User prompt
each time all waves are complete, add 1 hit point to each enemy
User prompt
add logic to respawn waves once all waves are complete
User prompt
create a configurable level structure. each level will have 5 waves. each level waves will start with + hit point than the level before
User prompt
add a level structure to the game. every level will have 5 waves.
Code edit (1 edits merged)
Please save this source code
User prompt
Improve game performance
User prompt
Particles of exploded blovk ahould have block tint
User prompt
Make particles of exploded block bigger
User prompt
Please fix the bug: 'ReferenceError: Boss is not defined' in or related to this line: 'if (enemies[j].hitpoints <= 0 && !(enemies[j] instanceof Boss)) {' Line Number: 384
User prompt
Remove boss
User prompt
remove level logic but keep waves
User prompt
remove level structure
User prompt
remove boss lifbar
User prompt
remove boss bullets
User prompt
delete goblin class and asset
User prompt
add border to score
User prompt
destroy enemy boss when hitpoints are zero
User prompt
mirror goblin image when moving to the left
User prompt
mirror enemy image when moving to the left
User prompt
when enemyboss life is zero it should be destroyed
User prompt
fairy shoot should start on the top of the fairy not the center
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'hitpoints')' in or related to this line: 'score += enemies[l].hitpoints * 10;' Line Number: 652
User prompt
boss shoudl shoot boss bullets
User prompt
boss should not be destroyed unless shot by faily
User prompt
boss shoudl shoot bullest more often
===================================================================
--- original.js
+++ change.js
@@ -477,8 +477,14 @@
}
if (waveCount <= waveConfig.length || enemies.length === 0) {
if (waveCount > waveConfig.length) {
waveCount = 1; // Reset wave count to 1 if all waves are complete
+ // Add 1 hit point to each enemy
+ for (var i = 0; i < waveConfig.length; i++) {
+ for (var j = 0; j < waveConfig[i].hitpoints.length; j++) {
+ waveConfig[i].hitpoints[j]++;
+ }
+ }
}
var currentWave = waveConfig[waveCount - 1];
var maxEnemiesPerLine = 3;
var enemySpacing = 2048 / (maxEnemiesPerLine + 1); // Adjust spacing to center enemies
8-bit. cartoon. white star.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8 bit fairy dust. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cartoon, 8bit, fireball. Black border. Cicular.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon, 8 bit, shield. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, axe. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark electric ball, 8bit, cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, treasure chest frame. very big empty center. only a fine border of chest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
shoot
Sound effect
boom
Sound effect
Hit
Sound effect
backgroundmusic
Sound effect
bossbullet
Sound effect
bossappear
Sound effect
hit
Sound effect
diamondcollect
Sound effect
hooray
Sound effect
nono
Sound effect
letsgo
Sound effect
death
Sound effect
yes
Sound effect