Code edit (1 edits merged)
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add pendulum effect to the player
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'height')' in or related to this line: 'this.rope.height = this.y;' Line Number: 254
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Please fix the bug: 'ReferenceError: rope is not defined' in or related to this line: 'rope.height = player.y;' Line Number: 254
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'self.update = function () {' Line Number: 253
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rope should be attached on the top of the screen and go down until the top of the player
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do not rotate power up
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move rope up so that the end connects with the player top
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rope should be attached to player vertically on the top
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invert rope position
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Please fix the bug: 'Uncaught ReferenceError: ropeGraphics is not defined' in or related to this line: 'ropeGraphics.y = -playerGraphics.height / 2;' Line Number: 71
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Please fix the bug: 'ReferenceError: ropeGraphics is not defined' in or related to this line: 'ropeGraphics.rotation += 0.01;' Line Number: 49
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roate rope
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ivnert attached end to the player from rope
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invert pendulum anchor point for rope
Code edit (1 edits merged)
Please save this source code
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add slight pendulum effect to the rope. pendulum from top down
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add pendulum effect to the player
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rotate rope upside down
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rope should be attached to player
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rotate player a little bit
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rotate rope from the top
Code edit (5 edits merged)
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make pednulum effect slower
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player and rope should be attached, and incle them very little like a pendulum effect
===================================================================
--- original.js
+++ change.js
@@ -48,12 +48,8 @@
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
- var ropeGraphics = self.attachAsset('rope', {
- anchorX: 0.5,
- anchorY: 0
- });
});
var PowerUp = Container.expand(function () {
var self = Container.call(this);
var powerUpGraphics = self.attachAsset('powerUp', {
@@ -69,9 +65,8 @@
self.y += dy / distance * self.speed;
// Add a scale effect to the powerup to make it seem cartoony
self.scale.x = 1 + Math.sin(LK.ticks / 10) * 0.1;
self.scale.y = 1 + Math.sin(LK.ticks / 10) * 0.1;
- self.rotation += 0.01;
var dx = self.x - player.x;
var dy = self.y - player.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < self.width / 2 + player.width / 2) {