5,
		anchorY: 0.33
	});
	self.x = 2048 / 2;
	self.y = 2732 / 2 + 750; // Move the toggle switch down by 50 units
	self.isTouched = false;
	// Event handler for when the switch is touched
	self.down = function (x, y, obj) {
		self.isTouched = true;
		LK.getSound('ts').play();
		boxLid.visible = !boxLid.visible; // Toggle the visibility of the box lid
		if (boxLid.visible) {
			LK.setTimeout(function () {
				cat.visible = boxLid.visible; // Make the cat visible only if the box lid is visible
				var targetY = 2732 / 2 + 100; // Target position for the cat
				var moveInterval = LK.setInterval(function () {
					if (cat.y > targetY) {
						cat.y -= 10; // Move the cat upwards at double speed
					} else {
						LK.clearInterval(moveInterval); // Stop the interval when the cat reaches the target position
						cat.stretchPaw(); // Trigger the paw stretch animation
						catPaw.visible = true; // Show the cat paw when the toggle switch is open
						switchGraphics.scale.y *= -1; // Flip the toggle switch vertically
						LK.setTimeout(function () {
							catPaw.visible = false; // Hide the cat paw when the toggle switch is closed
							boxLid.visible = false; // Hide the box lid when the cat and paw are hidden
							cat.y = 2732 / 2 + 950; // Move the cat back behind the box
						}, 500);
					}
				}, 16); // Approximately 60 FPS
			}, 500);
		} else {
			cat.visible = false; // Hide the cat when the box lid is not visible
			catPaw.visible = false; // Hide the cat paw when the toggle switch is closed
		}
		// Mirror the toggle switch vertically
		switchGraphics.scale.y *= -1;
	};
});
// Define a class for the Wallpaper
var Wallpaper = Container.expand(function () {
	var self = Container.call(this);
	var wallpaperGraphics = self.attachAsset('wallpaper', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.x = 2048 / 2 - 10; // Move the wallpaper left by 10 units
	self.y = 2732 / 2 - 300; // Move the wallpaper up by 300 units
});
// Define a class for the Wooden Box
var WoodenBox = Container.expand(function () {
	var self = Container.call(this);
	var boxGraphics = self.attachAsset('woodenBox', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.x = 2048 / 2; // Center the wooden box horizontally
	self.y = 2732 / 2 + 720; // Move the wooden box down by 220 units
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/ 
// Initialize snowflakes
var snowflakes = [];
for (var i = 0; i < 100; i++) {
	var snowflake = new Snowflake();
	game.addChild(snowflake);
	snowflakes.push(snowflake);
}
// Add the light switch to the game
var lightSwitch = game.addChild(new LightSwitch());
// Add the LED light to the game
var ledLight = new LEDLight();
ledLight.x = lightSwitch.x; // Align LED light with the light switch
ledLight.y = lightSwitch.y; // Align LED light with the light switch
game.addChild(ledLight);
// Add the ceiling light to the game, ensuring it is in front of the wallpaper
var wallpaper = game.addChildAt(new Wallpaper(), 0); // Ensure wallpaper is rendered behind other elements
// Add the ceiling light to the game, ensuring it is in front of the wallpaper
ceilingLight = game.addChild(new CeilingLight());
game.setChildIndex(ceilingLight, game.children.length - 1);
// Add the box lid to the game
var boxLid = game.addChild(new BoxLid());
boxLid.visible = false; // Ensure the box lid is initially invisible when the game starts
// Initialize game elements
var cat = game.addChild(new Cat());
cat.visible = true; // Ensure the cat is visible when the game starts
// Add the table to the game
var table = game.addChild(new Table());
// Add the wooden box to the game
var woodenBox = game.addChild(new WoodenBox());
var toggleSwitch = game.addChild(new ToggleSwitch());
toggleSwitch.isTouched = false; // Ensure toggle switch is in close state when the game starts
var lightSwitch = game.addChild(new LightSwitch());
var catPaw = game.addChild(new CatPaw());
catPaw.visible = false; // Ensure the cat's paw is initially invisible when the game starts
game.setChildIndex(catPaw, game.children.length - 1);
// Add the sticky note to the game
var stickyNote = game.addChild(new StickyNote());
// Add the arrow to the game
var arrow = game.addChild(new Arrow());
// Add the dark overlay to the game
darkOverlay = game.addChild(new DarkOverlay());
// Re-add the LED light to ensure it is rendered on top of the dark overlay
game.setChildIndex(ledLight, game.children.length - 1);
// Add 'Close' text to the center of the map
var closeText = new Text2('Close', {
	size: 75,
	fill: 0x000000
});
closeText.anchor.set(0.5, 0.5); // Center the text
closeText.x = 2048 / 2 + 350; // Move right by 600 units
closeText.y = 2732 / 2 - 500 + 1400 + 50; // Move down by 1450 units
game.addChild(closeText);
// Add 'Open' text to the game
var openText = new Text2('Open', {
	size: 75,
	fill: 0x000000
});
openText.anchor.set(0.5, 0.5); // Center the text
openText.x = 2048 / 2 + 350; // Move right by 600 units
openText.y = 2732 / 2 + 500; // Move down by 500 units
game.addChild(openText);
// Game update loop
game.update = function () {
	// Check if the light switch is touched
	if (lightSwitch.isTouched && ceilingLight.visible) {
		darkOverlay.toggle(); // Toggle the dark overlay
		lightSwitch.isTouched = false; // Reset the switch state
	}
	ceilingLight.updateSwaying(); // Update swaying effect for ceiling light
	// Update snowflakes
	for (var i = 0; i < snowflakes.length; i++) {
		snowflakes[i].update();
	}
	ledLight.visible = darkOverlay.visible; // Ensure LED light is only visible when darkOverlay is active
	// Move the cat down by 600 units
	if (toggleSwitch.isTouched) {
		if (!boxLid.visible) {
			cat.y = 2732 / 2 + 790; // Ensure the cat's position is set correctly when visible
		}
		LK.getSound('ts').play(); // Play 'ts' sound when the player reaches the toggleSwitch
		toggleSwitch.isTouched = false; // Reset the switch state
	}
};
// Handle touch events on the game
game.down = function (x, y, obj) {
	// Convert global coordinates to local game coordinates
	var localPos = game.toLocal(obj.global);
	// Check if the touch is on the light switch
	if (lightSwitch.intersects({
		x: localPos.x,
		y: localPos.y,
		width: 1,
		height: 1
	})) {
		lightSwitch.down(x, y, obj);
		LK.effects.flashScreen(0xff0000, 1000); // Flash screen red
		LK.showGameOver(); // End the game
	}
	// Check if the touch is on the sticky note
	if (stickyNote.intersects({
		x: localPos.x,
		y: localPos.y,
		width: 1,
		height: 1
	})) {
		stickyNote.down(x, y, obj);
	}
}; ===================================================================
--- original.js
+++ change.js
@@ -302,24 +302,24 @@
 
 /**** 
 * Game Code
 ****/ 
-// Add the light switch to the game
-var lightSwitch = game.addChild(new LightSwitch());
 // Initialize snowflakes
 var snowflakes = [];
 for (var i = 0; i < 100; i++) {
 	var snowflake = new Snowflake();
 	game.addChild(snowflake);
 	snowflakes.push(snowflake);
 }
+// Add the light switch to the game
+var lightSwitch = game.addChild(new LightSwitch());
 // Add the LED light to the game
 var ledLight = new LEDLight();
 ledLight.x = lightSwitch.x; // Align LED light with the light switch
 ledLight.y = lightSwitch.y; // Align LED light with the light switch
 game.addChild(ledLight);
 // Add the ceiling light to the game, ensuring it is in front of the wallpaper
-var wallpaper = game.addChild(new Wallpaper());
+var wallpaper = game.addChildAt(new Wallpaper(), 0); // Ensure wallpaper is rendered behind other elements
 // Add the ceiling light to the game, ensuring it is in front of the wallpaper
 ceilingLight = game.addChild(new CeilingLight());
 game.setChildIndex(ceilingLight, game.children.length - 1);
 // Add the box lid to the game
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