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Increase interaects threshold to 40
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Modify intersects threshold between obstacles and hero to be a little forgivinf
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Ivrease osbtacle spawning interval by 4 times
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Redice obstacle spawning interval 60%
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When obstacles increase their speed alswo increase spawn rate
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dim clouds
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add dim on clouds
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add dimm to background
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when difficulty increases also update the spawn rate of obstacles
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add more precise collision detection between hero and obstacles. use pixels limits instead of asset area.
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add more precise collision detection only between hero and obstacles
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Fix Bug: 'TypeError: hero.collidesWith is not a function' in this line: 'if (hero.collidesWith(obstacles[i])) {' Line Number: 164
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add pixelperfect collision detection
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Fix Bug: 'TypeError: hero.distanceTo is not a function' in this line: 'if (hero.intersects(obstacles[i]) && hero.distanceTo(obstacles[i]) < 50) {' Line Number: 164
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Reduce collision threshold to 10 pixels
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Fix Bug: 'TypeError: hero.distanceTo is not a function' in this line: 'if (hero.intersects(obstacles[i]) && hero.distanceTo(obstacles[i]) < 50) {' Line Number: 164
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Add 50 pixels collisio threshold between hero and obstavles
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'var enemyGraphics = self.createAsset(selectedAssetId, 'Enemy', enemyGraphics.width / 2, enemyGraphics.height / 2);' Line Number: 81
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', obstacleGraphics.width / 2, obstacleGraphics.height / 2);' Line Number: 30
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'var heroGraphics = self.createAsset('hero', 'Hero character', heroGraphics.width / 2, heroGraphics.height / 2);' Line Number: 48
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Update anchor points of hero and obstacles to correclty detct collision. Anchor points should be defined by the asset graphic not the shape
===================================================================
--- original.js
+++ change.js
@@ -169,8 +169,9 @@
obstacles.splice(i, 1);
scoreTxt.setText(score);
}
var threshold = 10;
+ var threshold = 40;
if (hero.intersects(obstacles[i], threshold)) {
isGameOver = true;
} else {
for (var j = hero.bullets.length - 1; j >= 0; j--) {