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for powerup checck on tick if shield is colliding with powerup. if not set self.collidingWithShield = false.
Code edit (1 edits merged)
Please save this source code
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if shield stops colliding wiht powerup allow bubble sound to be played again
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when shield touches powerup play bubble sound
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play bubble sound every time the shield touches the powerup. once per touch thought.
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make sure powerup does not keep playing bubble sound if still touching
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play again bubble sound if shield touches powerup again
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play bubble sound when shield touches powerup
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play bubble sound when shield touches the powerup. have same behaviour as with obstacles
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when shield stops touching powerup make sure buble plays again if it touches it again
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make sure flag also resets when shield stops touching powerup
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add bubbble sound whne shield intersects with powerup too
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when obstacles stop touching shield they should keep their original x speed
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make sure resetting collidingwitshield flag is being set to false correctly
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when shield is not collidign twith any obstacle set collidingwithshield to false
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play bubble sound again if obstacle is touched again
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if shield touches obstacle, stops and then touches it again you can play bubble sound again
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make sure bubble sound is not conituosly played if shield keeps touching the current obstacle
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every time the shield touches and obstacle play bubble sound, but do not play it again if shield is still touching that obstacle
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when shield is blinking play shieldoff
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remove bubble sound
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play bubble sound when bubble hits a obstacle. do not play it again until bubble stops colisioning that obstacle and collision a new one or that same one
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if bubble is touching obstacle do nto keep playing bubble sound. only play it again once bubble is not touch and obstacle ad touches one again
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only play bubble sound when you first touch an obstcale
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add a very very small sideways movement to obstacle 5
===================================================================
--- original.js
+++ change.js
@@ -781,8 +781,10 @@
dy /= distance;
// Push the power-up away from the shield
self.x += dx * 5;
self.y += dy * 5;
+ } else {
+ self.collidingWithShield = false;
}
if (self.intersects(diver)) {
LK.getSound('powerup').play();
shield.scale.x *= 2;
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