User prompt
if the player click left mouse button, then increase the player car speed to 2x
User prompt
Move the player car with 100 unit above
User prompt
Increase the number of cars arriving at the track at the same time to 3 pieces.
User prompt
Increase all car speed by 1.7 times
User prompt
Increase car speed by 1.7 times
User prompt
Increase car speed by 2 times
User prompt
Reduce the speed of cars by half when the player's car touches the leftFrame or rightFrame.
User prompt
If the player's car touches the leftFrame, slow down the speed of the cars by half.
User prompt
Increase car speed by 1.5 times
User prompt
Increase the number of cars loading simultaneously to 4.
User prompt
MAXIMUM TRACK LOADS 4 CARS AT THE SAME TIME
User prompt
DOUBLE THE SPEED OF INCOMING CARS
User prompt
INCREASE THE NUMBER OF INCOMING CARS TO 4
User prompt
The cars should not be loaded all at once, but should arrive one after the other;
User prompt
Only 3 cars arrive at the track at a time
User prompt
Restore Ferrari color to original
User prompt
Please fix the bug: 'ReferenceError: obstacles is not defined' in or related to this line: 'for (var i = obstacles.length - 1; i >= 0; i--) {' Line Number: 145
User prompt
Rename car asset to Mercedes
User prompt
Please fix the bug: 'ReferenceError: obstacles is not defined' in or related to this line: 'for (var i = obstacles.length - 1; i >= 0; i--) {' Line Number: 145
User prompt
rename obstacle to Ferrari
User prompt
Az utolsó parancsom visszavonása
User prompt
Recolor the look of your obstaclek. Have more Red Bull in it
User prompt
Create a frame asset for each left and right side of the map
User prompt
remove and delete left and right side assets
User prompt
the background should not obscure leftSideAsset
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Car class var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('Mercedes', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; self.maxSpeed = 10 * 1.7; self.acceleration = 0.2 * 1.7; self.deceleration = 0.1 * 1.7; self.update = function () { self.y -= self.speed; if (self.speed > 0) { self.speed -= self.deceleration; } }; self.accelerate = function () { if (self.speed < self.maxSpeed) { self.speed += self.acceleration; } }; }); // Ferrari class var Ferrari = Container.expand(function () { var self = Container.call(this); var ferrariGraphics = self.attachAsset('Ferrari', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var racetrack = LK.getAsset('racetrack', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(racetrack); var leftFrame = LK.getAsset('leftFrame', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); game.addChild(leftFrame); var rightFrame = LK.getAsset('rightFrame', { anchorX: 1, anchorY: 0, x: 2048, y: 0 }); game.addChild(rightFrame); var car = game.addChild(new Car()); car.x = 2048 / 2; car.y = 2732 - 200 - 177; var obstacles = []; var score = 0; var lastSpawnTick = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); function spawnObstacle() { if (obstacles.length < 5 && LK.ticks - lastSpawnTick >= 180) { // Ensure a delay between spawns lastSpawnTick = LK.ticks; var ferrari = new Ferrari(); // Removed random color tint to restore original Ferrari color var validPosition = false; while (!validPosition) { ferrari.x = 200 + Math.random() * (2048 - 400); validPosition = true; for (var i = 0; i < obstacles.length; i++) { if (Math.abs(ferrari.x - obstacles[i].x) < 200) { validPosition = false; break; } } } var validYPosition = false; while (!validYPosition) { ferrari.y = -100; validYPosition = true; for (var i = 0; i < obstacles.length; i++) { if (Math.abs(ferrari.y - obstacles[i].y) < 200) { validYPosition = false; break; } } } obstacles.push(ferrari); game.addChild(ferrari); } } function updateScore() { score += 1; scoreTxt.setText(score); } game.move = function (x, y, obj) { car.x = x; }; game.down = function (x, y, obj) { if (obj.event.button === 0) { // Check if left mouse button is clicked car.speed *= 2; // Double the car speed } }; game.update = function () { car.update(); // Ensure car does not move out of bounds if (car.x < 0) { car.x = 0; } else if (car.x > 2048) { car.x = 2048; } for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (car.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } if (LK.ticks % 180 == 0) { // Delay spawning cars by 3 seconds (180 ticks) spawnObstacle(); updateScore(); } };
===================================================================
--- original.js
+++ change.js
@@ -126,8 +126,14 @@
}
game.move = function (x, y, obj) {
car.x = x;
};
+game.down = function (x, y, obj) {
+ if (obj.event.button === 0) {
+ // Check if left mouse button is clicked
+ car.speed *= 2; // Double the car speed
+ }
+};
game.update = function () {
car.update();
// Ensure car does not move out of bounds
if (car.x < 0) {
grass top view.
Add more dark carbon fiber background and resize the picture to 16:9
F1 race car. Glossy blue body painting and half covered with planet blue Earth. Blue front wing. myearthdream.com text on black rear wing. 7 number on the nose of the car. Red Honda logo with White R logo on the nose of the car. Top view.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
F1 Jaguair race car. Shiny green body. white Jaguar animal logo on body. thin red and white stripes. white front wings and white rear wing. TOP VIEW!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
RedBull F1 race car. Top view. Royalblue body with Shinyred lines on sides. Silver bull-body. Silver ,,BlueBull" sponsors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Black McLaren MP4-29 F1 RACE CAR with red lines and white,,RONDA"text. TOP VIEW.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Photorealistic F1 McLaren race car, Top view. Orange coloured body and black thick stripe with white Chrome text where the o letter is Google chrome logo. Skyblue lines on nose sides. Silver 4 number on nose. Black OKX text on rear wing.
Photorealistic F1 race car without Halo safety device. Top view. White body with neongreen nose. Black BrainGP text on body sides. Red "Cainon" text on front wings. Neongreen rear wing with Orange "BRAWNDO" text.
Photorealistic RedBull f1 car top view. Replace RedBull text to RealBull text.
Photorealistic Cadillac F1 race car, top view. Replace Cadillac text to golden coloured ,,Cadillaic" text on black rear wing. Big American flag on white body. White ,,Andretti" and gm text on black front wing.
Photorealistic Porsche F1 race car, top view. Golden logo on car nose. White body with black rear and front wing. Very thick red lines on body from front wing to rear wing. Replace Porsche text to white coloured ,,Porshe" text on rear wing.
Photorealistic Renault F1 race car, top view. Bright skyblue body. Banana Yellow nose with blue sidelines. Royalblue Front and Rear wing. Neon-yellow ,,Telefonicai" text on rearwing. White ,,TEAM SPIRIT" text on nose. Blue ,,RENAIULT" text on body.