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on game over screen show depth below game over text
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replace flash screen by an asset
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when obstacle intersects with player, move depth score to the center of the screen and show its movememnt
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when endscreen appears, move score to the center of the screen.
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move depth to the center of the screen, show its movement and triple it's size when it reaches the center by showing its increasing
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when obstacle intersect player stop depth counter and stop background music
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add endscreen to be displayed before game over
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Improve game performance
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double depth counter speed
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add algae as background of score
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shield should update its relative position based on how the touch is moved
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transpose square with triangle layour order
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after all waves have spawned once, then choose a random wave to spanw next but not one of the first 3.
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with time obscatles should get faster
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the layout shape should also have its elements move in a circular orbit
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onbtacles layouts should also rotate in circle
Code edit (1 edits merged)
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add transpaarency to shield
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Please fix the bug: 'Uncaught ReferenceError: backgroundMusic is not defined' in or related to this line: 'if (!backgroundMusic.isPlaying) {' Line Number: 438
Code edit (1 edits merged)
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on tick, check if backgorund music is playing, if not play.
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remove loop from background music
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make sure background start on game start
Code edit (4 edits merged)
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bubble sound can only play once per second
===================================================================
--- original.js
+++ change.js
@@ -412,9 +412,9 @@
};
// Check if background music is playing, if not, play it
if (!backgroundMusic.isPlaying) {
backgroundMusic.play();
- backgroundMusic.isPlaying = true; // Ensure the background music starts on game start
+ backgroundMusic.isPlaying = true;
}
// Update background
background1.update();
// Update bubbles
8bit. cartoon. jellyfish.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
empty 8 bit cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. octopus. colorful.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. sea urchin. colorful. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8bit stingray. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.