User prompt
remove boxlid from the map
User prompt
reset boxlid from the map
User prompt
hide boxlid
User prompt
add hide event to the lidbox
User prompt
move the lidbox down with 300 units when the catpaw touch the toggleswitch
User prompt
remove boxlid asset from the map when the cat is invisible
User prompt
move the boxlid up with 500 units
User prompt
`LK.getAsset` Turn of showing boxlid if the cat's paw touches the toggleswitch.
User prompt
Hide the box lid when the cat's paw touches the toggle switch
User prompt
Turn of showing boxlid if the cat's paw touches the toggleswitch.
User prompt
`LK.getAsset` Hide the boxlid behind the box if the cat's paw touches the toggleswitch.
User prompt
fix it and hide boxlid
User prompt
move up the boxlid by 400 unitswhen the catpaw touch toggleswitch asset.
User prompt
Hide the boxlid behind the box if the cat's paw touches the toggleswitch.
User prompt
Ensure boxLid is hidden when the player touches the toggleSwitch
User prompt
turn of boxlid showing when the catpaw touched the toggleswitch.
User prompt
Please fix the bug: 'ReferenceError: boxLid is not defined' in or related to this line: 'boxLid.visible = true;' Line Number: 238
User prompt
not show boxlid
User prompt
Make the fix by running through these 4 points so that boxlid is not visible when the catpaw touched the toggleswitch.
User prompt
boxLid when catPaw touched the toggleSwitch
User prompt
hide boxlid when the catpaw touch the toggleswitch
User prompt
Synchronize correctly the boxlid to the catpaw to fix hiding
User prompt
SET INVISIBLE THE BOXLID WHEN THE CAT IS INVISIBLE
User prompt
Once the catpaw has touched the switch, don't show the boxlid.
User prompt
MOVE THE BOXLID DOWN BEHIND THE BOX WHILE THE CAT IS INVISIBLE
===================================================================
--- original.js
+++ change.js
@@ -40,9 +40,9 @@
LK.clearInterval(stretchInterval); // Stop the interval when the paw reaches the toggle switch
catPaw.visible = false; // Hide the cat paw
boxLid.visible = false; // Hide the box lid when catPaw touches the toggle switch
toggleSwitch.isTouched = true; // Set toggle switch as touched
- boxLid.y = 2732 / 2 + 950; // Move the box lid down behind the box
+ boxLid.y = 2732 / 2 + 720; // Move the box lid down behind the box
toggleSwitch.isTouched = true; // Set toggle switch as touched
boxLid.y = 2732 / 2 + 950; // Move the box lid down behind the box
toggleSwitch.isTouched = true; // Set toggle switch as touched
}
@@ -216,9 +216,13 @@
self.isTouched = false;
// Event handler for when the switch is touched
self.down = function (x, y, obj) {
self.isTouched = true;
- boxLid.visible = false; // Hide the box lid when the toggle switch is touched
+ if (!cat.visible && !catPaw.visible) {
+ boxLid.visible = false;
+ } else {
+ boxLid.visible = true;
+ }
toggleSwitch.isTouched = true; // Ensure toggle switch is marked as touched
if (!boxLid.visible) {
cat.visible = false;
catPaw.visible = false;
Tricolor cat face view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple coffee table front view.
matte white rockerSwitch front view.
fehér fényű mennyezeti lámpa.
yellow stickyNote with "Let the cat sleep! Xoxo!" text and a red-stain.
thin, black, up and down arrow.