Code edit (1 edits merged)
Please save this source code
User prompt
obstacles layot has to be 5 by 5
Code edit (4 edits merged)
Please save this source code
User prompt
instead of using coordinas for layours, can we use a grid with # and . tod display where obstacles would be
User prompt
create a layout with the letter f
Code edit (1 edits merged)
Please save this source code
User prompt
refactor how obstaclelayours are defined. make it something easier to configure
User prompt
waves order can be random
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'shield.lastX = shield.x;' Line Number: 329
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'shield.lastX = shield.x;' Line Number: 328
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'shield.lastX = shield.x;' Line Number: 327
User prompt
On touch shield should not move to the touch location. But it should move on the direction the player drags
User prompt
shield should update its position based onthe touch movement, but not teleport to the place the player touches the screen
User prompt
shield should move no matter where player touches i n the screen
User prompt
shield should move on the direction the drag is being made, but do not move it to the location the touch is done.
Code edit (2 edits merged)
Please save this source code
User prompt
add depth to one text with score
User prompt
replace depth asset with just text
Code edit (1 edits merged)
Please save this source code
Code edit (4 edits merged)
Please save this source code
User prompt
change font to depth to be more square
User prompt
make depth text white with black bordewr
User prompt
add dark tint to background every 5 seconds
User prompt
Please fix the bug: 'Uncaught ReferenceError: utils is not defined' in or related to this line: 'background1.tint = utils.rgb2hex([1 - tintFactor, 1 - tintFactor, 1 - tintFactor]);' Line Number: 406
===================================================================
--- original.js
+++ change.js
@@ -452,9 +452,9 @@
}, 5000); // 5 seconds wait between waves
}
// Define the grid size and the size of each cell in the grid
var gridSize = 5;
-var cellSize = 50;
+var cellSize = 100;
// Call the spawn wave function every 1 second
// Initial call to spawn the first wave
spawnWave();
;
\ No newline at end of file
8bit. cartoon. jellyfish.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
empty 8 bit cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. octopus. colorful.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. sea urchin. colorful. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8bit stingray. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.