User prompt
Why is the all colors button background is only blue? Change it a gradient rainbow color
User prompt
Change 'all colors' button from blue to rainbow gradient picture
User prompt
Change the 'all colors' button color from blue to gradient rainbow ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Move the eraser button bottom down to fit the all colors button bottom
User prompt
Resize the eraser button size to the same as all colors button to fit in the colorpanel well.
User prompt
No way! Why the all colors button decrease size after it selected?
User prompt
Move the all colors button down by 4 units
User prompt
Move the all colors button down by 5 units
User prompt
Increase the height of the all colors button by 40 units, but only the height.
User prompt
Increase the height of the all colors button by 30 units, but only the height.
User prompt
Move up the all colors button by 50 units
User prompt
Increase the height of the all colors button by 70 units, but only the height.
User prompt
Increase the height of the all colors button by 100 units, but only the height.
User prompt
Resize the all colors button bigger to up by 60 units ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Move the all colors button left by 100 units
User prompt
I SAID THAT MOVE THE ERASER BUTTON AND NOT THE 'all colors button'!
User prompt
Move the eraser button right by 100 units
User prompt
Move the 'all colors button' left by 5 units
User prompt
Move the 'all colors button' left by 10 units
User prompt
Move the 'all colors button' left by 100 units
User prompt
Move the 'all colors button' left by 100 units and down 50 units
User prompt
Move the 'all colors button' left by 100 units and down 50 units
User prompt
Move all colors button left by 100 units and down 50 units
User prompt
The color selector targeting is not quite accurate, refine it
User prompt
Update ColorPalette background panel size to 1881x1899
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { savedEggs: [] }); /**** * Classes ****/ var BrushStroke = Container.expand(function (color, size) { var self = Container.call(this); var stroke = self.attachAsset('brushStroke', { anchorX: 0.5, anchorY: 0.5, scaleX: size / 30, scaleY: size / 30 }); stroke.tint = color; return self; }); var Button = Container.expand(function (label, color) { var self = Container.call(this); var background = self.attachAsset('buttonBg', { anchorX: 0.5, anchorY: 0.5 }); var text = new Text2(label, { size: 30, fill: 0xFFFFFF }); text.anchor.set(0.5, 0.5); self.addChild(text); if (color !== undefined) { background.tint = color; } self.down = function () { tween(background, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; self.up = function () { tween(background, { scaleX: 1, scaleY: 1 }, { duration: 100 }); }; return self; }); var ColorButton = Container.expand(function (color) { var self = Container.call(this); var button = self.attachAsset('colorButton', { anchorX: 0.5, anchorY: 0.5 }); button.tint = color; self.color = color; self.down = function () { tween(button, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; self.up = function () { tween(button, { scaleX: 1, scaleY: 1 }, { duration: 100 }); }; return self; }); var ColorPalette = Container.expand(function () { var self = Container.call(this); var background = LK.getAsset('colorPanel', { anchorX: 0.5, anchorY: 0.5, scaleX: 1881 / 1880, // Set to exact size 1881 scaleY: 1899 / 277 // Set to exact size 1899 }); self.addChild(background); var colorButtons = []; // Generate 256 color gradient palette var paletteColors = []; var buttonSize = 90; // Increased from 30 to 90 (3x larger) var spacing = 12; // Increased from 4 to 12 (3x larger) var columns = 16; var rows = 16; // Generate rainbow gradient colors for the full 256 color palette for (var i = 0; i < 256; i++) { var hue = i / 256; var r, g, b; // Convert HSV to RGB (simplified rainbow gradient) if (hue < 1 / 6) { r = 1; g = hue * 6; b = 0; } else if (hue < 2 / 6) { r = (2 / 6 - hue) * 6; g = 1; b = 0; } else if (hue < 3 / 6) { r = 0; g = 1; b = (hue - 2 / 6) * 6; } else if (hue < 4 / 6) { r = 0; g = (4 / 6 - hue) * 6; b = 1; } else if (hue < 5 / 6) { r = (hue - 4 / 6) * 6; b = 1; g = 0; } else { r = 1; g = 0; b = (1 - hue) * 6; } // Convert to 0-255 range var red = Math.floor(r * 255); var green = Math.floor(g * 255); var blue = Math.floor(b * 255); var color = red << 16 | green << 8 | blue; paletteColors.push(color); } for (var i = 0; i < paletteColors.length; i++) { var row = Math.floor(i / columns); var col = i % columns; var colorBtn = new ColorButton(paletteColors[i]); colorBtn.x = col * (buttonSize + spacing) - (columns - 1) * (buttonSize + spacing) / 2; colorBtn.y = row * (buttonSize + spacing) - (rows - 1) * (buttonSize + spacing) / 2; colorBtn.scaleX = 4.5; // Increased from 1.5 to 4.5 (3x larger) colorBtn.scaleY = 4.5; // Increased from 1.5 to 4.5 (3x larger) self.addChild(colorBtn); // Create a closure to capture the current color (function (color, btn) { btn.down = function () { currentColor = color; self.visible = false; // Notify the game that a color was selected if (self.onColorSelected) { self.onColorSelected(color); } }; })(paletteColors[i], colorBtn); colorButtons.push(colorBtn); } // Add selector ring var selector = LK.getAsset('brushStroke', { anchorX: 0.5, anchorY: 0.5, scaleX: 7.5, // Increased from 2.5 to 7.5 (3x larger) scaleY: 7.5 // Increased from 2.5 to 7.5 (3x larger) }); selector.tint = 0xFFFFFF; selector.alpha = 0.7; self.addChild(selector); // Set selector initial position selector.x = colorButtons[0].x; selector.y = colorButtons[0].y; // Hide palette initially self.visible = false; // Method to update selector position self.updateSelector = function (color) { for (var i = 0; i < paletteColors.length; i++) { if (paletteColors[i] === color) { selector.x = colorButtons[i].x; selector.y = colorButtons[i].y; break; } } }; return self; }); var CompletedEgg = Container.expand(function (baseColor) { var self = Container.call(this); var eggGraphic = self.attachAsset('completedEgg', { anchorX: 0.5, anchorY: 0.5 }); eggGraphic.tint = baseColor || 0xFFFFFF; // Add some random decoration to make each egg look unique for (var i = 0; i < 5; i++) { var glitter = self.attachAsset('glitter', { anchorX: 0.5, anchorY: 0.5, x: (Math.random() - 0.5) * 80, y: (Math.random() - 0.5) * 120 }); glitter.tint = 0xFFD700 + Math.floor(Math.random() * 0x555555); } return self; }); var EasterEgg = Container.expand(function () { var self = Container.call(this); var eggBase = self.attachAsset('eggBase', { anchorX: 0.5, anchorY: 0.5 }); var designContainer = new Container(); self.designContainer = designContainer; // Make accessible outside self.addChild(designContainer); self.addDesign = function (x, y, designElement) { var localPosition = designContainer.toLocal({ x: x, y: y }, game); designElement.x = localPosition.x; designElement.y = localPosition.y; designContainer.addChild(designElement); }; self.clearDesigns = function () { while (designContainer.children.length > 0) { designContainer.removeChild(designContainer.children[0]); } }; self.rotate = function (angle) { eggBase.rotation += angle; designContainer.rotation += angle; }; self.captureDesign = function () { // In a real implementation, this would create a snapshot of the egg // For this simplified version, we just create a new completed egg with the same tint var completedEgg = new CompletedEgg(eggBase.tint); return completedEgg; }; return self; }); var Sticker = Container.expand(function (type, scale) { var self = Container.call(this); var stickerAsset; if (type === 'star') { stickerAsset = self.attachAsset('stickerStar', { anchorX: 0.5, anchorY: 0.5, scaleX: scale, scaleY: scale }); } else if (type === 'heart') { stickerAsset = self.attachAsset('stickerHeart', { anchorX: 0.5, anchorY: 0.5, scaleX: scale, scaleY: scale }); } self.down = function () { tween(stickerAsset, { scaleX: scale * 0.9, scaleY: scale * 0.9 }, { duration: 100 }); }; self.up = function () { tween(stickerAsset, { scaleX: scale, scaleY: scale }, { duration: 100 }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xAFEEEE // Light turquoise background color }); /**** * Game Code ****/ // Define color palette - arranged in rainbow gradient var colors = [ // Black (left) 0x000000, // Violet group 0x9400D3, // Violet 0x4B0082, // Indigo 0x8A2BE2, // Blue Violet // Blue group 0x0000FF, // Blue 0x000080, // Navy Blue 0x00FFFF, // Cyan 0x008080, // Teal // Green group 0x00FF00, // Green 0x32CD32, // Lime Green 0x808000, // Olive // Red group 0x800000, // Maroon 0xA52A2A, // Brown 0xFF0000, // Red 0xFF7F00, // Orange // Yellow group 0xFFD700, // Gold 0xFFFF00, // Yellow // Pink group 0xFF69B4, // Hot Pink // Gray 0x808080, // White (right) 0xFFFFFF]; // Define brush sizes var brushSizes = [10, 20, 30]; // Initialize game variables var currentColor = colors[0]; var currentBrushSize = brushSizes[1]; var currentEraserSize = 50; var currentTool = 'brush'; var isPainting = false; var lastX, lastY; var selectedColorButton = null; // Ensure savedEggs is properly initialized in storage var savedEggs = []; if (storage.savedEggs && Array.isArray(storage.savedEggs)) { savedEggs = storage.savedEggs; } else { storage.savedEggs = []; } // Create main egg var easterEgg = new EasterEgg(); easterEgg.x = 2048 / 2; easterEgg.y = 2732 / 2 - 200; game.addChild(easterEgg); // Create UI components // Tool panel var toolPanel = LK.getAsset('toolPanel', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 5, y: 2732 - 100 // Moved up by 20 units }); game.addChild(toolPanel); // Color panel var colorPanel = LK.getAsset('colorPanel', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 - 345 // Moved down by 5 units }); game.addChild(colorPanel); // Add color buttons var colorButtons = []; for (var i = 0; i < colors.length; i++) { var colorButton = new ColorButton(colors[i]); // Position in two rows (10 in first row, 10 in second row) if (i < 10) { // First row colorButton.x = i * 130 + 160; // Changed spacing from 145 to 130, moved left by 10 units colorButton.y = 2732 - 410; // First row - moved up by 10 units } else { // Second row colorButton.x = (i - 10) * 130 + 160; // Changed spacing from 145 to 130, moved left by 10 units colorButton.y = 2732 - 280; // Second row } game.addChild(colorButton); colorButtons.push(colorButton); // Scale up by 2x tween(colorButton, { scaleX: 2, scaleY: 2 }, { duration: 300 }); // Add click handler (function (color, button) { colorButton.down = function () { tween(colorButton, { scaleX: 1.8, scaleY: 1.8 }, { duration: 100 }); currentColor = color; }; colorButton.up = function () { tween(colorButton, { scaleX: 2, scaleY: 2 }, { duration: 100 }); // Stop any animations on previously selected button if (selectedColorButton) { tween.stop(selectedColorButton); tween(selectedColorButton, { scaleX: 2, scaleY: 2 }, { duration: 100 }); } // Set new selected button selectedColorButton = button; // Start pulsing animation function pulseButton() { tween(selectedColorButton, { scaleX: 2.2, scaleY: 2.2 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(selectedColorButton, { scaleX: 1.8, scaleY: 1.8 }, { duration: 500, easing: tween.easeInOut, onFinish: pulseButton }); } }); } // Start the pulsing animation pulseButton(); }; })(colors[i], colorButton); } // Create tool buttons // Calculate button width including scale factor var buttonWidth = 120 * 2; // 120px width * 2 scale var buttonSpacing = 25; // 25 units apart var startX = 300; // Starting X position // Create tool buttons var brushButton = new Button("Brush", 0x6495ED); brushButton.x = startX - 75; // Moved left by 25 more units brushButton.y = 2732 - 100; // Moved up by 20 units game.addChild(brushButton); tween(brushButton, { scaleX: 2.2, scaleY: 2 }, { duration: 300 }); brushButton.down = function () { tween(brushButton, { scaleX: 1.98, scaleY: 1.8 }, { duration: 100 }); }; brushButton.up = function () { tween(brushButton, { scaleX: 2.2, scaleY: 2 }, { duration: 100 }); currentTool = 'brush'; }; var stickerStarButton = new Button("Star", 0xFFD700); stickerStarButton.x = startX + (buttonWidth + buttonSpacing) * 1 - 75; // Moved left by 25 more units stickerStarButton.y = 2732 - 100; // Moved up by 20 units game.addChild(stickerStarButton); tween(stickerStarButton, { scaleX: 2.2, scaleY: 2 }, { duration: 300 }); stickerStarButton.down = function () { tween(stickerStarButton, { scaleX: 1.98, scaleY: 1.8 }, { duration: 100 }); }; stickerStarButton.up = function () { tween(stickerStarButton, { scaleX: 2.2, scaleY: 2 }, { duration: 100 }); currentTool = 'star'; }; var stickerHeartButton = new Button("Heart", 0xFF0000); stickerHeartButton.x = startX + (buttonWidth + buttonSpacing) * 2 - 75; // Moved left by 25 more units stickerHeartButton.y = 2732 - 100; // Moved up by 20 units game.addChild(stickerHeartButton); tween(stickerHeartButton, { scaleX: 2.2, scaleY: 2 }, { duration: 300 }); stickerHeartButton.down = function () { tween(stickerHeartButton, { scaleX: 1.98, scaleY: 1.8 }, { duration: 100 }); }; stickerHeartButton.up = function () { tween(stickerHeartButton, { scaleX: 2.2, scaleY: 2 }, { duration: 100 }); currentTool = 'heart'; }; var rotateLeftButton = new Button("< Rotate", 0x9370DB); rotateLeftButton.x = startX + (buttonWidth + buttonSpacing) * 3 - 75; // Moved left by 25 more units rotateLeftButton.y = 2732 - 100; // Moved up by 20 units game.addChild(rotateLeftButton); tween(rotateLeftButton, { scaleX: 2.2, scaleY: 2 }, { duration: 300 }); rotateLeftButton.down = function () { tween(rotateLeftButton, { scaleX: 1.98, scaleY: 1.8 }, { duration: 100 }); }; rotateLeftButton.up = function () { tween(rotateLeftButton, { scaleX: 2.2, scaleY: 2 }, { duration: 100 }); easterEgg.rotate(-Math.PI / 8); }; // Add a thin grey vertical divider between rotate buttons var divider = LK.getAsset('buttonBg', { anchorX: 0.5, anchorY: 0.5, x: startX + (buttonWidth + buttonSpacing) * 3.5 - 75, // Position between the two rotate buttons y: 2732 - 100, // Same Y as buttons scaleX: 0.05, // Make it thin scaleY: 2 // Same height as buttons }); divider.tint = 0xe6e6fa; // Light lavender color game.addChild(divider); var rotateRightButton = new Button("Rotate >", 0x9370DB); rotateRightButton.x = startX + (buttonWidth + buttonSpacing) * 4 - 75; // Moved left by 25 more units rotateRightButton.y = 2732 - 100; // Moved up by 20 units game.addChild(rotateRightButton); tween(rotateRightButton, { scaleX: 2.2, scaleY: 2 }, { duration: 300 }); rotateRightButton.down = function () { tween(rotateRightButton, { scaleX: 1.98, scaleY: 1.8 }, { duration: 100 }); }; rotateRightButton.up = function () { tween(rotateRightButton, { scaleX: 2.2, scaleY: 2 }, { duration: 100 }); easterEgg.rotate(Math.PI / 8); }; var saveButton = new Button("Save", 0x32CD32); saveButton.x = startX + (buttonWidth + buttonSpacing) * 5 - 75; // Moved left by 25 more units saveButton.y = 2732 - 100; // Moved up by 20 units game.addChild(saveButton); tween(saveButton, { scaleX: 2.2, scaleY: 2 }, { duration: 300 }); saveButton.down = function () { tween(saveButton, { scaleX: 1.98, scaleY: 1.8 }, { duration: 100 }); }; saveButton.up = function () { tween(saveButton, { scaleX: 2.2, scaleY: 2 }, { duration: 100 }); // Save the current egg design var completedEgg = easterEgg.captureDesign(); // Add to saved eggs var newEggData = { x: 150 + savedEggs.length % 4 * 180, y: 2732 - 600 - Math.floor(savedEggs.length / 4) * 220, color: currentColor }; // Ensure savedEggs is properly initialized as an array if (!Array.isArray(savedEggs)) { savedEggs = []; } // Add the new egg data to our array savedEggs.push(newEggData); // Update storage with a copy of the array storage.savedEggs = savedEggs.slice(); // Play save sound LK.getSound('saveSound').play(); // Add the egg to the basket display displaySavedEggs(); // Increment score LK.setScore(LK.getScore() + 1); // Clear the current egg for a new design easterEgg.clearDesigns(); }; var eraserButton = new Button("Eraser", 0x808080); eraserButton.x = colorPanel.x + colorPanel.width / 2 - 145; // Moved right by 100 units eraserButton.y = colorPanel.y - colorPanel.height / 2 + 139; // Moved down to match all colors button game.addChild(eraserButton); tween(eraserButton, { scaleX: 2.2, scaleY: 3.1 }, { duration: 300 }); eraserButton.down = function () { tween(eraserButton, { scaleX: 1.98, scaleY: 1.8 }, { duration: 100 }); }; eraserButton.up = function () { tween(eraserButton, { scaleX: 2.2, scaleY: 3.1 }, { duration: 100 }); currentTool = 'eraser'; }; // Add color palette button var allColorButton = new Button("All Colors", 0x9370DB); allColorButton.x = colorPanel.x + colorPanel.width / 2 - 415; // Position it - moved left by 100 units (from -315 to -415) allColorButton.y = colorPanel.y - colorPanel.height / 2 + 139; // Moved down by 4 units (from 135 to 139) game.addChild(allColorButton); tween(allColorButton, { scaleX: 2.2, scaleY: 3.1 }, { duration: 300 }); // Apply rainbow gradient to all colors button var btnBackground = allColorButton.children[0]; var rainbowColors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3]; var colorIndex = 0; var duration = 3000; // 3 seconds for full rainbow cycle // Function to cycle through rainbow colors function cycleRainbowColors() { tween(btnBackground, { tint: rainbowColors[colorIndex] }, { duration: duration / rainbowColors.length, onFinish: function onFinish() { colorIndex = (colorIndex + 1) % rainbowColors.length; cycleRainbowColors(); } }); } // Start the rainbow cycle cycleRainbowColors(); allColorButton.down = function () { tween(allColorButton, { scaleX: 1.98, scaleY: 1.8 }, { duration: 100 }); }; allColorButton.up = function () { // Reset to normal size first tween(allColorButton, { scaleX: 2.2, scaleY: 3.1 }, { duration: 100 }); // Toggle the full color palette colorPalette.visible = !colorPalette.visible; // Update selector position to match current selected color if (colorPalette.visible) { colorPalette.updateSelector(currentColor); } }; var clearButton = new Button("Clear", 0xFF6347); clearButton.x = startX + (buttonWidth + buttonSpacing) * 6 - 75; // Moved next to save button clearButton.y = 2732 - 100; // Moved up by 20 units game.addChild(clearButton); tween(clearButton, { scaleX: 2.2, scaleY: 2 }, { duration: 300 }); clearButton.down = function () { tween(clearButton, { scaleX: 1.98, scaleY: 1.8 }, { duration: 100 }); }; clearButton.up = function () { tween(clearButton, { scaleX: 2.2, scaleY: 2 }, { duration: 100 }); easterEgg.clearDesigns(); LK.getSound('clearSound').play(); }; // Function to toggle eraser tool function toggleEraserThicknessSlider(visible) { // Set eraser as current tool when enabled if (visible) { currentTool = 'eraser'; } } // Create basket display var basket = LK.getAsset('basket', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 - 800 // Moved up by 60 units to make room for two rows of color buttons }); game.addChild(basket); // Title text var titleText = new Text2("Easter Egg Artist", { size: 100, fill: 0x8B4513 // Dark brown }); titleText.anchor.set(0.5, 0); titleText.x = 2048 / 2; titleText.y = 50; game.addChild(titleText); // Score display var scoreText = new Text2("Eggs: 0", { size: 60, fill: 0x4B0082 // Indigo }); scoreText.anchor.set(0, 0); scoreText.x = 120; scoreText.y = 120; game.addChild(scoreText); // Function to display saved eggs function displaySavedEggs() { // Remove any existing displayed eggs for (var i = game.children.length - 1; i >= 0; i--) { if (game.children[i].isCompletedEgg) { game.removeChild(game.children[i]); } } // Display saved eggs for (var i = 0; i < savedEggs.length; i++) { var eggData = savedEggs[i]; var displayedEgg = new CompletedEgg(eggData.color); displayedEgg.x = eggData.x; displayedEgg.y = eggData.y; displayedEgg.isCompletedEgg = true; game.addChild(displayedEgg); } } // Display any saved eggs displaySavedEggs(); // Game event handlers game.down = function (x, y) { if (y < 2732 - 350) { isPainting = true; lastX = x; lastY = y; if (currentTool === 'brush') { var brushStroke = new BrushStroke(currentColor, currentBrushSize); easterEgg.addDesign(x, y, brushStroke); LK.getSound('brushSound').play(); } else if (currentTool === 'star' || currentTool === 'heart') { var sticker = new Sticker(currentTool, 1.2); easterEgg.addDesign(x, y, sticker); LK.getSound('stickerSound').play(); } else if (currentTool === 'eraser') { // Remove the last design element if (easterEgg.designContainer && easterEgg.designContainer.children.length > 0) { easterEgg.designContainer.removeChild(easterEgg.designContainer.children[easterEgg.designContainer.children.length - 1]); LK.getSound('brushSound').play(); // Play sound for eraser too } } } }; game.move = function (x, y) { if (isPainting && (currentTool === 'brush' || currentTool === 'eraser')) { // Calculate distance between last point and current point var dx = x - lastX; var dy = y - lastY; var distance = Math.sqrt(dx * dx + dy * dy); // Get current size based on tool var currentSize = currentTool === 'brush' ? currentBrushSize : currentEraserSize; // Get current color based on tool var strokeColor = currentTool === 'brush' ? currentColor : 0xFFFFFF; // Get alpha based on tool (0 for eraser to make it invisible) var strokeAlpha = currentTool === 'brush' ? 1 : 0; // Play brush sound occasionally while using eraser if (currentTool === 'eraser' && Math.random() < 0.05) { LK.getSound('brushSound').play(); } // If distance is greater than half the size, add intermediate points if (distance > currentSize / 2) { var steps = Math.ceil(distance / (currentSize / 2)); for (var i = 1; i <= steps; i++) { var pointX = lastX + dx * i / steps; var pointY = lastY + dy * i / steps; if (currentTool === 'eraser') { // For eraser, remove the last design element if (easterEgg.designContainer && easterEgg.designContainer.children.length > 0) { easterEgg.designContainer.removeChild(easterEgg.designContainer.children[easterEgg.designContainer.children.length - 1]); } } else { var stroke = new BrushStroke(strokeColor, currentSize); stroke.alpha = strokeAlpha; easterEgg.addDesign(pointX, pointY, stroke); } } } else { if (currentTool === 'eraser') { // For eraser, remove the last design element if (easterEgg.designContainer && easterEgg.designContainer.children.length > 0) { easterEgg.designContainer.removeChild(easterEgg.designContainer.children[easterEgg.designContainer.children.length - 1]); } } else { var stroke = new BrushStroke(strokeColor, currentSize); stroke.alpha = strokeAlpha; easterEgg.addDesign(x, y, stroke); } } lastX = x; lastY = y; } }; game.up = function () { isPainting = false; }; // Update function game.update = function () { // Update score display scoreText.setText("Eggs: " + LK.getScore()); }; // Create and add the full color palette var colorPalette = new ColorPalette(); colorPalette.x = 2048 / 2; colorPalette.y = 2732 / 2 - 200; // Position at center, aligned with the egg game.addChild(colorPalette); // Set up color selection callback colorPalette.onColorSelected = function (color) { currentColor = color; // Stop any animations on previously selected button if (selectedColorButton) { tween.stop(selectedColorButton); tween(selectedColorButton, { scaleX: 2, scaleY: 2 }, { duration: 100 }); } // Find button with matching color and set as selected var _loop = function _loop() { if (colorButtons[i].color === color) { var _pulseSelectedButton2 = function pulseSelectedButton() { tween(selectedColorButton, { scaleX: 2.2, scaleY: 2.2 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(selectedColorButton, { scaleX: 1.8, scaleY: 1.8 }, { duration: 500, easing: tween.easeInOut, onFinish: _pulseSelectedButton2 }); } }); }; // Start the pulsing animation selectedColorButton = colorButtons[i]; // Start pulsing animation _pulseSelectedButton2(); return 1; // break } }; for (var i = 0; i < colorButtons.length; i++) { if (_loop()) { break; } } }; // Start background music LK.playMusic('easterMusic', { fade: { start: 0, end: 0.2, duration: 1000 } }); // Initialize first color button as selected with animation if (colorButtons.length > 0) { var _pulseSelectedButton = function pulseSelectedButton() { tween(selectedColorButton, { scaleX: 2.2, scaleY: 2.2 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(selectedColorButton, { scaleX: 1.8, scaleY: 1.8 }, { duration: 500, easing: tween.easeInOut, onFinish: _pulseSelectedButton }); } }); }; // Start the initial pulsing animation selectedColorButton = colorButtons[0]; // Start pulsing animation for first color button _pulseSelectedButton(); }
===================================================================
--- original.js
+++ change.js
@@ -691,8 +691,27 @@
scaleY: 3.1
}, {
duration: 300
});
+// Apply rainbow gradient to all colors button
+var btnBackground = allColorButton.children[0];
+var rainbowColors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3];
+var colorIndex = 0;
+var duration = 3000; // 3 seconds for full rainbow cycle
+// Function to cycle through rainbow colors
+function cycleRainbowColors() {
+ tween(btnBackground, {
+ tint: rainbowColors[colorIndex]
+ }, {
+ duration: duration / rainbowColors.length,
+ onFinish: function onFinish() {
+ colorIndex = (colorIndex + 1) % rainbowColors.length;
+ cycleRainbowColors();
+ }
+ });
+}
+// Start the rainbow cycle
+cycleRainbowColors();
allColorButton.down = function () {
tween(allColorButton, {
scaleX: 1.98,
scaleY: 1.8
@@ -707,33 +726,8 @@
scaleY: 3.1
}, {
duration: 100
});
- // Create a rainbow gradient background for the button
- // Get the background element
- var btnBackground = allColorButton.children[0];
- // Create a rainbow gradient effect
- var rainbowColors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3];
- var colorIndex = 0;
- var duration = 3000; // 3 seconds for full rainbow cycle
- // Stop any existing tween on the button background
- tween.stop(btnBackground, {
- tint: true
- });
- // Function to cycle through rainbow colors
- function cycleRainbowColors() {
- tween(btnBackground, {
- tint: rainbowColors[colorIndex]
- }, {
- duration: duration / rainbowColors.length,
- onFinish: function onFinish() {
- colorIndex = (colorIndex + 1) % rainbowColors.length;
- cycleRainbowColors();
- }
- });
- }
- // Start the rainbow cycle
- cycleRainbowColors();
// Toggle the full color palette
colorPalette.visible = !colorPalette.visible;
// Update selector position to match current selected color
if (colorPalette.visible) {