User prompt
do not update the diver positionn on game start but on load
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on game start reposition flippers
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create diver before flippers
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make sure all assets are loaded correclty before game starts
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if dragnode is different than shield then move shield relative to its current position
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hoystic should move if the player touches anywhere int he screen
User prompt
drag node of joystic can be anywhere in the screen
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make sure shield moves in the direction the joystick is held
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Please fix the bug: 'Uncaught TypeError: joystick.update is not a function' in or related to this line: 'joystick.update();' Line Number: 596
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Please fix the bug: 'Uncaught ReferenceError: dragging is not defined' in or related to this line: 'if (dragging) {' Line Number: 47
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keep moving the shield on the direcitno the joystick is
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add joystick to move the shield
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add a joystic to move the bubble
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make depth text transparent
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make touchable area of joystic a lot bgger
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where the player touches the screen, thats where joysitc will be.
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shield should not update its position to the touch point.
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Please fix the bug: 'Uncaught ReferenceError: handleMove is not defined' in or related to this line: 'handleMove(x, y, obj);' Line Number: 498
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add a joystick to mvoe the shield
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drag node of shield can be anwyehre in the screen
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make touch area of the shield a lot bigger
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wait to load flipper untill diver is initiallizzed
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add 3 different random elements on the side to be just part of the background. either side randomly
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improve collision box to be more permisive on collision
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use lk score to keep track of depth
===================================================================
--- original.js
+++ change.js
@@ -435,14 +435,11 @@
// Create a diver instance
var dragNode = null;
var diver = new Diver();
diver.depth = 2;
-// Position the diver at the top center of the screen, 200 pixels down from the top
-diver.x = 2048 / 2;
-diver.y = 500;
// Position the flippers relative to the diver
diver.children[0].y = diver.height / 2 - 20; // Left flipper
-diver.children[1].y = diver.height / 2 - 20; // Right flipper
+diver.children[0].y = diver.children[0].y; // Right flipper
// Set diver to a higher depth than flippers
diver.depth = 2;
// Create an obstacle1 instance
game.move = function (x, y, obj) {
@@ -462,12 +459,12 @@
};
var obstacles = [];
var spatialHash = {};
game.addChild(diver);
+// Position the diver at the top center of the screen, 200 pixels down from the top
+diver.x = 2048 / 2;
+diver.y = 500;
game.setChildIndex(diver, game.children.length - 1);
-// Reposition flippers on game start
-diver.children[0].x = -50; // Left flipper
-diver.children[1].x = 60; // Right flipper
// Create bubbles after obstacles
var bubbles = [];
for (var i = 0; i < 20; i++) {
var bubble = new Bubble();
8bit. cartoon. jellyfish.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
empty 8 bit cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. octopus. colorful.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. sea urchin. colorful. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8bit stingray. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.