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Please fix the bug: 'ReferenceError: obstacles is not defined' in or related to this line: 'for (var i = 0; i < obstacles.length; i++) {' Line Number: 118
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add a wave spawn system for obstacles. each wave will have a shape, ammount of obstaccles, speed and asset attribute
User prompt
make sure backgorund in behind the z axis of the shield
Code edit (4 edits merged)
Please save this source code
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make sure shiedl is in front of backgound
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add background moving from top down to pretend and endelss scrolling
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x direction of obstacles should be permanently affected by shiedl. should not go back to the original one
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make pushing from shield to obstacles smoother
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obstacles should have a small rotations on their axis
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Please fix the bug: 'RangeError: Maximum call stack size exceeded' in or related to this line: 'bg1.y += 2;' Line Number: 27
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add paralax scrollin on bot sides of the screen. diver is moving down so scrolling hsould be up
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if obstacle colides with diver then game over
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bring player as the topmost asset in the z axis
Code edit (1 edits merged)
Please save this source code
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flipper should be in the same position but below the z axis of the diver
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make flipper below on the z axis from diver
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add rocks on both sides of theh screen. they will move upwards to convery a feeling of the diver moving dowwrds while stayin gin the same place. rocks should spawn in random intnervals and never stop comming
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obstacles speed and rotations should be permanently impacted by shield hitting them, but they shoudd also alwasy keep the upward movement
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obstacles should also be impacted on their rotations when shield shits them
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on game start destroy player and create him again
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'rightFlipper.y = diver.y;' Line Number: 146
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'rightFlipper.x = diver.x + 50;' Line Number: 143
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'leftFlipper.y = diver.y;' Line Number: 138
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'leftFlipper.x = diver.x - 50;' Line Number: 135
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remove flipper from diver classs. shoudl be indepentend from ddiver
===================================================================
--- original.js
+++ change.js
@@ -64,17 +64,17 @@
}
self.rotation = self.movement;
};
});
-// Obstacle1 class
-var Obstacle1 = Container.expand(function () {
+// Obstacle class
+var Obstacle = Container.expand(function (asset, speed) {
var self = Container.call(this);
- var obstacle1Graphics = self.attachAsset('obstacle1', {
+ var obstacleGraphics = self.attachAsset(asset, {
anchorX: 0.5,
anchorY: 0.5
});
- // Set obstacle1 speed
- self.speed = -5;
+ // Set obstacle speed
+ self.speed = speed;
// This is automatically called every game tick, if the obstacle1 is attached!
self.update = function () {
// Check if the obstacle is colliding with the shield
if (self.intersects(shield)) {
@@ -147,9 +147,27 @@
/****
* Game Code
****/
+// Wave class
// Create a shield instance
+var Wave = function Wave(shape, amount, speed, asset) {
+ this.shape = shape;
+ this.amount = amount;
+ this.speed = speed;
+ this.asset = asset;
+ this.obstacles = [];
+ // Spawn obstacles based on wave properties
+ this.spawnObstacles = function () {
+ for (var i = 0; i < this.amount; i++) {
+ var obstacle = new Obstacle(this.asset, this.speed);
+ obstacle.x = Math.random() * 2048; // Random x position across the screen width
+ obstacle.y = 2732; // Start at the bottom of the screen
+ this.obstacles.push(obstacle);
+ game.addChild(obstacle);
+ }
+ };
+};
var shield = game.addChildAt(new Shield(), game.children.length);
// Position the shield at the center of the screen
shield.x = 2048 / 2;
shield.y = 2732 / 2;
@@ -164,35 +182,24 @@
diver.children[0].y = diver.height / 2 - 20; // Left flipper
diver.children[0].y = diver.children[0].y; // Right flipper
// Set diver to a higher depth than flippers
diver.depth = 2;
-// Create an obstacle1 instance
+// Create a wave instance
game.move = function (x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
}
};
-var obstacles = [];
-var obstacle1 = new Obstacle1();
+var wave = new Wave('circle', 10, -5, 'obstacle1');
+wave.spawnObstacles();
var background1 = game.addChildAt(new Background(), 0);
background1.x = 2048 / 2;
background1.y = 2732 / 2;
var background2 = game.addChildAt(new Background(), 0);
background2.x = 2048 / 2;
background2.y = 2732 / 2 + 2732;
game.addChild(diver);
game.setChildIndex(diver, game.children.length - 1);
-game.addChild(obstacle1);
-// Position the obstacle1 at the bottom center of the screen
-obstacle1.x = 2048 / 2 - 100;
-obstacle1.y = 2732;
-obstacles.push(obstacle1);
-var obstacle2 = game.addChild(new Obstacle1());
-// Position the obstacle2 next to obstacle1
-obstacle2.x = 2048 / 2 + 100;
-obstacle2.y = 2732;
-obstacles.push(obstacle2);
-;
game.up = function (x, y, obj) {
dragNode = null;
};
\ No newline at end of file
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