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make pednulum effect slower
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player and rope should be attached, and incle them very little like a pendulum effect
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rope should start straigh up and not to the side
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player should move side to side very lightly like a pendulum and rope should move along
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invert pedulum effect for rope
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make rop have a sligh pendulum effect. top is fix and bottom momves
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'self.update = function () {' Line Number: 254
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make player have a very light pendulum movement
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top of rope shoudld not move sideways
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inverte pendulum effect, where top of rope is fix and player moves
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make player have a very light pendulum effect. the rope should be the rope and the player the pendulum
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'createRadialGradient')' in or related to this line: 'var gradient = circleGraphics.context.createRadialGradient(0, 0, 0, 0, 0, circle.width / 2);' Line Number: 234
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add gradient to the circle from the center out
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add dim to the circle
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rope and player should move like a pendulum
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add a rope asset. rope should be attached to the top of the player
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add a new asset for player rope. Rope should start on the top and be connected to the top of the player
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'line.x = self.width / 2;' Line Number: 68
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'Rectangle')' in or related to this line: 'var line = new LK.Shape.Rectangle({' Line Number: 65
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add a small black line that comes from the top of the screen until the top of the payer
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===================================================================
--- original.js
+++ change.js
@@ -216,9 +216,9 @@
var circleGraphics = circle.attachAsset('circle', {
anchorX: 0.5,
anchorY: 0.5
});
-circleGraphics.alpha = 0.5; // Add dim to the circle
+circleGraphics.alpha = 0.8; // Add dim to the circle
game.addChild(circle);
circle.x = 2048 / 2;
circle.y = 2732 / 2;
// Initialize score text