User prompt
only double bullets hitpoint when increase damage is seleceted
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var optionGraphics = self.attachAsset(assetId, {' Line Number: 175
User prompt
replace increase health for shield up
User prompt
when power up increase daamage is selected, the add 1 to bullet damage
User prompt
add a value to how many hitpoints bullet take from enemies. it should start in 1.
User prompt
do not trigger spanwnxwave twice
User prompt
after upgrade screen, multiply hitpoins of blocks by 2
User prompt
do not add hitpoints to next wave until an upgrade is selected
User prompt
set all powerups o cost 0 diamons initially will update this later
User prompt
move conitnue without powerup button to hhe bottom of the screen
User prompt
make sure waves keep spawning after poweup screen is gone
User prompt
when powerup menu is shown, also add a button to continue without buying any powerup
User prompt
Please fix the bug: 'ReferenceError: cost is not defined' in or related to this line: 'if (diamondCount >= cost) {' Line Number: 194
User prompt
increase fire rate shoudl cost 1 diamond
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var optionGraphics = self.attachAsset(assetId, {' Line Number: 176
User prompt
powerups will cost diamonds to purchase
User prompt
if increase fire damage is selected double the damage bullets do to enemies
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'damage')' in or related to this line: 'enemies[j].hitpoints -= bullets[k].damage;' Line Number: 479
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'damage')' in or related to this line: 'enemies[j].hitpoints -= bullets[k].damage;' Line Number: 479
User prompt
when increase damage is selected, then bullets hit points multiply by 2
User prompt
make sure waves keep appearing after an upgrade is selected
User prompt
when the upgrade button is touched, remove menu and apply upgrade
User prompt
each updagre should have their own button
User prompt
remove menu from top of the screen
User prompt
on touch select uppgrade
===================================================================
--- original.js
+++ change.js
@@ -171,8 +171,15 @@
optionText.anchor.set(0.5, 0.5);
self.addChild(optionText);
self.interactive = true;
self.on('down', function (x, y, obj) {
+ // Remove upgrade options from the game
+ for (var i = game.children.length - 1; i >= 0; i--) {
+ if (game.children[i] instanceof UpgradeOption) {
+ game.children[i].destroy();
+ }
+ }
+ // Apply the upgrade
onClick();
});
});
@@ -214,19 +221,16 @@
function increaseFireRate() {
// Logic to increase fire rate
bulletSpawnRate = Math.max(10, bulletSpawnRate - 5); // Increase fire rate by decreasing spawn rate interval
game.paused = false;
- updateGame(); // Resume game and spawn next wave
}
function increaseDamage() {
// Logic to increase damage
game.paused = false;
- updateGame(); // Resume game and spawn next wave
}
function increaseHealth() {
// Logic to increase health
game.paused = false;
- updateGame(); // Resume game and spawn next wave
}
// Initialize variables
var bulletSpawnRate = 30; // Default bullet spawn rate
var fairy;
8-bit. cartoon. white star.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8 bit fairy dust. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cartoon, 8bit, fireball. Black border. Cicular.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon, 8 bit, shield. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, axe. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark electric ball, 8bit, cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, treasure chest frame. very big empty center. only a fine border of chest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
shoot
Sound effect
boom
Sound effect
Hit
Sound effect
backgroundmusic
Sound effect
bossbullet
Sound effect
bossappear
Sound effect
hit
Sound effect
diamondcollect
Sound effect
hooray
Sound effect
nono
Sound effect
letsgo
Sound effect
death
Sound effect
yes
Sound effect