User prompt
Rearrange the arrangement of the color buttons so that 7 are placed next to each other, 25 units apart, to prevent overlap and 1. Put it under a row 2. The other 7 colors in a row.
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'savedEggs.push(newEggData);' Line Number: 441
User prompt
Align the color button spacing side by side, 25 units apart, to prevent overlap
User prompt
Do it
User prompt
Add more color to the colorpanel
User prompt
Align the color button spacing side by side, 25 units apart, to prevent overlap
User prompt
Move the basket up by 100 units
User prompt
Align the color button spacing side by side, 25 units apart, to prevent overlap
User prompt
Scale up color buttons by 2x ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'savedEggs.push(newEggData);' Line Number: 420 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'savedEggs.push(newEggData);' Line Number: 416
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'savedEggs.push({' Line Number: 407
Code edit (1 edits merged)
Please save this source code
User prompt
Easter Egg Artist
Initial prompt
Easter egg Paint
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
savedEggs: []
});
/****
* Classes
****/
var BrushStroke = Container.expand(function (color, size) {
var self = Container.call(this);
var stroke = self.attachAsset('brushStroke', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: size / 30,
scaleY: size / 30
});
stroke.tint = color;
return self;
});
var Button = Container.expand(function (label, color) {
var self = Container.call(this);
var background = self.attachAsset('buttonBg', {
anchorX: 0.5,
anchorY: 0.5
});
var text = new Text2(label, {
size: 30,
fill: 0xFFFFFF
});
text.anchor.set(0.5, 0.5);
self.addChild(text);
if (color !== undefined) {
background.tint = color;
}
self.down = function () {
tween(background, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100
});
};
self.up = function () {
tween(background, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
};
return self;
});
var ColorButton = Container.expand(function (color) {
var self = Container.call(this);
var button = self.attachAsset('colorButton', {
anchorX: 0.5,
anchorY: 0.5
});
button.tint = color;
self.color = color;
self.down = function () {
tween(button, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100
});
};
self.up = function () {
tween(button, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
};
return self;
});
var CompletedEgg = Container.expand(function (baseColor) {
var self = Container.call(this);
var eggGraphic = self.attachAsset('completedEgg', {
anchorX: 0.5,
anchorY: 0.5
});
eggGraphic.tint = baseColor || 0xFFFFFF;
// Add some random decoration to make each egg look unique
for (var i = 0; i < 5; i++) {
var glitter = self.attachAsset('glitter', {
anchorX: 0.5,
anchorY: 0.5,
x: (Math.random() - 0.5) * 80,
y: (Math.random() - 0.5) * 120
});
glitter.tint = 0xFFD700 + Math.floor(Math.random() * 0x555555);
}
return self;
});
var EasterEgg = Container.expand(function () {
var self = Container.call(this);
var eggBase = self.attachAsset('eggBase', {
anchorX: 0.5,
anchorY: 0.5
});
var designContainer = new Container();
self.addChild(designContainer);
self.addDesign = function (x, y, designElement) {
var localPosition = designContainer.toLocal({
x: x,
y: y
}, game);
designElement.x = localPosition.x;
designElement.y = localPosition.y;
designContainer.addChild(designElement);
};
self.clearDesigns = function () {
while (designContainer.children.length > 0) {
designContainer.removeChild(designContainer.children[0]);
}
};
self.rotate = function (angle) {
eggBase.rotation += angle;
designContainer.rotation += angle;
};
self.captureDesign = function () {
// In a real implementation, this would create a snapshot of the egg
// For this simplified version, we just create a new completed egg with the same tint
var completedEgg = new CompletedEgg(eggBase.tint);
return completedEgg;
};
return self;
});
var Sticker = Container.expand(function (type, scale) {
var self = Container.call(this);
var stickerAsset;
if (type === 'star') {
stickerAsset = self.attachAsset('stickerStar', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: scale,
scaleY: scale
});
} else if (type === 'heart') {
stickerAsset = self.attachAsset('stickerHeart', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: scale,
scaleY: scale
});
}
self.down = function () {
tween(stickerAsset, {
scaleX: scale * 0.9,
scaleY: scale * 0.9
}, {
duration: 100
});
};
self.up = function () {
tween(stickerAsset, {
scaleX: scale,
scaleY: scale
}, {
duration: 100
});
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xAFEEEE // Light turquoise background color
});
/****
* Game Code
****/
// Define color palette
var colors = [0xFF0000,
// Red
0xFF7F00,
// Orange
0xFFFF00,
// Yellow
0x00FF00,
// Green
0x0000FF,
// Blue
0x4B0082,
// Indigo
0x9400D3,
// Violet
0xFFFFFF,
// White
0x000000 // Black
];
// Define brush sizes
var brushSizes = [10, 20, 30];
// Initialize game variables
var currentColor = colors[0];
var currentBrushSize = brushSizes[1];
var currentTool = 'brush';
var isPainting = false;
var lastX, lastY;
var savedEggs = storage.savedEggs || [];
// Create main egg
var easterEgg = new EasterEgg();
easterEgg.x = 2048 / 2;
easterEgg.y = 2732 / 2 - 200;
game.addChild(easterEgg);
// Create UI components
// Tool panel
var toolPanel = LK.getAsset('toolPanel', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 - 180
});
game.addChild(toolPanel);
// Color panel
var colorPanel = LK.getAsset('colorPanel', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 - 320
});
game.addChild(colorPanel);
// Add color buttons
var colorButtons = [];
for (var i = 0; i < colors.length; i++) {
var colorButton = new ColorButton(colors[i]);
colorButton.x = i * 145 + 490; // Increased spacing to 145 (60px*2 + 25px gap)
colorButton.y = 2732 - 320;
game.addChild(colorButton);
colorButtons.push(colorButton);
// Scale up by 2x
tween(colorButton, {
scaleX: 2,
scaleY: 2
}, {
duration: 300
});
// Add click handler
(function (color) {
colorButton.down = function () {
tween(colorButton, {
scaleX: 1.8,
scaleY: 1.8
}, {
duration: 100
});
currentColor = color;
};
colorButton.up = function () {
tween(colorButton, {
scaleX: 2,
scaleY: 2
}, {
duration: 100
});
};
})(colors[i]);
}
// Create tool buttons
var brushButton = new Button("Brush", 0x6495ED);
brushButton.x = 400;
brushButton.y = 2732 - 180;
game.addChild(brushButton);
brushButton.down = function () {
tween(brushButton, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100
});
};
brushButton.up = function () {
tween(brushButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
currentTool = 'brush';
};
var stickerStarButton = new Button("Star", 0xFFD700);
stickerStarButton.x = 550;
stickerStarButton.y = 2732 - 180;
game.addChild(stickerStarButton);
stickerStarButton.down = function () {
tween(stickerStarButton, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100
});
};
stickerStarButton.up = function () {
tween(stickerStarButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
currentTool = 'star';
};
var stickerHeartButton = new Button("Heart", 0xFF0000);
stickerHeartButton.x = 700;
stickerHeartButton.y = 2732 - 180;
game.addChild(stickerHeartButton);
stickerHeartButton.down = function () {
tween(stickerHeartButton, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100
});
};
stickerHeartButton.up = function () {
tween(stickerHeartButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
currentTool = 'heart';
};
var rotateLeftButton = new Button("< Rotate", 0x9370DB);
rotateLeftButton.x = 850;
rotateLeftButton.y = 2732 - 180;
game.addChild(rotateLeftButton);
rotateLeftButton.down = function () {
tween(rotateLeftButton, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100
});
};
rotateLeftButton.up = function () {
tween(rotateLeftButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
easterEgg.rotate(-Math.PI / 8);
};
var rotateRightButton = new Button("Rotate >", 0x9370DB);
rotateRightButton.x = 1000;
rotateRightButton.y = 2732 - 180;
game.addChild(rotateRightButton);
rotateRightButton.down = function () {
tween(rotateRightButton, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100
});
};
rotateRightButton.up = function () {
tween(rotateRightButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
easterEgg.rotate(Math.PI / 8);
};
var saveButton = new Button("Save", 0x32CD32);
saveButton.x = 1150;
saveButton.y = 2732 - 180;
game.addChild(saveButton);
saveButton.down = function () {
tween(saveButton, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100
});
};
saveButton.up = function () {
tween(saveButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
// Save the current egg design
var completedEgg = easterEgg.captureDesign();
// Add to saved eggs
var newEggData = {
x: 150 + savedEggs.length % 4 * 180,
y: 2732 - 600 - Math.floor(savedEggs.length / 4) * 220,
color: currentColor
};
// Ensure savedEggs is properly initialized as an array
if (!Array.isArray(savedEggs)) {
savedEggs = [];
}
// Add the new egg data to our array
savedEggs.push(newEggData);
// Update storage with the new array
storage.savedEggs = savedEggs;
// Play save sound
LK.getSound('saveSound').play();
// Add the egg to the basket display
displaySavedEggs();
// Increment score
LK.setScore(LK.getScore() + 1);
// Clear the current egg for a new design
easterEgg.clearDesigns();
};
var clearButton = new Button("Clear", 0xFF6347);
clearButton.x = 1300;
clearButton.y = 2732 - 180;
game.addChild(clearButton);
clearButton.down = function () {
tween(clearButton, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100
});
};
clearButton.up = function () {
tween(clearButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
easterEgg.clearDesigns();
LK.getSound('clearSound').play();
};
// Create basket display
var basket = LK.getAsset('basket', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 - 540
});
game.addChild(basket);
// Title text
var titleText = new Text2("Easter Egg Artist", {
size: 100,
fill: 0x8B4513 // Dark brown
});
titleText.anchor.set(0.5, 0);
titleText.x = 2048 / 2;
titleText.y = 50;
game.addChild(titleText);
// Score display
var scoreText = new Text2("Eggs: 0", {
size: 60,
fill: 0x4B0082 // Indigo
});
scoreText.anchor.set(0, 0);
scoreText.x = 120;
scoreText.y = 120;
game.addChild(scoreText);
// Function to display saved eggs
function displaySavedEggs() {
// Remove any existing displayed eggs
for (var i = game.children.length - 1; i >= 0; i--) {
if (game.children[i].isCompletedEgg) {
game.removeChild(game.children[i]);
}
}
// Display saved eggs
for (var i = 0; i < savedEggs.length; i++) {
var eggData = savedEggs[i];
var displayedEgg = new CompletedEgg(eggData.color);
displayedEgg.x = eggData.x;
displayedEgg.y = eggData.y;
displayedEgg.isCompletedEgg = true;
game.addChild(displayedEgg);
}
}
// Display any saved eggs
displaySavedEggs();
// Game event handlers
game.down = function (x, y) {
if (y < 2732 - 350) {
isPainting = true;
lastX = x;
lastY = y;
if (currentTool === 'brush') {
var brushStroke = new BrushStroke(currentColor, currentBrushSize);
easterEgg.addDesign(x, y, brushStroke);
LK.getSound('brushSound').play();
} else if (currentTool === 'star' || currentTool === 'heart') {
var sticker = new Sticker(currentTool, 1.2);
easterEgg.addDesign(x, y, sticker);
LK.getSound('stickerSound').play();
}
}
};
game.move = function (x, y) {
if (isPainting && currentTool === 'brush') {
// Calculate distance between last point and current point
var dx = x - lastX;
var dy = y - lastY;
var distance = Math.sqrt(dx * dx + dy * dy);
// If distance is greater than half the brush size, add intermediate points
if (distance > currentBrushSize / 2) {
var steps = Math.ceil(distance / (currentBrushSize / 2));
for (var i = 1; i <= steps; i++) {
var pointX = lastX + dx * i / steps;
var pointY = lastY + dy * i / steps;
var brushStroke = new BrushStroke(currentColor, currentBrushSize);
easterEgg.addDesign(pointX, pointY, brushStroke);
}
} else {
var brushStroke = new BrushStroke(currentColor, currentBrushSize);
easterEgg.addDesign(x, y, brushStroke);
}
lastX = x;
lastY = y;
}
};
game.up = function () {
isPainting = false;
};
// Update function
game.update = function () {
// Update score display
scoreText.setText("Eggs: " + LK.getScore());
};
// Start background music
LK.playMusic('easterMusic', {
fade: {
start: 0,
end: 0.2,
duration: 1000
}
}); ===================================================================
--- original.js
+++ change.js
@@ -232,10 +232,9 @@
// Add color buttons
var colorButtons = [];
for (var i = 0; i < colors.length; i++) {
var colorButton = new ColorButton(colors[i]);
- // Space buttons 145 pixels apart (60px button width * 2 scale + 25px gap)
- colorButton.x = i * 145 + 490;
+ colorButton.x = i * 145 + 490; // Increased spacing to 145 (60px*2 + 25px gap)
colorButton.y = 2732 - 320;
game.addChild(colorButton);
colorButtons.push(colorButton);
// Scale up by 2x
@@ -442,9 +441,9 @@
var basket = LK.getAsset('basket', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
- y: 2732 - 640
+ y: 2732 - 540
});
game.addChild(basket);
// Title text
var titleText = new Text2("Easter Egg Artist", {