Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < layout.length; i++) {' Line Number: 224
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craete a layour array to define how the wave of obstacles will have as shape.
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var positions = calculateStarPositions(obstaclesPerWave[currentWave], 500);' Line Number: 223
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allow each wave to form a specific shape with the obstacles in it. for example, second wave should have a star shape formed by hte obstacles
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (currentWave >= obstaclesPerWave.length) {' Line Number: 219
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < (currentWave < obstaclesPerWave.length ? obstaclesPerWave[currentWave] : 0); i++) {' Line Number: 211
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < (currentWave < obstaclesPerWave.length ? obstaclesPerWave[currentWave] : 0); i++) {' Line Number: 211
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'for (var i = 0; i < (obstaclesPerWave[currentWave] || 0); i++) {' Line Number: 211
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'for (var i = 0; i < obstaclesPerWave[currentWave]; i++) {' Line Number: 211
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each wave can have a different number of obstacles that will be defined in the configuration
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first obstacles that spawn should also be in a wave
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add configuration to define how many obstacles each wave will have
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wait for one wave to be destroyed by being offscreen before next waves spawns
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Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'var spawnWaveInterval = setInterval(spawnWave, 2000);' Line Number: 226
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create a spawn wave function. obstacles will be spawned in waves.
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'obstacle.x = positions[i].x;' Line Number: 185
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wave 3 should have a square shape
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refactor how wave uses obstacles. each wave shoudl have an amoount of obstacles and a shape.
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wave 3 should have 5 obstacles and they should be displaeyd in the shape of a star
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wave 2 should have 3 obstacles
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when all obstacles of first wave are destroyed, launch wave 2
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obstacles shold be desttoyed when they are out of the screen on the top
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obstacles should be destroyed when out of the screen from the top, and a new wave should beb spawned
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--- original.js
+++ change.js
@@ -193,30 +193,30 @@
};
// Define the number of obstacles in each wave
var obstaclesPerWave = [2, 3, 4, 5, 6];
var currentWave = 0;
-// Function to calculate the positions of the obstacles in a star shape
-function calculateStarPositions(n, radius) {
- var positions = [];
- var angle = Math.PI * 2 / n;
- for (var i = 0; i < n; i++) {
- positions.push({
- x: 1024 + radius * Math.cos(i * angle),
- y: 1366 + radius * Math.sin(i * angle)
- });
- }
- return positions;
-}
// Spawn wave function
function spawnWave() {
// Check if the previous wave is destroyed
if (obstacles && obstacles.length === 0) {
- var positions = obstaclesPerWave && currentWave !== undefined ? calculateStarPositions(obstaclesPerWave[currentWave], 500) : [];
- for (var i = 0; i < positions.length; i++) {
+ // Define the layout of the obstacles for each wave
+ var obstacleLayouts = [[0.2, 0.8],
+ // First wave: two obstacles at 20% and 80% of the screen width
+ [0.1, 0.5, 0.9],
+ // Second wave: three obstacles at 10%, 50%, and 90% of the screen width
+ [0.2, 0.4, 0.6, 0.8],
+ // Third wave: four obstacles evenly spaced
+ [0.1, 0.3, 0.5, 0.7, 0.9],
+ // Fourth wave: five obstacles evenly spaced
+ [0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8] // Fifth wave: seven obstacles evenly spaced
+ ];
+ // Get the layout for the current wave
+ var layout = obstacleLayouts[currentWave];
+ for (var i = 0; i < layout.length; i++) {
var obstacle = game.addChild(new Obstacle1());
- // Position the obstacles in a star shape
- obstacle.x = positions[i].x;
- obstacle.y = positions[i].y;
+ // Position the obstacles according to the layout, at the bottom of the screen
+ obstacle.x = layout[i] * 2048;
+ obstacle.y = 2732;
obstacles.push(obstacle);
}
currentWave++;
if (obstaclesPerWave && currentWave >= obstaclesPerWave.length) {
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