Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < layout.length; i++) {' Line Number: 224
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craete a layour array to define how the wave of obstacles will have as shape.
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var positions = calculateStarPositions(obstaclesPerWave[currentWave], 500);' Line Number: 223
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allow each wave to form a specific shape with the obstacles in it. for example, second wave should have a star shape formed by hte obstacles
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (currentWave >= obstaclesPerWave.length) {' Line Number: 219
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < (currentWave < obstaclesPerWave.length ? obstaclesPerWave[currentWave] : 0); i++) {' Line Number: 211
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < (currentWave < obstaclesPerWave.length ? obstaclesPerWave[currentWave] : 0); i++) {' Line Number: 211
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'for (var i = 0; i < (obstaclesPerWave[currentWave] || 0); i++) {' Line Number: 211
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'for (var i = 0; i < obstaclesPerWave[currentWave]; i++) {' Line Number: 211
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each wave can have a different number of obstacles that will be defined in the configuration
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first obstacles that spawn should also be in a wave
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add configuration to define how many obstacles each wave will have
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wait for one wave to be destroyed by being offscreen before next waves spawns
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Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'var spawnWaveInterval = setInterval(spawnWave, 2000);' Line Number: 226
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create a spawn wave function. obstacles will be spawned in waves.
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'obstacle.x = positions[i].x;' Line Number: 185
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wave 3 should have a square shape
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refactor how wave uses obstacles. each wave shoudl have an amoount of obstacles and a shape.
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wave 3 should have 5 obstacles and they should be displaeyd in the shape of a star
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wave 2 should have 3 obstacles
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when all obstacles of first wave are destroyed, launch wave 2
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obstacles shold be desttoyed when they are out of the screen on the top
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obstacles should be destroyed when out of the screen from the top, and a new wave should beb spawned
===================================================================
--- original.js
+++ change.js
@@ -154,23 +154,20 @@
****/
// Function to create a wave of obstacles
function createWave(numObstacles, shape) {
var positions = [];
- if (shape === 'star') {
+ if (shape === 'square') {
positions = [{
x: 2048 / 2 - 200,
y: 2732
}, {
x: 2048 / 2 + 200,
y: 2732
}, {
- x: 2048 / 2,
- y: 2732
- }, {
- x: 2048 / 2 - 100,
+ x: 2048 / 2 - 200,
y: 2732 - 200
}, {
- x: 2048 / 2 + 100,
+ x: 2048 / 2 + 200,
y: 2732 - 200
}];
}
for (var i = 0; i < numObstacles; i++) {
8bit. cartoon. jellyfish.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
empty 8 bit cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. octopus. colorful.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. sea urchin. colorful. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8bit stingray. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.