User prompt
ENSURE IF PLAYER CLICKS THEN NO RETURN TowerBlock LOADINGS TO THE CENTER TOP
User prompt
AVOID THE RESTART LOADING FROM HE CENTER TOP
User prompt
DO IT
User prompt
ENSURE THAT LOADINGS NOT STARTS ONLY FROM THE CENTERTOP OF THE MAP
User prompt
REPAIR THIS BUG
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Please fix the bug: 'Foundation is not defined' in or related to this line: 'currentBlock = new Foundation();' Line Number: 73
User prompt
Please fix the bug: 'Foundation is not defined' in or related to this line: 'currentBlock = new Foundation();' Line Number: 73
User prompt
REMOVE Foundation FROM THE GAME
User prompt
REMOVE Foundation BOUNCING, JUMPING AND SHAKING
User prompt
REPAIR THIS BUG
User prompt
AVOID Replace the Foundation with a TowerBlock after the first block has been dropped
User prompt
avoid foundation from bouncing, jumping, and replace the place with TowerBlock. If foundation reach the bottom of the map, then stop foundation movement
User prompt
avoid bouncing bug
User prompt
repair all of them jumping, bouncing bugs
User prompt
Avoid that towerBlock stuck in the top of the map or middle od the map
User prompt
if one foundation asset falled down then load towerBlock assets to falling
User prompt
Please fix the bug: 'Foundation is not defined' in or related to this line: 'currentBlock = new Foundation();' Line Number: 67
User prompt
Ensure that first asset that you load to falling is foundation asset
User prompt
Repair this bug
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Avoid block bouncing
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Add collision to towerblock asset. If towerblock asset reach an other one they cannot stuck in each other, but stop it on the top of the previous
User prompt
Add collision event to the grass asset. It must stop the towerblock asset falling
User prompt
Add grass asset to the bottom of the map
User prompt
Add sky asset to background
User prompt
Remove game over from the game
===================================================================
--- original.js
+++ change.js
@@ -56,16 +56,16 @@
// Create a new block at the top of the screen
function createNewBlock() {
// Create a new block at the top of the screen
function createNewBlock() {
- currentBlock = new Foundation();
+ currentBlock = new TowerBlock();
currentBlock.x = 2048 / 2;
- currentBlock.y = 0;
+ currentBlock.y = 100;
game.addChild(currentBlock);
}
currentBlock = new TowerBlock();
currentBlock.x = 2048 / 2;
- currentBlock.y = 0;
+ currentBlock.y = 100;
game.addChild(currentBlock);
}
// Handle screen tap to drop the block
game.down = function (x, y, obj) {