Code edit (1 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: handleMove is not defined' in or related to this line: 'handleMove(x, y, obj);' Line Number: 438
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I want to touch the center circle and move it
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Uncaught ReferenceError: biggerCircle is not defined' in or related to this line: 'biggerCircle.x = 2048 / 2;' Line Number: 470
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Please fix the bug: 'Uncaught ReferenceError: centerCircle is not defined' in or related to this line: 'dragNode = centerCircle;' Line Number: 437
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move drag node to centercircle, but also move shiedl when centercirclemoves
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add a bigger circle behind the shield
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Please fix the bug: 'Uncaught ReferenceError: dragNode is not defined' in or related to this line: 'if (dragNode) {' Line Number: 486
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Please fix the bug: 'ReferenceError: shield is not defined' in or related to this line: 'if (self.intersects(shield, {' Line Number: 153
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'background1.update();' Line Number: 544
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Please fix the bug: 'Uncaught ReferenceError: background1 is not defined' in or related to this line: 'background1.update();' Line Number: 543
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'on')' in or related to this line: 'diver.on('added', function () {' Line Number: 469
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Please fix the bug: 'Uncaught ReferenceError: diver is not defined' in or related to this line: 'diver.on('added', function () {' Line Number: 468
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add a 1 seconds wait before the game starts to let music and everything load
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know the divers dimesions as soon as the game starts
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mkae sure divers is positionn correctly when the game starts
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add a joystick asset. joystick asset will be behind shield
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Drag node should be drag
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Shield should always keep its position in the center of drag
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Drag node is drag
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Create an asset called drag and put it behind the shield
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move diver intiial position 200 pixxels down
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Make sure divers position is updated correcly on the first game too.
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do not update the diver positionn on game start but on load
===================================================================
--- original.js
+++ change.js
@@ -495,11 +495,11 @@
shield.x = x;
shield.y = y;
}
}
- if (dragNode === shield) {
- shield.x = x;
- shield.y = y;
+ if (dragNode === centerCircle) {
+ centerCircle.x = x;
+ centerCircle.y = y;
}
};
var obstacles = [];
var spatialHash = {};
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