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Remove explosion asset from the game
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Remove hook asset from the game
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of null (reading 'swayDirection')' in or related to this line: 'var lastSwayDirection = currentBlock.swayDirection; // Save the sway direction of the current block' Line Number: 194
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Avoid this bug
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Not working well
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Syncronise crane horizontal movement to the last loaded block
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Crane is top in display order
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Cant see the crane
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Add it
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Stop click event if the counter reach zero
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Do it
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no load more TowerBlock if counter reach zero
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if counter counted to zero, then no load more towerblock
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TowerBlocks constantly accelerate while falling down
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Increase the falling speed of the TowerBlock's
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Increase the vertical speed of the TowerBlock's
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Increase the vertical speed of the TowerBlock's when accelerates towards the ground.
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Increase the vertical speed of the TowerBlock's, that accelerates towards the ground.
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Increase the vertical speed of the TowerBlock's sway, that accelerates towards the ground.
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Avoid this bug
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move the loaded toweblock down by 20 units
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increase the loadings horizontal speed
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But this is not working
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Ensure that if the counter reach zero than not load more towerblock
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Repair it
===================================================================
--- original.js
+++ change.js
@@ -72,9 +72,8 @@
self.swayDirection = 1;
self.swaySpeed = 1;
self.update = function () {
self.x += self.swaySpeed * self.swayDirection * 2.0;
- self.y += 20; // Move the block down by 20 units
if (self.x > 2048 - blockGraphics.width / 2 || self.x < blockGraphics.width / 2) {
self.swayDirection *= -1; // Reverse direction when reaching the edge
}
};
@@ -150,8 +149,14 @@
currentBlock.x = 2048 / 2;
currentBlock.y = 100;
game.addChild(currentBlock);
}
+ if (!currentBlock) {
+ currentBlock = new TowerBlock();
+ currentBlock.x = 2048 / 2;
+ currentBlock.y = 100;
+ game.addChild(currentBlock);
+ }
var lastSwayDirection = currentBlock.swayDirection; // Save the sway direction of the current block
dropBlock();
if (counter > 0) {
// Check if counter is greater than zero