Code edit (9 edits merged)
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add a dark blue transparent overlay on top of the backgounrd
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reef should be one next to the other
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mirror reef image on right side
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reef can have differen widths
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randomly add on the either side of the screen a reef asset
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add green algae to the background. similar to bubbles but at another speed
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player bubbles should be releaased in sets of 3 or 5
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player bubble sould spawn on random time, and also should spawn between 3 and 6 ever ytime
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player bubbles should spawn from the bottom right of the player
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bubble release from player should have a different bubble asset
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every 5 sesconds player will release a bubble that goes upwrds
Code edit (1 edits merged)
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remove obstacles per wave. obstacles will be defined by the layout itself
Code edit (1 edits merged)
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obstacles layot has to be 5 by 5
Code edit (4 edits merged)
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instead of using coordinas for layours, can we use a grid with # and . tod display where obstacles would be
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create a layout with the letter f
Code edit (1 edits merged)
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refactor how obstaclelayours are defined. make it something easier to configure
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waves order can be random
Code edit (2 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'shield.lastX = shield.x;' Line Number: 329
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'shield.lastX = shield.x;' Line Number: 328
===================================================================
--- original.js
+++ change.js
@@ -291,9 +291,9 @@
anchorX: 0.5,
anchorY: 0.5
});
self.down = function (x, y, obj) {
- // No need to assign dragNode
+ dragNode = shield;
};
});
/****
@@ -307,11 +307,8 @@
/****
* Game Code
****/
-// Initialize shield properties
-shield.lastX = shield.x;
-shield.lastY = shield.y;
// Create and add background instances
var background1 = game.addChild(new Background());
background1.y = 0;
// Create a shield instance
@@ -332,14 +329,12 @@
// Set diver to a higher depth than flippers
diver.depth = 2;
// Create an obstacle1 instance
game.move = function (x, y, obj) {
- var dx = x - shield.lastX;
- var dy = y - shield.lastY;
- shield.x += dx * 0.1; // Adjust the multiplier to control the speed of the shield movement
- shield.y += dy * 0.1; // Adjust the multiplier to control the speed of the shield movement
- shield.lastX = x;
- shield.lastY = y;
+ if (dragNode) {
+ dragNode.x = x;
+ dragNode.y = y;
+ }
};
var obstacles = [];
game.addChild(diver);
game.setChildIndex(diver, game.children.length - 1);
@@ -358,9 +353,9 @@
// Initialize score
var score = 0;
// Create score text
var depthScoreText = new Text2('Depth:0m', {
- size: 90,
+ size: 70,
fill: "#ffffff",
stroke: "#000000",
strokeThickness: 6,
font: "monospace" // Change font to be more square
8bit. cartoon. jellyfish.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
empty 8 bit cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. octopus. colorful.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. sea urchin. colorful. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8bit stingray. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.