User prompt
Play 'ls' sound when the player touches the lightswitch asset
User prompt
Play 'ts' sound when the player touches the lightswitch asset
User prompt
Play 'ts' sound when the player reach the toggleSwitch asset
User prompt
Play 'ts' sound when the catpaw touches the toggleSwitch asset
User prompt
play ts asset sound when the player touches toggleswitch asset
User prompt
play ts asset sound when the the player or the catpaw touches toggleswitch asset
User prompt
Ensure darkOverlay does not darken the ledLight asset by adjusting rendering order
User prompt
Ensure that darkoverlay asset Do not darken the ledlight asset
User prompt
Ensure that darkoverlay asset not effective to the ledlight asset
User prompt
Ensure that ledlight asset is only visible, when the darkOverlay asset is active
User prompt
Make LED light visible only when darkOverlay is active
User prompt
ledLight asset only visible when the darkOverlay asset is active
User prompt
Please fix the bug: 'lightSwitch is undefined' in or related to this line: 'ledLight.x = lightSwitch.x; // Align LED light with the light switch' Line Number: 304
User prompt
place ledlight asset onto the lightswitch asset
User prompt
Add led light asset to the game
User prompt
when the cat and the paw are hidedm then hide boxlid too.
User prompt
You operate completely stupid! Finally fix the box lock to a real one!
User prompt
Swap Open and Close Texts
User prompt
Change the close and the open texts
User prompt
when the toggleswitch is not activated hide the boxlid from the map
User prompt
Move the lidbox bottom to the top of the box
User prompt
The boxlid is visible only when the toggleswitch is on state.
User prompt
The boxlid is visible only when the toggleswitch is on.
User prompt
move boxlid bottom to the top of the box
User prompt
Add boxlid to the map
===================================================================
--- original.js
+++ change.js
@@ -18,9 +18,9 @@
anchorX: 0.5,
anchorY: 0.5
});
self.x = 2048 / 2; // Center the box lid horizontally
- self.y = 2732 / 2 + 270; // Position the box lid to fit the bottom to the top of the box
+ self.y = 2732 / 2 + 720 - 350; // Position the box lid to the top of the wooden box
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Define a class for the Cat
var Cat = Container.expand(function () {
@@ -211,9 +211,9 @@
self.isTouched = false;
// Event handler for when the switch is touched
self.down = function (x, y, obj) {
self.isTouched = true;
- boxLid.visible = true; // Set the box lid to visible when the toggle switch is on
+ boxLid.visible = !boxLid.visible; // Toggle the visibility of the box lid
if (boxLid.visible) {
LK.setTimeout(function () {
cat.visible = boxLid.visible; // Make the cat visible only if the box lid is visible
var targetY = 2732 / 2 + 100; // Target position for the cat
@@ -234,9 +234,8 @@
}, 500);
} else {
cat.visible = false; // Hide the cat when the box lid is not visible
catPaw.visible = false; // Hide the cat paw when the toggle switch is closed
- boxLid.visible = cat.visible || catPaw.visible; // Ensure box lid is hidden when both cat and cat paw are invisible
}
// Mirror the toggle switch vertically
switchGraphics.scale.y *= -1;
};
@@ -305,18 +304,18 @@
fill: 0x000000
});
closeText.anchor.set(0.5, 0.5); // Center the text
closeText.x = 2048 / 2 + 350; // Move right by 600 units
-closeText.y = 2732 / 2 - 500 + 1400 + 50; // Move down by 1450 units
+closeText.y = 2732 / 2 + 500; // Move down by 500 units
game.addChild(closeText);
// Add 'Open' text to the game
var openText = new Text2('Open', {
size: 75,
fill: 0x000000
});
openText.anchor.set(0.5, 0.5); // Center the text
openText.x = 2048 / 2 + 350; // Move right by 600 units
-openText.y = 2732 / 2 + 500; // Move down by 500 units
+openText.y = 2732 / 2 - 500 + 1400 + 50; // Move down by 1450 units
game.addChild(openText);
// Game update loop
game.update = function () {
// Check if the light switch is touched
Tricolor cat face view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple coffee table front view.
matte white rockerSwitch front view.
fehér fényű mennyezeti lámpa.
yellow stickyNote with "Let the cat sleep! Xoxo!" text and a red-stain.
thin, black, up and down arrow.