User prompt
Add an animated windstorm effect every 5 seconds to your game, which moves any elements off the map that don't fit at least 90% of the way underneath.
User prompt
Add a check to see if at 80 percent of the tower block fits on the underlying one, if not, slide it off
User prompt
If the elements do not fit together at least 70%, they will fall off each other
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How can you add real physics to the game so that towerblocks fall off each other if several elements don't fit together
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do not mirror but rotate slowly
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only just the sliding one
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slow the rotate half of the speed
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make the rotate half of the speed
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when the tower block slide it off from an other than rotate it by 180 degrees
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Please fix the bug: 'Timeout.tick error: towerBlocks[i] is undefined' in or related to this line: 'towerBlocks[i].y += 5;' Line Number: 112
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Please fix the bug: 'Timeout.tick error: towerBlocks[i] is undefined' in or related to this line: 'towerBlocks[i].y += 5;' Line Number: 111
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✅ Add a check to see if at least half of the tower block fits on the underlying one, if not, make it fall downanimatedly
User prompt
If at least half of a tower block does not fit on the one below it, it will fall off it animatedly
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If at least half of the tower block does not fit on the underlying one, it will tilt off it animatedly
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If at least half of the tower block does not fit on the underlying one, slide off it animatedly
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Check if more than half of the towerBlock does not fit on the underlying one and spin off it animatedly
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Check if more than half of the towerBlock does not fit on the underlying one and roll off it animatedly.
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Check if more than half of the towerBlock does not fit on the underlying one and turn away from it
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if more than half of the towerblok does not fit on the underlying one, turn it away
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avoid the creation of new TowerBlock spawn at the top center of the screen to continuously in horizontal
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changer respawning from center to continously in horizontal
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avoid center respawning
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when TowerBlock is respawning, avoid it always fromt the top center
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if player clicks then don respwan the loading from the center
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avoid that reload every single one TowerBlock from the center top. Ensure that the load is countinously from left to right
===================================================================
--- original.js
+++ change.js
@@ -95,10 +95,10 @@
// Initialize lastX for tracking changes on X
if (towerBlocks[i].lastX === undefined) {
towerBlocks[i].lastX = towerBlocks[i].x;
}
- // Check if at least 80% of the tower block fits on the underlying one
- if (Math.abs(towerBlocks[i].x - towerBlocks[j].x) > towerBlocks[i].width * 0.2) {
+ // Check if at least 90% of the tower block fits on the underlying one
+ if (Math.abs(towerBlocks[i].x - towerBlocks[j].x) > towerBlocks[i].width * 0.1) {
// If not, slide it off animatedly
towerBlocks[i].x += towerBlocks[i].x < towerBlocks[j].x ? -5 : 5;
// Check if the block has fallen off completely
if (towerBlocks[i].lastX <= 0 && towerBlocks[i].x > 0) {
@@ -112,5 +112,14 @@
break; // Prevent block from bouncing by breaking the loop once a collision is detected
}
}
}
+ // Create a windstorm effect every 5 seconds
+ if (LK.ticks % 300 == 0) {
+ for (var i = 0; i < towerBlocks.length; i++) {
+ // If the block does not fit at least 90% of the way underneath, move it off the map
+ if (Math.abs(towerBlocks[i].x - towerBlocks[j].x) > towerBlocks[i].width * 0.1) {
+ towerBlocks[i].x += towerBlocks[i].x < towerBlocks[j].x ? -5 : 5;
+ }
+ }
+ }
};
\ No newline at end of file