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Please fix the bug: 'ReferenceError: obstacles is not defined' in or related to this line: 'for (var i = 0; i < obstacles.length; i++) {' Line Number: 118
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add a wave spawn system for obstacles. each wave will have a shape, ammount of obstaccles, speed and asset attribute
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make sure backgorund in behind the z axis of the shield
Code edit (4 edits merged)
Please save this source code
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make sure shiedl is in front of backgound
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add background moving from top down to pretend and endelss scrolling
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x direction of obstacles should be permanently affected by shiedl. should not go back to the original one
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make pushing from shield to obstacles smoother
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obstacles should have a small rotations on their axis
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Please fix the bug: 'RangeError: Maximum call stack size exceeded' in or related to this line: 'bg1.y += 2;' Line Number: 27
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add paralax scrollin on bot sides of the screen. diver is moving down so scrolling hsould be up
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if obstacle colides with diver then game over
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bring player as the topmost asset in the z axis
Code edit (1 edits merged)
Please save this source code
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flipper should be in the same position but below the z axis of the diver
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make flipper below on the z axis from diver
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add rocks on both sides of theh screen. they will move upwards to convery a feeling of the diver moving dowwrds while stayin gin the same place. rocks should spawn in random intnervals and never stop comming
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obstacles speed and rotations should be permanently impacted by shield hitting them, but they shoudd also alwasy keep the upward movement
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obstacles should also be impacted on their rotations when shield shits them
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on game start destroy player and create him again
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'rightFlipper.y = diver.y;' Line Number: 146
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'rightFlipper.x = diver.x + 50;' Line Number: 143
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'leftFlipper.y = diver.y;' Line Number: 138
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'leftFlipper.x = diver.x - 50;' Line Number: 135
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remove flipper from diver classs. shoudl be indepentend from ddiver
===================================================================
--- original.js
+++ change.js
@@ -172,8 +172,9 @@
shield.x = 2048 / 2;
shield.y = 2732 / 2;
// Create a diver instance
var dragNode = null;
+var obstacles = [];
var diver = new Diver();
diver.depth = 2;
// Position the diver at the top center of the screen, 200 pixels down from the top
diver.x = 2048 / 2;
8bit. cartoon. jellyfish.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
empty 8 bit cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. octopus. colorful.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. sea urchin. colorful. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8bit stingray. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.