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add two flippers on the top of the diver. one for each foot. they should have a subtle movement to pretenn the diver is flipping
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add flippers to diver. flippers should have sideways flipper movement
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'self.update = function () {' Line Number: 150
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add flippers to diver and its movement. diver is going dowwards.
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obstacles soudl also push each other like the shield pushes the obstacle
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spawn two obstacles one next to the other
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shield should not overlap with obstacle
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shield should push the obstacle, but obstacles should still try to go upwards liket floating
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obstacle must have the behaviour of something that is floating upwards
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shield can be dragged by holding it down
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shiedl can be draged by holdidng down on it
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shield can be draged by holding down on the shiedl and moveing it in the screen
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when shield collides with obstacle, it should modify its direction, but obtacles should still be trying to go upwards
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add collision detection between obstacle and shield
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Please fix the bug: 'Uncaught TypeError: shield.containsPoint is not a function' in or related to this line: 'if (shield.containsPoint(obj.global)) {' Line Number: 77
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shield can be draged by holding down on the shiedl and moveing it in the screen
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add shield in the center of the screen
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add obstacle1 that will spawn from the bottom of the screen and move upwards
Code edit (1 edits merged)
Please save this source code
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add a diver in the top center of the screen 200 pixels down from the top
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Remove all game logic and classes
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remove all game code
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Please fix the bug: 'Uncaught TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 94
Initial prompt
diver protect
===================================================================
--- original.js
+++ change.js
@@ -66,9 +66,9 @@
obstacle1.y = 2732;
// Mouse or touch down on game object
game.down = function (x, y, obj) {
// If the shield is pressed, set dragNode to shield
- if (shield.containsPoint(obj.global)) {
+ if (shield.getBounds().contains(obj.global.x, obj.global.y)) {
dragNode = shield;
}
};
// Mouse or touch move on game object
8bit. cartoon. jellyfish.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
empty 8 bit cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. octopus. colorful.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon. 8-bit. sea urchin. colorful. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8bit stingray. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.