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increase diverr hitbos in the y axis by 30%
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decrease diver hitbox size, but do not change the size of the diver.
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decrease diver hitbox size
Code edit (1 edits merged)
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if wave start position is left, then add +1 x speed
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Please fix the bug: 'ReferenceError: wavePositionLabel is not defined' in or related to this line: 'if (wavePositionLabel === 'right') {' Line Number: 299
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if wave start position is right, then add -1 x speed
Code edit (3 edits merged)
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identiy the position of a wave initial position by calling them left right or center
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for obstacles that startinxposition is 2048 / 1.9 add a add -x side speed
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if obstacle startingxposition is 2048/1.9, do not add -1 x speed
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add -x side speed for obstacles
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When an obstacles is created, adjust its x speed to aim to the divers position. only update it once its is created, but do not keep updating its position constantly.
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on obstacles launch, calculate and add a the required incline to move toward the top center of the screen
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obstacles should only have initial direciton move towards the diver, but not update on tick
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add incline to obstacles and set ther initial direction towards the diver
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make sure all obstacles within a wave start from the same starxpositions
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obstacles waves shoudl randomly start from one of the following 3 positions: obstacle.x = 2048 / 4.5, obstacle.x = 2048 / 1.08 or obstacle.x = 2048 / 1.9
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Set the obstacles initial direction to be aimed towards the diver.
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obstacles should move towarsd the top center of the screen
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Code edit (4 edits merged)
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allow to define another x position for a wave spawn where the obstacles of that wave still keep the current shapw
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but make sure all obstacles of a wave keep their same random x positiion
===================================================================
--- original.js
+++ change.js
@@ -173,8 +173,11 @@
}
spatialHash[newHashKey].push(self);
}
// Continue moving upwards
+ if (wavePositionLabel === 'right') {
+ self.x -= 1;
+ }
self.y += self.speed * speedMultiplier;
self.rotation += 0.01; // Add small rotation to the obstacle
// Add size change to the obstacle
self.scale.x = 1 + Math.sin(LK.ticks / 10) * 0.02;
@@ -265,8 +268,11 @@
}
spatialHash[newHashKey].push(self);
}
// Continue moving upwards
+ if (wavePositionLabel === 'right') {
+ self.x -= 1;
+ }
self.y += self.speed * speedMultiplier;
// Add wiggly movement to the obstacle
self.x += Math.sin(LK.ticks / 10) * 2;
// Add size change to the obstacle
@@ -358,8 +364,11 @@
}
spatialHash[newHashKey].push(self);
}
// Continue moving upwards
+ if (wavePositionLabel === 'right') {
+ self.x -= 1;
+ }
self.y += self.speed * speedMultiplier;
// Add unique behavior to obstacle3
self.rotation += 0.05; // Rotate faster than obstacle1
self.scale.x = 1 + Math.sin(LK.ticks / 5) * 0.05; // Larger size change
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