Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < layout.length; i++) {' Line Number: 224
User prompt
craete a layour array to define how the wave of obstacles will have as shape.
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var positions = calculateStarPositions(obstaclesPerWave[currentWave], 500);' Line Number: 223
User prompt
allow each wave to form a specific shape with the obstacles in it. for example, second wave should have a star shape formed by hte obstacles
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (currentWave >= obstaclesPerWave.length) {' Line Number: 219
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < (currentWave < obstaclesPerWave.length ? obstaclesPerWave[currentWave] : 0); i++) {' Line Number: 211
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < (currentWave < obstaclesPerWave.length ? obstaclesPerWave[currentWave] : 0); i++) {' Line Number: 211
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'for (var i = 0; i < (obstaclesPerWave[currentWave] || 0); i++) {' Line Number: 211
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'for (var i = 0; i < obstaclesPerWave[currentWave]; i++) {' Line Number: 211
User prompt
each wave can have a different number of obstacles that will be defined in the configuration
User prompt
first obstacles that spawn should also be in a wave
User prompt
add configuration to define how many obstacles each wave will have
User prompt
wait for one wave to be destroyed by being offscreen before next waves spawns
User prompt
Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'var spawnWaveInterval = setInterval(spawnWave, 2000);' Line Number: 226
User prompt
create a spawn wave function. obstacles will be spawned in waves.
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'obstacle.x = positions[i].x;' Line Number: 185
User prompt
wave 3 should have a square shape
User prompt
refactor how wave uses obstacles. each wave shoudl have an amoount of obstacles and a shape.
User prompt
wave 3 should have 5 obstacles and they should be displaeyd in the shape of a star
User prompt
wave 2 should have 3 obstacles
User prompt
when all obstacles of first wave are destroyed, launch wave 2
User prompt
obstacles shold be desttoyed when they are out of the screen on the top
User prompt
obstacles should be destroyed when out of the screen from the top, and a new wave should beb spawned
===================================================================
--- original.js
+++ change.js
@@ -64,17 +64,17 @@
}
self.rotation = self.movement;
};
});
-// Obstacle class
-var Obstacle = Container.expand(function (asset, speed) {
+// Obstacle1 class
+var Obstacle1 = Container.expand(function () {
var self = Container.call(this);
- var obstacleGraphics = self.attachAsset(asset, {
+ var obstacle1Graphics = self.attachAsset('obstacle1', {
anchorX: 0.5,
anchorY: 0.5
});
- // Set obstacle speed
- self.speed = speed;
+ // Set obstacle1 speed
+ self.speed = -5;
// This is automatically called every game tick, if the obstacle1 is attached!
self.update = function () {
// Check if the obstacle is colliding with the shield
if (self.intersects(shield)) {
@@ -151,34 +151,15 @@
/****
* Game Code
****/
-// Wave class
// Create a shield instance
-var Wave = function Wave(shape, amount, speed, asset) {
- this.shape = shape;
- this.amount = amount;
- this.speed = speed;
- this.asset = asset;
- this.obstacles = [];
- // Spawn obstacles based on wave properties
- this.spawnObstacles = function () {
- for (var i = 0; i < this.amount; i++) {
- var obstacle = new Obstacle(this.asset, this.speed);
- obstacle.x = Math.random() * 2048; // Random x position across the screen width
- obstacle.y = 2732; // Start at the bottom of the screen
- this.obstacles.push(obstacle);
- game.addChild(obstacle);
- }
- };
-};
var shield = game.addChildAt(new Shield(), game.children.length);
// Position the shield at the center of the screen
shield.x = 2048 / 2;
shield.y = 2732 / 2;
// Create a diver instance
var dragNode = null;
-var obstacles = [];
var diver = new Diver();
diver.depth = 2;
// Position the diver at the top center of the screen, 200 pixels down from the top
diver.x = 2048 / 2;
@@ -187,27 +168,35 @@
diver.children[0].y = diver.height / 2 - 20; // Left flipper
diver.children[0].y = diver.children[0].y; // Right flipper
// Set diver to a higher depth than flippers
diver.depth = 2;
-// Create a wave instance
+// Create an obstacle1 instance
game.move = function (x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
}
- if (obstacles.length === 0) {
- wave.spawnObstacles();
- }
};
-var wave = new Wave('circle', 10, -5, 'obstacle1');
-wave.spawnObstacles();
+var obstacles = [];
+var obstacle1 = new Obstacle1();
var background1 = game.addChildAt(new Background(), 0);
background1.x = 2048 / 2;
background1.y = 2732 / 2;
var background2 = game.addChildAt(new Background(), 0);
background2.x = 2048 / 2;
background2.y = 2732 / 2 + 2732;
game.addChild(diver);
game.setChildIndex(diver, game.children.length - 1);
+game.addChild(obstacle1);
+// Position the obstacle1 at the bottom center of the screen
+obstacle1.x = 2048 / 2 - 100;
+obstacle1.y = 2732;
+obstacles.push(obstacle1);
+var obstacle2 = game.addChild(new Obstacle1());
+// Position the obstacle2 next to obstacle1
+obstacle2.x = 2048 / 2 + 100;
+obstacle2.y = 2732;
+obstacles.push(obstacle2);
+;
game.up = function (x, y, obj) {
dragNode = null;
};
\ No newline at end of file
8bit. cartoon. jellyfish.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
empty 8 bit cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. octopus. colorful.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. sea urchin. colorful. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8bit stingray. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.