Code edit (4 edits merged)
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bubble sound can only play once per second
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on tick checkc if backtounrd music if playing, if not, play
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play bacgkround music on loop on game start
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use bubble sound when an obstacles is pushed
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score should be displayer on game over message
Code edit (2 edits merged)
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background alpha overlay should increase very very slwoly
Code edit (3 edits merged)
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overlay should make the color of the background darker when alpha is higher
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make overlay black
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Code edit (9 edits merged)
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add a dark blue transparent overlay on top of the backgounrd
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reef should be one next to the other
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mirror reef image on right side
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reef can have differen widths
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randomly add on the either side of the screen a reef asset
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add green algae to the background. similar to bubbles but at another speed
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player bubbles should be releaased in sets of 3 or 5
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player bubble sould spawn on random time, and also should spawn between 3 and 6 ever ytime
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player bubbles should spawn from the bottom right of the player
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bubble release from player should have a different bubble asset
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every 5 sesconds player will release a bubble that goes upwrds
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--- original.js
+++ change.js
@@ -15,9 +15,9 @@
var overlay = self.attachAsset('shape', {
width: 2048,
height: 2732,
color: 0x00008B,
- alpha: 0.5,
+ alpha: 0.1,
shape: 'box'
});
overlay.anchor.set(0, 0);
});
8bit. cartoon. jellyfish.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
empty 8 bit cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. octopus. colorful.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. sea urchin. colorful. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8bit stingray. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.