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move player 200 pixels up
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'rightFlipper.x = 30;' Line Number: 115
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'rightFlipper.x = 30;' Line Number: 115
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mvoe flippers closer to player
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move player 100 pixels up
Code edit (10 edits merged)
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move collsionbox anchor on player a little down
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powerup should also collide with playercollisionbox
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move collisionbox 200 pixels down on the player
Code edit (1 edits merged)
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make playercollsionbox bigger
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show playercollisionbox on top of player
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make sucre obstacles collide with playercollisionbox
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make playercollisonbox circular
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create a playercollisionbox which will be in the center of the player.
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add a playercollisionbox
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when powerup collides with player playe powerup soudn
Code edit (5 edits merged)
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make sure powerups spawn every 20 seconds
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do not spawn the powerup as soon as game starts
Code edit (1 edits merged)
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please make sure blinking of shield does not affect its original value
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only spawn 1 power up after 5 seconds of game
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two power ups cant be spawned in the same 20 seconds
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Please fix the bug: 'Timeout.tick error: shieldGraphics is not defined' in or related to this line: 'shield.alpha = shieldGraphics.alpha; // Reset alpha to original value' Line Number: 453
===================================================================
--- original.js
+++ change.js
@@ -22,9 +22,9 @@
overlay.anchor.set(0, 0);
// This is automatically called every game tick, if the background is attached!
self.update = function () {
if (overlay.alpha < 1) {
- overlay.alpha += 0.0002; // Increase alpha over time
+ overlay.alpha += 0.0001; // Increase alpha over time
}
};
});
// Bubble class
@@ -423,15 +423,14 @@
}, 60); // Blink every 500ms
// Stop blinking and reset shield size after 10 seconds
LK.setTimeout(function () {
LK.clearInterval(blinkInterval);
- shield.alpha = shield.originalAlpha; // Reset alpha to original value
+ shield.alpha = 0.9; // Reset alpha to original value
shield.scale.x /= 2;
shield.scale.y /= 2;
}, 2000); // Blink for 2 seconds
}, 8000); // Start blinking after 8 seconds
self.destroy();
- shield.alpha = shield.originalAlpha;
}
};
});
// Shield class
@@ -481,10 +480,10 @@
// Schedule the next power-up spawn
var nextSpawnTime = Math.random() * 10000 + 20000; // Random time between 20 to 30 seconds
LK.setTimeout(spawnPowerUp, nextSpawnTime);
}
-// Initial call to spawn the first power-up
-spawnPowerUp();
+// Initial call to spawn the first power-up after 5 seconds
+LK.setTimeout(spawnPowerUp, 5000);
var lastBubbleSoundTime = 0;
var lastPowerUpSpawnTime = 0;
var speedMultiplier = 1;
var firstPowerUpSpawned = false;
8bit. cartoon. jellyfish.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
empty 8 bit cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. octopus. colorful.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. sea urchin. colorful. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8bit stingray. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.