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add a button for each upgrade
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when firerate is clicked,make bullets spawn faster
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upgrades should be clickable
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do not spawn next set of waves until an updgrade is chosen
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after all waves finish, pause game and show 3 upgrade options to be chosen from
Code edit (11 edits merged)
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move particle emitter 20 pixels to ther left
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Please fix the bug: 'TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 488
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pause game when all waves of a level are complete
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Make score font border thicker
Code edit (1 edits merged)
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remove upgrade menu
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Please fix the bug: 'Uncaught ReferenceError: UpgradeMenu is not defined' in or related to this line: 'var upgradeMenu = game.addChild(new UpgradeMenu());' Line Number: 514
Code edit (1 edits merged)
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Double size of score, menu, diamond icon and count
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each time all waves are complete, add 1 hit point to each enemy
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add logic to respawn waves once all waves are complete
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create a configurable level structure. each level will have 5 waves. each level waves will start with + hit point than the level before
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add a level structure to the game. every level will have 5 waves.
Code edit (1 edits merged)
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Improve game performance
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Particles of exploded blovk ahould have block tint
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Make particles of exploded block bigger
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Please fix the bug: 'ReferenceError: Boss is not defined' in or related to this line: 'if (enemies[j].hitpoints <= 0 && !(enemies[j] instanceof Boss)) {' Line Number: 384
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Remove boss
===================================================================
--- original.js
+++ change.js
@@ -205,9 +205,9 @@
fairy.x = 2048 / 2;
fairy.y = 2732 - 200;
// Create score text
scoreTxt = new Text2('0', {
- size: 100,
+ size: 200,
fill: "#ffffff",
stroke: "#000000",
strokeThickness: 5
});
@@ -238,16 +238,16 @@
var diamondIcon = LK.getAsset('diamond', {
anchorX: 1,
anchorY: 0,
alpha: 0.8,
- scaleX: 0.8,
- scaleY: 0.8
+ scaleX: 1.6,
+ scaleY: 1.6
});
diamondIcon.x = 2048 - 100;
diamondIcon.y = 20;
diamondCounterContainer.addChild(diamondIcon);
diamondCounterTxt = new Text2('0', {
- size: 60,
+ size: 120,
fill: "#ffffff",
stroke: "#000000",
strokeThickness: 5
});
8-bit. cartoon. white star.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8 bit fairy dust. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cartoon, 8bit, fireball. Black border. Cicular.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon, 8 bit, shield. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, axe. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark electric ball, 8bit, cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, treasure chest frame. very big empty center. only a fine border of chest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.