User prompt
Remove explosion asset from the game
User prompt
Remove hook asset from the game
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of null (reading 'swayDirection')' in or related to this line: 'var lastSwayDirection = currentBlock.swayDirection; // Save the sway direction of the current block' Line Number: 194
User prompt
Avoid this bug
User prompt
Not working well
User prompt
Syncronise crane horizontal movement to the last loaded block
User prompt
Crane is top in display order
User prompt
Cant see the crane
User prompt
Add it
User prompt
Stop click event if the counter reach zero
User prompt
Do it
User prompt
no load more TowerBlock if counter reach zero
User prompt
if counter counted to zero, then no load more towerblock
User prompt
TowerBlocks constantly accelerate while falling down
User prompt
Increase the falling speed of the TowerBlock's
User prompt
Increase the vertical speed of the TowerBlock's
User prompt
Increase the vertical speed of the TowerBlock's when accelerates towards the ground.
User prompt
Increase the vertical speed of the TowerBlock's, that accelerates towards the ground.
User prompt
Increase the vertical speed of the TowerBlock's sway, that accelerates towards the ground.
User prompt
Avoid this bug
User prompt
move the loaded toweblock down by 20 units
User prompt
increase the loadings horizontal speed
User prompt
But this is not working
User prompt
Ensure that if the counter reach zero than not load more towerblock
User prompt
Repair it
/**** * Classes ****/ // Class for Bird var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x += self.speed; self.y += Math.sin(self.x / 100) * 2; // Add vertical movement based on sine wave if (self.x > 2048 + birdGraphics.width / 2) { self.x = -birdGraphics.width / 2; } }; }); // Class for Dove var Dove = Container.expand(function () { var self = Container.call(this); var doveGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { self.x += self.speed; self.y += Math.sin(self.x / 100) * 2; // Add vertical movement based on sine wave if (self.x > 2048 + doveGraphics.width / 2) { self.x = -doveGraphics.width / 2; } }; }); var DoveBird = Container.expand(function () { var self = Container.call(this); var doveBirdGraphics = self.attachAsset('dovebird', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 4; self.update = function () { self.x -= self.speed; self.y += Math.sin(self.x / 100) * 2; // Add vertical movement based on sine wave if (self.x < -doveBirdGraphics.width / 2) { self.x = 2048 + doveBirdGraphics.width / 2; } }; }); // Class for Explosion var Explosion = Container.expand(function () { var self = Container.call(this); var explosionGraphics = self.attachAsset('explosion', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { explosionGraphics.alpha -= 0.01; // Fade out the explosion if (explosionGraphics.alpha <= 0) { self.destroy(); // Destroy the explosion when it's fully faded out } }; }); // Class for TowerBlock var TowerBlock = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('towerBlock', { anchorX: 0.5, anchorY: 0.5 }); self.swayDirection = 1; self.swaySpeed = 1; self.update = function () { self.x += self.swaySpeed * self.swayDirection * 2.0; self.y += 20; // Move the block down by 20 units if (self.x > 2048 - blockGraphics.width / 2 || self.x < blockGraphics.width / 2) { self.swayDirection *= -1; // Reverse direction when reaching the edge } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background }); /**** * Game Code ****/ var sky = game.addChild(LK.getAsset('sky', { anchorX: 0, anchorY: 0, x: 0, y: 0 })); var grass = game.addChild(LK.getAsset('grass', { anchorX: 0, anchorY: 1, x: 0, y: 2732 })); // Initialize variables var towerBlocks = []; var baseY = 2500; // Base row position var currentBlock = null; var counter = 20; // Initialize counter var counterTxt = new Text2('Remaining Building Blocks: ' + counter.toString(), { size: 37.5, fill: 0xFFFFFF }); // Create counter text counterTxt.anchor.set(0, 0); // Set anchor to top left LK.gui.topLeft.addChild(counterTxt); // Add counter text to top left corner of the map // Function to drop the current block function dropBlock() { if (currentBlock) { currentBlock.swaySpeed = 0; // Stop swaying towerBlocks.push(currentBlock); currentBlock = null; } } // Create a new block at the top of the screen function createNewBlock() { // Create a new block at the top of the screen function createNewBlock() { if (counter > 0) { currentBlock = new TowerBlock(); currentBlock.x = 2048 / 2; currentBlock.y = 100; game.addChild(currentBlock); } } currentBlock = new TowerBlock(); currentBlock.x = 2048 / 2; currentBlock.y = 100; game.addChild(currentBlock); } // Handle screen tap to drop the block game.down = function (x, y, obj) { if (!currentBlock) { currentBlock = new TowerBlock(); currentBlock.x = 2048 / 2; currentBlock.y = 100; game.addChild(currentBlock); } if (!currentBlock) { currentBlock = new TowerBlock(); currentBlock.x = 2048 / 2; currentBlock.y = 100; game.addChild(currentBlock); } var lastSwayDirection = currentBlock.swayDirection; // Save the sway direction of the current block dropBlock(); if (counter > 0) { // Check if counter is greater than zero createNewBlock(); currentBlock.x = towerBlocks[towerBlocks.length - 1].x; // Set the x position of the new block to the x position of the last block in the towerBlocks array currentBlock.swayDirection = lastSwayDirection; // Set the sway direction of the new block to the saved sway direction counter--; // Decrease counter by one counterTxt.setText('Remaining Building Blocks: ' + counter.toString()); // Update counter text } }; // Initialize the first block createNewBlock(); // Add birds to the game for (var i = 0; i < 2; i++) { var bird = new Bird(); bird.x = Math.random() * 2048; bird.y = Math.random() * (2732 / 2); game.addChild(bird); } // Add doves to the game for (var i = 0; i < 3; i++) { var dove = new Dove(); dove.x = Math.random() * 2048; dove.y = Math.random() * (2732 / 2); game.addChild(dove); } // Add dovebirds to the game for (var i = 0; i < 2; i++) { var doveBird = new DoveBird(); doveBird.x = Math.random() * 2048; doveBird.y = Math.random() * (2732 / 2); game.addChild(doveBird); } // Update function for the game game.update = function () { if (currentBlock) { currentBlock.update(); } // Update positions of all blocks for (var i = 0; i < towerBlocks.length; i++) { towerBlocks[i].y += 5; // Move blocks down // Check if the block has collided with the grass if (towerBlocks[i].intersects(grass)) { towerBlocks[i].y = grass.y - towerBlocks[i].height / 2; // Position the block on top of the grass towerBlocks[i].swaySpeed = 0; // Stop the block from moving } // Check if the block has collided with another block for (var j = 0; j < towerBlocks.length; j++) { if (i != j && towerBlocks[i].intersects(towerBlocks[j])) { towerBlocks[i].y = towerBlocks[j].y - towerBlocks[i].height; // Position the block on top of the other block towerBlocks[i].swaySpeed = 0; // Stop the block from moving towerBlocks[i].swayDirection = 0; // Ensure no further movement occurs // Initialize lastX for tracking changes on X if (towerBlocks[i].lastX === undefined) { towerBlocks[i].lastX = towerBlocks[i].x; } // Check if at least 90% of the tower block fits on the underlying one if (towerBlocks[j] && Math.abs(towerBlocks[i].x - towerBlocks[j].x) > towerBlocks[i].width * 0.1) { // If not, slide it off animatedly towerBlocks[i].x += towerBlocks[i].x < towerBlocks[j].x ? -5 : 5; // Check if the block has fallen off completely if (towerBlocks[i].lastX <= 0 && towerBlocks[i].x > 0) { // Create an explosion effect var explosion = new Explosion(); explosion.x = towerBlocks[i].x; explosion.y = towerBlocks[i].y; game.addChild(explosion); towerBlocks[i].destroy(); // Remove the block from the game towerBlocks.splice(i, 1); // Remove the block from the array i--; // Adjust the index after removal } else if (towerBlocks[i].y > 2732) { // Check if the block has fallen off the map towerBlocks[i].destroy(); // Remove the block from the game towerBlocks.splice(i, 1); // Remove the block from the array i--; // Adjust the index after removal } } // Update last known states towerBlocks[i].lastX = towerBlocks[i].x; break; // Prevent block from bouncing by breaking the loop once a collision is detected } } } // Play dove sound in loop if (LK.ticks % 420 == 0) { LK.getSound('Dove').play(); LK.playMusic('Birds'); } };
===================================================================
--- original.js
+++ change.js
@@ -72,8 +72,9 @@
self.swayDirection = 1;
self.swaySpeed = 1;
self.update = function () {
self.x += self.swaySpeed * self.swayDirection * 2.0;
+ self.y += 20; // Move the block down by 20 units
if (self.x > 2048 - blockGraphics.width / 2 || self.x < blockGraphics.width / 2) {
self.swayDirection *= -1; // Reverse direction when reaching the edge
}
};