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Please fix the bug: 'ReferenceError: obstacles is not defined' in or related to this line: 'for (var i = 0; i < obstacles.length; i++) {' Line Number: 118
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add a wave spawn system for obstacles. each wave will have a shape, ammount of obstaccles, speed and asset attribute
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make sure backgorund in behind the z axis of the shield
Code edit (4 edits merged)
Please save this source code
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make sure shiedl is in front of backgound
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add background moving from top down to pretend and endelss scrolling
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x direction of obstacles should be permanently affected by shiedl. should not go back to the original one
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make pushing from shield to obstacles smoother
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obstacles should have a small rotations on their axis
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Please fix the bug: 'RangeError: Maximum call stack size exceeded' in or related to this line: 'bg1.y += 2;' Line Number: 27
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add paralax scrollin on bot sides of the screen. diver is moving down so scrolling hsould be up
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if obstacle colides with diver then game over
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bring player as the topmost asset in the z axis
Code edit (1 edits merged)
Please save this source code
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flipper should be in the same position but below the z axis of the diver
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make flipper below on the z axis from diver
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add rocks on both sides of theh screen. they will move upwards to convery a feeling of the diver moving dowwrds while stayin gin the same place. rocks should spawn in random intnervals and never stop comming
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obstacles speed and rotations should be permanently impacted by shield hitting them, but they shoudd also alwasy keep the upward movement
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obstacles should also be impacted on their rotations when shield shits them
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on game start destroy player and create him again
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'rightFlipper.y = diver.y;' Line Number: 146
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'rightFlipper.x = diver.x + 50;' Line Number: 143
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'leftFlipper.y = diver.y;' Line Number: 138
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'leftFlipper.x = diver.x - 50;' Line Number: 135
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remove flipper from diver classs. shoudl be indepentend from ddiver
===================================================================
--- original.js
+++ change.js
@@ -18,14 +18,16 @@
}
self.x += self.movement;
};
// Add flippers to the diver
- var leftFlipper = self.addChild(new Flipper());
+ var leftFlipper = new Flipper();
leftFlipper.x = -50;
leftFlipper.depth = -1;
- var rightFlipper = self.addChild(new Flipper());
+ self.addChildAt(leftFlipper, 0);
+ var rightFlipper = new Flipper();
rightFlipper.x = 50;
rightFlipper.depth = -1;
+ self.addChildAt(rightFlipper, 0);
});
// Flipper class
var Flipper = Container.expand(function () {
var self = Container.call(this);
@@ -104,28 +106,8 @@
}
}
};
});
-// Rock class
-var Rock = Container.expand(function () {
- var self = Container.call(this);
- var rockGraphics = self.attachAsset('rock', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Set rock speed
- self.speed = -5;
- // This is automatically called every game tick, if the rock is attached!
- self.update = function () {
- // Move the rock upwards
- self.y += self.speed;
- // If the rock is off the screen, reposition it at the bottom
- if (self.y < 0) {
- self.y = 2732;
- self.x = Math.random() * 2048; // Random x position
- }
- };
-});
// Shield class
var Shield = Container.expand(function () {
var self = Container.call(this);
var shieldGraphics = self.attachAsset('shield', {
@@ -156,8 +138,9 @@
shield.y = 2732 / 2;
// Create a diver instance
var dragNode = null;
var diver = new Diver();
+diver.depth = 1;
// Position the diver at the top center of the screen, 200 pixels down from the top
diver.x = 2048 / 2;
diver.y = 500;
// Position the flippers relative to the diver
@@ -187,14 +170,5 @@
obstacles.push(obstacle2);
;
game.up = function (x, y, obj) {
dragNode = null;
-};
-// Create rocks
-var rocks = [];
-for (var i = 0; i < 20; i++) {
- var rock = new Rock();
- rock.x = Math.random() * 2048; // Random x position
- rock.y = Math.random() * 2732; // Random y position
- rocks.push(rock);
- game.addChild(rock);
-}
\ No newline at end of file
+};
\ No newline at end of file
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