Code edit (9 edits merged)
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add a dark blue transparent overlay on top of the backgounrd
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reef should be one next to the other
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mirror reef image on right side
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reef can have differen widths
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randomly add on the either side of the screen a reef asset
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add green algae to the background. similar to bubbles but at another speed
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player bubbles should be releaased in sets of 3 or 5
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player bubble sould spawn on random time, and also should spawn between 3 and 6 ever ytime
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player bubbles should spawn from the bottom right of the player
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bubble release from player should have a different bubble asset
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every 5 sesconds player will release a bubble that goes upwrds
Code edit (1 edits merged)
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remove obstacles per wave. obstacles will be defined by the layout itself
Code edit (1 edits merged)
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obstacles layot has to be 5 by 5
Code edit (4 edits merged)
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instead of using coordinas for layours, can we use a grid with # and . tod display where obstacles would be
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create a layout with the letter f
Code edit (1 edits merged)
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refactor how obstaclelayours are defined. make it something easier to configure
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waves order can be random
Code edit (2 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'shield.lastX = shield.x;' Line Number: 329
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'shield.lastX = shield.x;' Line Number: 328
===================================================================
--- original.js
+++ change.js
@@ -481,9 +481,9 @@
spawnWave();
;
// Function to release bubbles at random intervals
function releaseBubbles() {
- var bubbleCount = Math.floor(Math.random() * 4) + 3; // Random number between 3 and 6
+ var bubbleCount = Math.random() < 0.5 ? 3 : 5; // Randomly choose between 3 or 5 bubbles
for (var i = 0; i < bubbleCount; i++) {
var bubble = new PlayerBubble();
bubble.x = diver.x + diver.width / 2;
bubble.y = diver.y + diver.height / 2;
8bit. cartoon. jellyfish.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
empty 8 bit cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. octopus. colorful.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. sea urchin. colorful. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8bit stingray. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.