User prompt
remove boxlid from the map
User prompt
reset boxlid from the map
User prompt
hide boxlid
User prompt
add hide event to the lidbox
User prompt
move the lidbox down with 300 units when the catpaw touch the toggleswitch
User prompt
remove boxlid asset from the map when the cat is invisible
User prompt
move the boxlid up with 500 units
User prompt
`LK.getAsset` Turn of showing boxlid if the cat's paw touches the toggleswitch.
User prompt
Hide the box lid when the cat's paw touches the toggle switch
User prompt
Turn of showing boxlid if the cat's paw touches the toggleswitch.
User prompt
`LK.getAsset` Hide the boxlid behind the box if the cat's paw touches the toggleswitch.
User prompt
fix it and hide boxlid
User prompt
move up the boxlid by 400 unitswhen the catpaw touch toggleswitch asset.
User prompt
Hide the boxlid behind the box if the cat's paw touches the toggleswitch.
User prompt
Ensure boxLid is hidden when the player touches the toggleSwitch
User prompt
turn of boxlid showing when the catpaw touched the toggleswitch.
User prompt
Please fix the bug: 'ReferenceError: boxLid is not defined' in or related to this line: 'boxLid.visible = true;' Line Number: 238
User prompt
not show boxlid
User prompt
Make the fix by running through these 4 points so that boxlid is not visible when the catpaw touched the toggleswitch.
User prompt
boxLid when catPaw touched the toggleSwitch
User prompt
hide boxlid when the catpaw touch the toggleswitch
User prompt
Synchronize correctly the boxlid to the catpaw to fix hiding
User prompt
SET INVISIBLE THE BOXLID WHEN THE CAT IS INVISIBLE
User prompt
Once the catpaw has touched the switch, don't show the boxlid.
User prompt
MOVE THE BOXLID DOWN BEHIND THE BOX WHILE THE CAT IS INVISIBLE
===================================================================
--- original.js
+++ change.js
@@ -10,22 +10,8 @@
});
self.x = 2048 / 2 + 350; // Move the arrow right by 350 units
self.y = 2732 / 2 + 720; // Move the arrow down by 720 units
});
-// Define a class for the Box Lid
-var BoxLid = Container.expand(function () {
- var self = Container.call(this);
- var boxLidGraphics = self.attachAsset('boxLid', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Method to trigger hide event
- self.triggerHideEvent = function () {
- console.log("Box lid is now hidden.");
- };
- self.x = 2048 / 2; // Center the box lid horizontally
- self.y = 2732 / 2 + 270; // Position the box lid to fit the bottom to the top of the box
-});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Define a class for the Cat
var Cat = Container.expand(function () {
var self = Container.call(this);
@@ -42,17 +28,8 @@
}
if (Math.abs(catPaw.x - targetX) < 5 && Math.abs(catPaw.y - targetY) < 5) {
LK.clearInterval(stretchInterval); // Stop the interval when the paw reaches the toggle switch
catPaw.visible = false; // Hide the cat paw
- if (!cat.visible && !catPaw.visible) {
- boxLid.visible = false; // Hide the box lid when both cat and catPaw are invisible
- boxLid.y = 2732 / 2 + 950; // Move the box lid down behind the box
- // Trigger hide event for the box lid
- boxLid.triggerHideEvent();
- } else {
- boxLid.visible = true; // Ensure box lid is visible if either cat or catPaw is visible
- boxLid.y = 2732 / 2 + 270; // Reset the box lid position
- }
toggleSwitch.isTouched = true; // Set toggle switch as touched
}
}, 16); // Approximately 60 FPS
};
@@ -224,41 +201,8 @@
self.isTouched = false;
// Event handler for when the switch is touched
self.down = function (x, y, obj) {
self.isTouched = true;
- if (!cat.visible && !catPaw.visible) {
- boxLid.visible = false;
- } else {
- boxLid.visible = true;
- }
- if (!boxLid.visible) {
- cat.visible = false;
- catPaw.visible = false;
- }
- if (boxLid.visible) {
- LK.setTimeout(function () {
- cat.visible = boxLid.visible; // Make the cat visible only if the box lid is visible
- var targetY = 2732 / 2 + 100; // Target position for the cat
- var moveInterval = LK.setInterval(function () {
- if (cat.y > targetY) {
- cat.y -= 10; // Move the cat upwards at double speed
- } else {
- LK.clearInterval(moveInterval); // Stop the interval when the cat reaches the target position
- cat.stretchPaw(); // Trigger the paw stretch animation
- catPaw.visible = true; // Show the cat paw when the toggle switch is open
- switchGraphics.scale.y *= -1; // Flip the toggle switch vertically
- LK.setTimeout(function () {
- catPaw.visible = false; // Hide the cat paw after half a second
- cat.y = 2732 / 2 + 950; // Move the cat back behind the box
- }, 500);
- }
- }, 16); // Approximately 60 FPS
- }, 500);
- } else {
- cat.visible = false; // Hide the cat when the box lid is not visible
- catPaw.visible = false; // Hide the cat paw when the toggle switch is closed
- boxLid.visible = cat.visible || catPaw.visible; // Ensure box lid is hidden when both cat and cat paw are invisible
- }
// Mirror the toggle switch vertically
switchGraphics.scale.y *= -1;
};
});
@@ -297,16 +241,8 @@
var wallpaper = game.addChild(new Wallpaper());
// Add the ceiling light to the game, ensuring it is in front of the wallpaper
ceilingLight = game.addChild(new CeilingLight());
game.setChildIndex(ceilingLight, game.children.length - 1);
-// Add the box lid to the game
-var boxLid = game.addChild(new BoxLid());
-boxLid.visible = false; // Ensure the box lid is initially invisible when the game starts
-// Reset boxLid visibility and position when the map is reset
-function resetBoxLid() {
- boxLid.visible = false;
- boxLid.y = 2732 / 2 + 270; // Reset the box lid position
-}
// Initialize game elements
var cat = game.addChild(new Cat());
cat.visible = true; // Ensure the cat is visible when the game starts
// Add the table to the game
@@ -352,20 +288,8 @@
}
ceilingLight.updateSwaying(); // Update swaying effect for ceiling light
// Move the cat down by 600 units
if (toggleSwitch.isTouched) {
- if (!boxLid.visible) {
- cat.y = 2732 / 2 + 790; // Ensure the cat's position is set correctly when visible
- } else {
- if (!cat.visible && !catPaw.visible) {
- boxLid.visible = false; // Hide the box lid when both cat and catPaw are invisible
- boxLid.y = 2732 / 2 + 950; // Move the box lid down behind the box
- boxLid.triggerHideEvent(); // Trigger hide event for the box lid
- } else {
- boxLid.visible = true; // Ensure box lid is visible if either cat or catPaw is visible
- boxLid.y = 2732 / 2 + 270; // Reset the box lid position
- }
- }
toggleSwitch.isTouched = false; // Reset the switch state
}
};
// Handle touch events on the game
Tricolor cat face view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple coffee table front view.
matte white rockerSwitch front view.
fehér fényű mennyezeti lámpa.
yellow stickyNote with "Let the cat sleep! Xoxo!" text and a red-stain.
thin, black, up and down arrow.