User prompt
Modify game over event. Not game over the first hit. Add red colour life counter line to the center top of the screen. It counts back 0.5% From Mario live when an enemy opponent hit him.
User prompt
Modify game over event. Not game over the first hit. Add red colour life counter line to the center top of the screen. It counts back 0.9% From Mario live when an enemy opponent hit him.
User prompt
Modify game over event. Not game over the first hit. Add red colour life counter line to the center top of the screen. It counts back 0.1% From Mario live when an enemy opponent hit him.
User prompt
Modify game over event. Not game over the first hit. Add red colour life counter line to the center top of the screen. It counts back 0.7% From Mario live when an enemy opponent hit him.
User prompt
Modify game over event. Not game over the first hit. Add red colour life counter line to the center top of the screen. It counts back 0.05% From Mario live when an enemy opponent hit him.
User prompt
Modify game over event. Not game over the first hit. Add red colour life counter line to the center top of the screen. It counts back 0.2% From Mario live when an enemy opponent hit him.
User prompt
Modify game over event. Not game over the first hit. Add red colour life counter line to the center top of the screen. It counts back 0.5% From Mario live when an enemy opponent hit him.
User prompt
I sad that count back 5% live from 100%. When the game loaded Mario live is on 100%
User prompt
Modify game over event. Not game over the first hit. Add red colour life counter line to the center top of the screen. It counts back 5% From Mario live when an enemy opponent hit him.
User prompt
Please fix the bug: 'player is not defined' in or related to this line: 'player.x = 2048 / 2;' Line Number: 76
User prompt
Rename player asset to Mario
User prompt
Move enemy down by 300 units
User prompt
Move enemy down by 200 units
User prompt
Move enemy down by 400 units
User prompt
Move the loading line down by 200 units
Remix started
Copy Mario vs Monsters
/**** * Classes ****/ // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x -= self.speed; self.y += 300; if (self.x < -50) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 40; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; // Decreased gravity effect by 30% if (self.y >= 2732 / 2) { // Ground level self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); background.x = 0; background.y = 0; // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Create a new Text2 object to display the score var scoreText = new Text2('0', { size: 100, fill: 0xFFFFFF }); // Add the score text to the game GUI at the top center of the screen LK.gui.top.addChild(scoreText); scoreText.x = 2048 / 2; scoreText.y = 0; // Handle game updates game.update = function () { player.update(); // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = 2732 / 2; enemies.push(enemy); game.addChild(enemy); // Randomize the spawn interval for the next enemy enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -7,12 +7,12 @@
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
- enemyGraphics.y += 200;
self.speed = 5;
self.update = function () {
self.x -= self.speed;
+ self.y += 300;
if (self.x < -50) {
self.destroy();
}
};