User prompt
Remove explosion asset from the game
User prompt
Remove hook asset from the game
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of null (reading 'swayDirection')' in or related to this line: 'var lastSwayDirection = currentBlock.swayDirection; // Save the sway direction of the current block' Line Number: 194
User prompt
Avoid this bug
User prompt
Not working well
User prompt
Syncronise crane horizontal movement to the last loaded block
User prompt
Crane is top in display order
User prompt
Cant see the crane
User prompt
Add it
User prompt
Stop click event if the counter reach zero
User prompt
Do it
User prompt
no load more TowerBlock if counter reach zero
User prompt
if counter counted to zero, then no load more towerblock
User prompt
TowerBlocks constantly accelerate while falling down
User prompt
Increase the falling speed of the TowerBlock's
User prompt
Increase the vertical speed of the TowerBlock's
User prompt
Increase the vertical speed of the TowerBlock's when accelerates towards the ground.
User prompt
Increase the vertical speed of the TowerBlock's, that accelerates towards the ground.
User prompt
Increase the vertical speed of the TowerBlock's sway, that accelerates towards the ground.
User prompt
Avoid this bug
User prompt
move the loaded toweblock down by 20 units
User prompt
increase the loadings horizontal speed
User prompt
But this is not working
User prompt
Ensure that if the counter reach zero than not load more towerblock
User prompt
Repair it
/****
* Classes
****/
// Class for Bird
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.x += self.speed;
self.y += Math.sin(self.x / 100) * 2; // Add vertical movement based on sine wave
if (self.x > 2048 + birdGraphics.width / 2) {
self.x = -birdGraphics.width / 2;
}
};
});
// Class for Dove
var Dove = Container.expand(function () {
var self = Container.call(this);
var doveGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
self.x += self.speed;
self.y += Math.sin(self.x / 100) * 2; // Add vertical movement based on sine wave
if (self.x > 2048 + doveGraphics.width / 2) {
self.x = -doveGraphics.width / 2;
}
};
});
var DoveBird = Container.expand(function () {
var self = Container.call(this);
var doveBirdGraphics = self.attachAsset('dovebird', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 4;
self.update = function () {
self.x -= self.speed;
self.y += Math.sin(self.x / 100) * 2; // Add vertical movement based on sine wave
if (self.x < -doveBirdGraphics.width / 2) {
self.x = 2048 + doveBirdGraphics.width / 2;
}
};
});
// Class for Explosion
var Explosion = Container.expand(function () {
var self = Container.call(this);
var explosionGraphics = self.attachAsset('explosion', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
explosionGraphics.alpha -= 0.01; // Fade out the explosion
if (explosionGraphics.alpha <= 0) {
self.destroy(); // Destroy the explosion when it's fully faded out
}
};
});
// Class for TowerBlock
var TowerBlock = Container.expand(function () {
var self = Container.call(this);
var blockGraphics = self.attachAsset('towerBlock', {
anchorX: 0.5,
anchorY: 0.5
});
self.swayDirection = 1;
self.swaySpeed = 1;
self.update = function () {
self.x += self.swaySpeed * self.swayDirection * 1.5;
if (self.x > 2048 - blockGraphics.width / 2 || self.x < blockGraphics.width / 2) {
self.swayDirection *= -1; // Reverse direction when reaching the edge
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background
});
/****
* Game Code
****/
var sky = game.addChild(LK.getAsset('sky', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0
}));
var grass = game.addChild(LK.getAsset('grass', {
anchorX: 0,
anchorY: 1,
x: 0,
y: 2732
}));
// Initialize variables
var towerBlocks = [];
var baseY = 2500; // Base row position
var currentBlock = null;
var counter = 20; // Initialize counter
var counterTxt = new Text2('Remaining Building Blocks: ' + counter.toString(), {
size: 37.5,
fill: 0xFFFFFF
}); // Create counter text
counterTxt.anchor.set(0, 0); // Set anchor to top left
LK.gui.topLeft.addChild(counterTxt); // Add counter text to top left corner of the map
// Function to drop the current block
function dropBlock() {
if (currentBlock) {
currentBlock.swaySpeed = 0; // Stop swaying
towerBlocks.push(currentBlock);
currentBlock = null;
}
}
// Create a new block at the top of the screen
function createNewBlock() {
// Create a new block at the top of the screen
function createNewBlock() {
currentBlock = new TowerBlock();
currentBlock.x = 2048 / 2;
currentBlock.y = 100;
game.addChild(currentBlock);
}
currentBlock = new TowerBlock();
currentBlock.x = 2048 / 2;
currentBlock.y = 100;
game.addChild(currentBlock);
}
// Handle screen tap to drop the block
game.down = function (x, y, obj) {
if (!currentBlock) {
currentBlock = new TowerBlock();
currentBlock.x = 2048 / 2;
currentBlock.y = 100;
game.addChild(currentBlock);
}
if (!currentBlock) {
currentBlock = new TowerBlock();
currentBlock.x = 2048 / 2;
currentBlock.y = 100;
game.addChild(currentBlock);
}
var lastSwayDirection = currentBlock.swayDirection; // Save the sway direction of the current block
dropBlock();
if (counter > 0 && currentBlock) {
// Check if counter is greater than zero
createNewBlock();
currentBlock.x = towerBlocks[towerBlocks.length - 1].x; // Set the x position of the new block to the x position of the last block in the towerBlocks array
currentBlock.swayDirection = lastSwayDirection; // Set the sway direction of the new block to the saved sway direction
counter--; // Decrease counter by one
counterTxt.setText('Remaining Building Blocks: ' + counter.toString()); // Update counter text
}
};
// Initialize the first block
createNewBlock();
// Add birds to the game
for (var i = 0; i < 2; i++) {
var bird = new Bird();
bird.x = Math.random() * 2048;
bird.y = Math.random() * (2732 / 2);
game.addChild(bird);
}
// Add doves to the game
for (var i = 0; i < 3; i++) {
var dove = new Dove();
dove.x = Math.random() * 2048;
dove.y = Math.random() * (2732 / 2);
game.addChild(dove);
}
// Add dovebirds to the game
for (var i = 0; i < 2; i++) {
var doveBird = new DoveBird();
doveBird.x = Math.random() * 2048;
doveBird.y = Math.random() * (2732 / 2);
game.addChild(doveBird);
}
// Update function for the game
game.update = function () {
if (currentBlock) {
currentBlock.update();
}
// Update positions of all blocks
for (var i = 0; i < towerBlocks.length; i++) {
towerBlocks[i].y += 5; // Move blocks down
// Check if the block has collided with the grass
if (towerBlocks[i].intersects(grass)) {
towerBlocks[i].y = grass.y - towerBlocks[i].height / 2; // Position the block on top of the grass
towerBlocks[i].swaySpeed = 0; // Stop the block from moving
}
// Check if the block has collided with another block
for (var j = 0; j < towerBlocks.length; j++) {
if (i != j && towerBlocks[i].intersects(towerBlocks[j])) {
towerBlocks[i].y = towerBlocks[j].y - towerBlocks[i].height; // Position the block on top of the other block
towerBlocks[i].swaySpeed = 0; // Stop the block from moving
towerBlocks[i].swayDirection = 0; // Ensure no further movement occurs
// Initialize lastX for tracking changes on X
if (towerBlocks[i].lastX === undefined) {
towerBlocks[i].lastX = towerBlocks[i].x;
}
// Check if at least 90% of the tower block fits on the underlying one
if (towerBlocks[j] && Math.abs(towerBlocks[i].x - towerBlocks[j].x) > towerBlocks[i].width * 0.1) {
// If not, slide it off animatedly
towerBlocks[i].x += towerBlocks[i].x < towerBlocks[j].x ? -5 : 5;
// Check if the block has fallen off completely
if (towerBlocks[i].lastX <= 0 && towerBlocks[i].x > 0) {
// Create an explosion effect
var explosion = new Explosion();
explosion.x = towerBlocks[i].x;
explosion.y = towerBlocks[i].y;
game.addChild(explosion);
towerBlocks[i].destroy(); // Remove the block from the game
towerBlocks.splice(i, 1); // Remove the block from the array
i--; // Adjust the index after removal
} else if (towerBlocks[i].y > 2732) {
// Check if the block has fallen off the map
towerBlocks[i].destroy(); // Remove the block from the game
towerBlocks.splice(i, 1); // Remove the block from the array
i--; // Adjust the index after removal
}
}
// Update last known states
towerBlocks[i].lastX = towerBlocks[i].x;
break; // Prevent block from bouncing by breaking the loop once a collision is detected
}
}
}
// Play dove sound in loop
if (LK.ticks % 420 == 0) {
LK.getSound('Dove').play();
LK.playMusic('Birds');
}
};