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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'leftFlipper.y = diver.y;' Line Number: 138
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'leftFlipper.x = diver.x - 50;' Line Number: 135
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remove flipper from diver classs. shoudl be indepentend from ddiver
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make sure diver image is created after the flippers
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diver should be in front of flipper in the z axis
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flippers should be behind the diver in the z axis
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create flippers afer diver
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make diver movement a little sowerr
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make flippers movement s little slower
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diver image shoudl be on a higher dpeth than flippers
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divers should have a very small sideways movement
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move flipper 10 pixels down
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make flippers only rotation be from the bottom of them, not the center
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make background light blue
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move flippers 50 pixels higher
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flippers should both be in the same y position
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add two flippers on the top of the diver. one for each foot. they should have a subtle movement to pretenn the diver is flipping
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add flippers to diver. flippers should have sideways flipper movement
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'self.update = function () {' Line Number: 150
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add flippers to diver and its movement. diver is going dowwards.
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obstacles soudl also push each other like the shield pushes the obstacle
/**** * Classes ****/ // Diver class var Diver = Container.expand(function () { var self = Container.call(this); var diverGraphics = self.attachAsset('diver', { anchorX: 0.5, anchorY: 0.5 }); // Add a sideways movement to the diver self.movement = 0; self.direction = 1; self.update = function () { self.movement += self.direction * 0.03; if (self.movement > 0.5 || self.movement < -0.5) { self.direction *= -1; } self.x += self.movement; }; }); // Flipper class var Flipper = Container.expand(function () { var self = Container.call(this); var flipperGraphics = self.attachAsset('flippers', { anchorX: 0.5, anchorY: 1.0 }); // Set flipper movement self.movement = 0; self.direction = 1; // This is automatically called every game tick, if the flipper is attached! self.update = function () { // Move the flipper subtly to simulate flipping self.movement += self.direction * 0.03; if (self.movement > 0.5 || self.movement < -0.5) { self.direction *= -1; } self.rotation = self.movement; }; }); // Obstacle1 class var Obstacle1 = Container.expand(function () { var self = Container.call(this); var obstacle1Graphics = self.attachAsset('obstacle1', { anchorX: 0.5, anchorY: 0.5 }); // Set obstacle1 speed self.speed = -5; // This is automatically called every game tick, if the obstacle1 is attached! self.update = function () { // Check if the obstacle is colliding with the shield if (self.intersects(shield)) { // Push the obstacle to the right if the shield is on its left if (self.x < shield.x) { self.x -= 5; // Prevent shield from overlapping with obstacle if (self.intersects(shield)) { self.x -= 5; } } // Push the obstacle to the left if the shield is on its right else if (self.x > shield.x) { self.x += 5; // Prevent shield from overlapping with obstacle if (self.intersects(shield)) { self.x += 5; } } } // Continue moving upwards self.y += self.speed; if (self.y < 0) { self.y = 2732; } // Check if the obstacle is colliding with another obstacle for (var i = 0; i < obstacles.length; i++) { var otherObstacle = obstacles[i]; if (self !== otherObstacle && self.intersects(otherObstacle)) { // Push the obstacle to the right if the other obstacle is on its left if (self.x < otherObstacle.x) { self.x -= 5; // Prevent obstacle from overlapping with other obstacle if (self.intersects(otherObstacle)) { self.x -= 5; } } // Push the obstacle to the left if the other obstacle is on its right else if (self.x > otherObstacle.x) { self.x += 5; // Prevent obstacle from overlapping with other obstacle if (self.intersects(otherObstacle)) { self.x += 5; } } } } }; }); // Shield class var Shield = Container.expand(function () { var self = Container.call(this); var shieldGraphics = self.attachAsset('shield', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { dragNode = self; }; }); /**** * Initialize Game ****/ // Create a diver instance //<Assets used in the game will automatically appear here> var game = new LK.Game({ backgroundColor: 0xADD8E6 //Init game with light blue background }); /**** * Game Code ****/ // Create flippers independently var leftFlipper = game.addChild(new Flipper()); leftFlipper.x = diver.x - 50; leftFlipper.y = diver.y; leftFlipper.depth = -1; var rightFlipper = game.addChild(new Flipper()); rightFlipper.x = diver.x + 50; rightFlipper.y = diver.y; rightFlipper.depth = -1; // Create a shield instance var shield = game.addChild(new Shield()); // Position the shield at the center of the screen shield.x = 2048 / 2; shield.y = 2732 / 2; // Create a diver instance var dragNode = null; var diver = new Diver(); // Position the diver at the top center of the screen, 200 pixels down from the top diver.x = 2048 / 2; diver.y = 500; // Position the flippers relative to the diver diver.children[0].y = diver.height / 2 - 20; // Left flipper diver.children[0].y = diver.children[0].y; // Right flipper // Set diver to a higher depth than flippers diver.depth = 2; // Create an obstacle1 instance game.move = function (x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } }; var obstacles = []; var obstacle1 = new Obstacle1(); game.addChild(diver); game.addChild(obstacle1); // Position the obstacle1 at the bottom center of the screen obstacle1.x = 2048 / 2 - 100; obstacle1.y = 2732; obstacles.push(obstacle1); var obstacle2 = game.addChild(new Obstacle1()); // Position the obstacle2 next to obstacle1 obstacle2.x = 2048 / 2 + 100; obstacle2.y = 2732; obstacles.push(obstacle2); ; game.up = function (x, y, obj) { dragNode = null; };
===================================================================
--- original.js
+++ change.js
@@ -17,15 +17,8 @@
self.direction *= -1;
}
self.x += self.movement;
};
- // Add flippers to the diver
- var leftFlipper = self.addChild(new Flipper());
- leftFlipper.x = -50;
- leftFlipper.depth = -1;
- var rightFlipper = self.addChild(new Flipper());
- rightFlipper.x = 50;
- rightFlipper.depth = -1;
});
// Flipper class
var Flipper = Container.expand(function () {
var self = Container.call(this);
@@ -128,8 +121,17 @@
/****
* Game Code
****/
+// Create flippers independently
+var leftFlipper = game.addChild(new Flipper());
+leftFlipper.x = diver.x - 50;
+leftFlipper.y = diver.y;
+leftFlipper.depth = -1;
+var rightFlipper = game.addChild(new Flipper());
+rightFlipper.x = diver.x + 50;
+rightFlipper.y = diver.y;
+rightFlipper.depth = -1;
// Create a shield instance
var shield = game.addChild(new Shield());
// Position the shield at the center of the screen
shield.x = 2048 / 2;
@@ -143,9 +145,9 @@
// Position the flippers relative to the diver
diver.children[0].y = diver.height / 2 - 20; // Left flipper
diver.children[0].y = diver.children[0].y; // Right flipper
// Set diver to a higher depth than flippers
-diver.depth = 3;
+diver.depth = 2;
// Create an obstacle1 instance
game.move = function (x, y, obj) {
if (dragNode) {
dragNode.x = x;
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