Code edit (4 edits merged)
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make font more cartoon
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change score color to white
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Fix Bug: 'ReferenceError: hue is not defined' in this line: 'particle.tint = hsvToRgb(hue, 0.6, 1);' Line Number: 101
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make particle color softer
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add background asset to background
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increase background to ocpupy all the size of the screen
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Add background image to the game
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Make cell colors softer
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add self destroy for congrats message
Code edit (1 edits merged)
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remove asset from congrats message
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add timeout for congrats message
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remove congrats message after 120 ticks
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congrats message should fade out in 2 seconds
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update color and font of congrats message to match score
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move congrats message to the bottom of the screen
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add congrats message on tick. should have different option depending on how many cells were destroyed in that turn
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show what needs to happen to move to next level
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Fix Bug: 'Uncaught ReferenceError: level is not defined' in this line: 'self.totalTypes = 5 + level;' Line Number: 24
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create a level structure and increase dificulty
===================================================================
--- original.js
+++ change.js
@@ -86,9 +86,9 @@
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff",
font: "'Fredoka One', cursive",
- dropShadow: true,
+ dropShadow: false,
dropShadowColor: '#000000'
});
LK.gui.topCenter.addChild(scoreTxt);
scoreTxt.x -= 80;