User prompt
Scale up colors size by 1.5x
User prompt
Scale up colors size by 1.3x
User prompt
Scale up colors size by 1.2x
User prompt
Move the toolpanel left by 5 units
User prompt
Move up all toolbuttons by 20 units
User prompt
Move up all toolbuttons by 25 units
User prompt
Make all tool buttons wider by 1.1x
User prompt
Make all tool buttons wider by 1.5x
User prompt
Move all toolbuttons left by 25 units
User prompt
Move all toolbuttons left by 50 units
User prompt
Align the center of the toolbuttons to the center of the screen
User prompt
Align the toolbuttons spacing side by side, 25 units apart, to prevent overlap
User prompt
Scale up tool buttons by 2x
User prompt
Move the toolpanel and tool button down by 100 units
User prompt
Rearrange the arrangement of the color buttons so that 7 are placed next to each other, 25 units apart, to prevent overlap and 1. Put it under a row 2. The other 7 colors in a row.
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'savedEggs.push(newEggData);' Line Number: 441
User prompt
Align the color button spacing side by side, 25 units apart, to prevent overlap
User prompt
Do it
User prompt
Add more color to the colorpanel
User prompt
Align the color button spacing side by side, 25 units apart, to prevent overlap
User prompt
Move the basket up by 100 units
User prompt
Align the color button spacing side by side, 25 units apart, to prevent overlap
User prompt
Scale up color buttons by 2x ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'savedEggs.push(newEggData);' Line Number: 420 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'savedEggs.push(newEggData);' Line Number: 416
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { savedEggs: [] }); /**** * Classes ****/ var BrushStroke = Container.expand(function (color, size) { var self = Container.call(this); var stroke = self.attachAsset('brushStroke', { anchorX: 0.5, anchorY: 0.5, scaleX: size / 30, scaleY: size / 30 }); stroke.tint = color; return self; }); var Button = Container.expand(function (label, color) { var self = Container.call(this); var background = self.attachAsset('buttonBg', { anchorX: 0.5, anchorY: 0.5 }); var text = new Text2(label, { size: 30, fill: 0xFFFFFF }); text.anchor.set(0.5, 0.5); self.addChild(text); if (color !== undefined) { background.tint = color; } self.down = function () { tween(background, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; self.up = function () { tween(background, { scaleX: 1, scaleY: 1 }, { duration: 100 }); }; return self; }); var ColorButton = Container.expand(function (color) { var self = Container.call(this); var button = self.attachAsset('colorButton', { anchorX: 0.5, anchorY: 0.5 }); button.tint = color; self.color = color; self.down = function () { tween(button, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; self.up = function () { tween(button, { scaleX: 1, scaleY: 1 }, { duration: 100 }); }; return self; }); var CompletedEgg = Container.expand(function (baseColor) { var self = Container.call(this); var eggGraphic = self.attachAsset('completedEgg', { anchorX: 0.5, anchorY: 0.5 }); eggGraphic.tint = baseColor || 0xFFFFFF; // Add some random decoration to make each egg look unique for (var i = 0; i < 5; i++) { var glitter = self.attachAsset('glitter', { anchorX: 0.5, anchorY: 0.5, x: (Math.random() - 0.5) * 80, y: (Math.random() - 0.5) * 120 }); glitter.tint = 0xFFD700 + Math.floor(Math.random() * 0x555555); } return self; }); var EasterEgg = Container.expand(function () { var self = Container.call(this); var eggBase = self.attachAsset('eggBase', { anchorX: 0.5, anchorY: 0.5 }); var designContainer = new Container(); self.addChild(designContainer); self.addDesign = function (x, y, designElement) { var localPosition = designContainer.toLocal({ x: x, y: y }, game); designElement.x = localPosition.x; designElement.y = localPosition.y; designContainer.addChild(designElement); }; self.clearDesigns = function () { while (designContainer.children.length > 0) { designContainer.removeChild(designContainer.children[0]); } }; self.rotate = function (angle) { eggBase.rotation += angle; designContainer.rotation += angle; }; self.captureDesign = function () { // In a real implementation, this would create a snapshot of the egg // For this simplified version, we just create a new completed egg with the same tint var completedEgg = new CompletedEgg(eggBase.tint); return completedEgg; }; return self; }); var Sticker = Container.expand(function (type, scale) { var self = Container.call(this); var stickerAsset; if (type === 'star') { stickerAsset = self.attachAsset('stickerStar', { anchorX: 0.5, anchorY: 0.5, scaleX: scale, scaleY: scale }); } else if (type === 'heart') { stickerAsset = self.attachAsset('stickerHeart', { anchorX: 0.5, anchorY: 0.5, scaleX: scale, scaleY: scale }); } self.down = function () { tween(stickerAsset, { scaleX: scale * 0.9, scaleY: scale * 0.9 }, { duration: 100 }); }; self.up = function () { tween(stickerAsset, { scaleX: scale, scaleY: scale }, { duration: 100 }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xAFEEEE // Light turquoise background color }); /**** * Game Code ****/ // Define color palette var colors = [0xFF0000, // Red 0xFF7F00, // Orange 0xFFFF00, // Yellow 0x00FF00, // Green 0x0000FF, // Blue 0x4B0082, // Indigo 0x9400D3, // Violet 0xFFFFFF, // White 0x000000, // Black 0xFF69B4, // Hot Pink 0x00FFFF, // Cyan 0x8A2BE2, // Blue Violet 0xA52A2A, // Brown 0x808080, // Gray 0x32CD32 // Lime Green ]; // Define brush sizes var brushSizes = [10, 20, 30]; // Initialize game variables var currentColor = colors[0]; var currentBrushSize = brushSizes[1]; var currentTool = 'brush'; var isPainting = false; var lastX, lastY; // Ensure savedEggs is properly initialized in storage if (!storage.savedEggs) { storage.savedEggs = []; } var savedEggs = storage.savedEggs; // Create main egg var easterEgg = new EasterEgg(); easterEgg.x = 2048 / 2; easterEgg.y = 2732 / 2 - 200; game.addChild(easterEgg); // Create UI components // Tool panel var toolPanel = LK.getAsset('toolPanel', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 - 80 // Moved down by 100 units }); game.addChild(toolPanel); // Color panel var colorPanel = LK.getAsset('colorPanel', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 - 350 // Adjusted to center between the two rows of color buttons }); game.addChild(colorPanel); // Add color buttons var colorButtons = []; for (var i = 0; i < colors.length; i++) { var colorButton = new ColorButton(colors[i]); // Position in two rows (8 in first row, 7 in second row) if (i < 8) { // First row colorButton.x = i * 145 + 400; // Starting from 400px, 145px apart (60px button width * 2 scale + 25px gap) colorButton.y = 2732 - 400; // First row } else { // Second row colorButton.x = (i - 8) * 145 + 480; // Starting from 480px, 145px apart colorButton.y = 2732 - 280; // Second row } game.addChild(colorButton); colorButtons.push(colorButton); // Scale up by 2x tween(colorButton, { scaleX: 2, scaleY: 2 }, { duration: 300 }); // Add click handler (function (color) { colorButton.down = function () { tween(colorButton, { scaleX: 1.8, scaleY: 1.8 }, { duration: 100 }); currentColor = color; }; colorButton.up = function () { tween(colorButton, { scaleX: 2, scaleY: 2 }, { duration: 100 }); }; })(colors[i]); } // Create tool buttons // Calculate button width including scale factor var buttonWidth = 120 * 2; // 120px width * 2 scale var buttonSpacing = 25; // 25 units apart var startX = 300; // Starting X position // Create tool buttons var brushButton = new Button("Brush", 0x6495ED); brushButton.x = startX - 75; // Moved left by 25 more units brushButton.y = 2732 - 80; // Moved down by 100 units game.addChild(brushButton); tween(brushButton, { scaleX: 2, scaleY: 2 }, { duration: 300 }); brushButton.down = function () { tween(brushButton, { scaleX: 1.8, scaleY: 1.8 }, { duration: 100 }); }; brushButton.up = function () { tween(brushButton, { scaleX: 2, scaleY: 2 }, { duration: 100 }); currentTool = 'brush'; }; var stickerStarButton = new Button("Star", 0xFFD700); stickerStarButton.x = startX + (buttonWidth + buttonSpacing) * 1 - 75; // Moved left by 25 more units stickerStarButton.y = 2732 - 80; // Moved down by 100 units game.addChild(stickerStarButton); tween(stickerStarButton, { scaleX: 2, scaleY: 2 }, { duration: 300 }); stickerStarButton.down = function () { tween(stickerStarButton, { scaleX: 1.8, scaleY: 1.8 }, { duration: 100 }); }; stickerStarButton.up = function () { tween(stickerStarButton, { scaleX: 2, scaleY: 2 }, { duration: 100 }); currentTool = 'star'; }; var stickerHeartButton = new Button("Heart", 0xFF0000); stickerHeartButton.x = startX + (buttonWidth + buttonSpacing) * 2 - 75; // Moved left by 25 more units stickerHeartButton.y = 2732 - 80; // Moved down by 100 units game.addChild(stickerHeartButton); tween(stickerHeartButton, { scaleX: 2, scaleY: 2 }, { duration: 300 }); stickerHeartButton.down = function () { tween(stickerHeartButton, { scaleX: 1.8, scaleY: 1.8 }, { duration: 100 }); }; stickerHeartButton.up = function () { tween(stickerHeartButton, { scaleX: 2, scaleY: 2 }, { duration: 100 }); currentTool = 'heart'; }; var rotateLeftButton = new Button("< Rotate", 0x9370DB); rotateLeftButton.x = startX + (buttonWidth + buttonSpacing) * 3 - 75; // Moved left by 25 more units rotateLeftButton.y = 2732 - 80; // Moved down by 100 units game.addChild(rotateLeftButton); tween(rotateLeftButton, { scaleX: 2, scaleY: 2 }, { duration: 300 }); rotateLeftButton.down = function () { tween(rotateLeftButton, { scaleX: 1.8, scaleY: 1.8 }, { duration: 100 }); }; rotateLeftButton.up = function () { tween(rotateLeftButton, { scaleX: 2, scaleY: 2 }, { duration: 100 }); easterEgg.rotate(-Math.PI / 8); }; var rotateRightButton = new Button("Rotate >", 0x9370DB); rotateRightButton.x = startX + (buttonWidth + buttonSpacing) * 4 - 75; // Moved left by 25 more units rotateRightButton.y = 2732 - 80; // Moved down by 100 units game.addChild(rotateRightButton); tween(rotateRightButton, { scaleX: 2, scaleY: 2 }, { duration: 300 }); rotateRightButton.down = function () { tween(rotateRightButton, { scaleX: 1.8, scaleY: 1.8 }, { duration: 100 }); }; rotateRightButton.up = function () { tween(rotateRightButton, { scaleX: 2, scaleY: 2 }, { duration: 100 }); easterEgg.rotate(Math.PI / 8); }; var saveButton = new Button("Save", 0x32CD32); saveButton.x = startX + (buttonWidth + buttonSpacing) * 5 - 75; // Moved left by 25 more units saveButton.y = 2732 - 80; // Moved down by 100 units game.addChild(saveButton); tween(saveButton, { scaleX: 2, scaleY: 2 }, { duration: 300 }); saveButton.down = function () { tween(saveButton, { scaleX: 1.8, scaleY: 1.8 }, { duration: 100 }); }; saveButton.up = function () { tween(saveButton, { scaleX: 2, scaleY: 2 }, { duration: 100 }); // Save the current egg design var completedEgg = easterEgg.captureDesign(); // Add to saved eggs var newEggData = { x: 150 + savedEggs.length % 4 * 180, y: 2732 - 600 - Math.floor(savedEggs.length / 4) * 220, color: currentColor }; // Ensure savedEggs is properly initialized as an array if (!Array.isArray(savedEggs)) { savedEggs = []; } // Add the new egg data to our array savedEggs.push(newEggData); // Update storage with the new array storage.savedEggs = savedEggs; // Play save sound LK.getSound('saveSound').play(); // Add the egg to the basket display displaySavedEggs(); // Increment score LK.setScore(LK.getScore() + 1); // Clear the current egg for a new design easterEgg.clearDesigns(); }; var clearButton = new Button("Clear", 0xFF6347); clearButton.x = startX + (buttonWidth + buttonSpacing) * 6 - 75; // Moved left by 25 more units clearButton.y = 2732 - 80; // Moved down by 100 units game.addChild(clearButton); tween(clearButton, { scaleX: 2, scaleY: 2 }, { duration: 300 }); clearButton.down = function () { tween(clearButton, { scaleX: 1.8, scaleY: 1.8 }, { duration: 100 }); }; clearButton.up = function () { tween(clearButton, { scaleX: 2, scaleY: 2 }, { duration: 100 }); easterEgg.clearDesigns(); LK.getSound('clearSound').play(); }; // Create basket display var basket = LK.getAsset('basket', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 - 800 // Moved up by 60 units to make room for two rows of color buttons }); game.addChild(basket); // Title text var titleText = new Text2("Easter Egg Artist", { size: 100, fill: 0x8B4513 // Dark brown }); titleText.anchor.set(0.5, 0); titleText.x = 2048 / 2; titleText.y = 50; game.addChild(titleText); // Score display var scoreText = new Text2("Eggs: 0", { size: 60, fill: 0x4B0082 // Indigo }); scoreText.anchor.set(0, 0); scoreText.x = 120; scoreText.y = 120; game.addChild(scoreText); // Function to display saved eggs function displaySavedEggs() { // Remove any existing displayed eggs for (var i = game.children.length - 1; i >= 0; i--) { if (game.children[i].isCompletedEgg) { game.removeChild(game.children[i]); } } // Display saved eggs for (var i = 0; i < savedEggs.length; i++) { var eggData = savedEggs[i]; var displayedEgg = new CompletedEgg(eggData.color); displayedEgg.x = eggData.x; displayedEgg.y = eggData.y; displayedEgg.isCompletedEgg = true; game.addChild(displayedEgg); } } // Display any saved eggs displaySavedEggs(); // Game event handlers game.down = function (x, y) { if (y < 2732 - 350) { isPainting = true; lastX = x; lastY = y; if (currentTool === 'brush') { var brushStroke = new BrushStroke(currentColor, currentBrushSize); easterEgg.addDesign(x, y, brushStroke); LK.getSound('brushSound').play(); } else if (currentTool === 'star' || currentTool === 'heart') { var sticker = new Sticker(currentTool, 1.2); easterEgg.addDesign(x, y, sticker); LK.getSound('stickerSound').play(); } } }; game.move = function (x, y) { if (isPainting && currentTool === 'brush') { // Calculate distance between last point and current point var dx = x - lastX; var dy = y - lastY; var distance = Math.sqrt(dx * dx + dy * dy); // If distance is greater than half the brush size, add intermediate points if (distance > currentBrushSize / 2) { var steps = Math.ceil(distance / (currentBrushSize / 2)); for (var i = 1; i <= steps; i++) { var pointX = lastX + dx * i / steps; var pointY = lastY + dy * i / steps; var brushStroke = new BrushStroke(currentColor, currentBrushSize); easterEgg.addDesign(pointX, pointY, brushStroke); } } else { var brushStroke = new BrushStroke(currentColor, currentBrushSize); easterEgg.addDesign(x, y, brushStroke); } lastX = x; lastY = y; } }; game.up = function () { isPainting = false; }; // Update function game.update = function () { // Update score display scoreText.setText("Eggs: " + LK.getScore()); }; // Start background music LK.playMusic('easterMusic', { fade: { start: 0, end: 0.2, duration: 1000 } });
===================================================================
--- original.js
+++ change.js
@@ -295,9 +295,9 @@
var buttonSpacing = 25; // 25 units apart
var startX = 300; // Starting X position
// Create tool buttons
var brushButton = new Button("Brush", 0x6495ED);
-brushButton.x = startX - 50;
+brushButton.x = startX - 75; // Moved left by 25 more units
brushButton.y = 2732 - 80; // Moved down by 100 units
game.addChild(brushButton);
tween(brushButton, {
scaleX: 2,
@@ -322,9 +322,9 @@
});
currentTool = 'brush';
};
var stickerStarButton = new Button("Star", 0xFFD700);
-stickerStarButton.x = startX + (buttonWidth + buttonSpacing) * 1 - 50;
+stickerStarButton.x = startX + (buttonWidth + buttonSpacing) * 1 - 75; // Moved left by 25 more units
stickerStarButton.y = 2732 - 80; // Moved down by 100 units
game.addChild(stickerStarButton);
tween(stickerStarButton, {
scaleX: 2,
@@ -349,9 +349,9 @@
});
currentTool = 'star';
};
var stickerHeartButton = new Button("Heart", 0xFF0000);
-stickerHeartButton.x = startX + (buttonWidth + buttonSpacing) * 2 - 50;
+stickerHeartButton.x = startX + (buttonWidth + buttonSpacing) * 2 - 75; // Moved left by 25 more units
stickerHeartButton.y = 2732 - 80; // Moved down by 100 units
game.addChild(stickerHeartButton);
tween(stickerHeartButton, {
scaleX: 2,
@@ -376,9 +376,9 @@
});
currentTool = 'heart';
};
var rotateLeftButton = new Button("< Rotate", 0x9370DB);
-rotateLeftButton.x = startX + (buttonWidth + buttonSpacing) * 3 - 50;
+rotateLeftButton.x = startX + (buttonWidth + buttonSpacing) * 3 - 75; // Moved left by 25 more units
rotateLeftButton.y = 2732 - 80; // Moved down by 100 units
game.addChild(rotateLeftButton);
tween(rotateLeftButton, {
scaleX: 2,
@@ -403,9 +403,9 @@
});
easterEgg.rotate(-Math.PI / 8);
};
var rotateRightButton = new Button("Rotate >", 0x9370DB);
-rotateRightButton.x = startX + (buttonWidth + buttonSpacing) * 4 - 50;
+rotateRightButton.x = startX + (buttonWidth + buttonSpacing) * 4 - 75; // Moved left by 25 more units
rotateRightButton.y = 2732 - 80; // Moved down by 100 units
game.addChild(rotateRightButton);
tween(rotateRightButton, {
scaleX: 2,
@@ -430,9 +430,9 @@
});
easterEgg.rotate(Math.PI / 8);
};
var saveButton = new Button("Save", 0x32CD32);
-saveButton.x = startX + (buttonWidth + buttonSpacing) * 5 - 50;
+saveButton.x = startX + (buttonWidth + buttonSpacing) * 5 - 75; // Moved left by 25 more units
saveButton.y = 2732 - 80; // Moved down by 100 units
game.addChild(saveButton);
tween(saveButton, {
scaleX: 2,
@@ -480,9 +480,9 @@
// Clear the current egg for a new design
easterEgg.clearDesigns();
};
var clearButton = new Button("Clear", 0xFF6347);
-clearButton.x = startX + (buttonWidth + buttonSpacing) * 6 - 50;
+clearButton.x = startX + (buttonWidth + buttonSpacing) * 6 - 75; // Moved left by 25 more units
clearButton.y = 2732 - 80; // Moved down by 100 units
game.addChild(clearButton);
tween(clearButton, {
scaleX: 2,