User prompt
player speed and its jump gravity should also be affected by speed inctease
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'easeOutQuad')' in or related to this line: 'tween.to(comboText, {' Line Number: 117 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Add combo pontins and also didplay it when mutiple enemies are killed during the same jump, before player touchea the gtound
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Update home screen to use super mario nes colors
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Increase speed faster
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Please fix the bug: 'TypeError: LK.getMusic is not a function' in or related to this line: 'var music = LK.getMusic('theme');' Line Number: 633
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Please fix the bug: 'TypeError: LK.getMusicSound is not a function' in or related to this line: 'var music = LK.getMusicSound('theme');' Line Number: 633
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Please fix the bug: 'TypeError: LK.getMusic is not a function' in or related to this line: 'var music = LK.getMusic('theme');' Line Number: 633
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Please fix the bug: 'TypeError: LK.setMusicPlaybackRate is not a function' in or related to this line: 'LK.setMusicPlaybackRate(musicPlaybackRate);' Line Number: 844
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Music speed should also increase like the game speed
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Paralax and enemies speed should increase in time
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Use 8bit font for the text
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I cant dash since evrey time i Tap the player jumps, how can we separate the action from jumping and dashing
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do not have player flash on double jump
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make sure dash can be identified to be different than jump
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nice it is working! now lets adda anew upgrade called, DASH. When player swipes forward, player will have a quick dash forward and be invincible for that dash ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1
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Please fix the bug: 'Uncaught TypeError: doubleJumpButton.setTextOptions is not a function' in or related to this line: 'doubleJumpButton.setTextOptions({' Line Number: 463
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still ant buy double jump or click on back to menu
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'doubleJumpButton.style.fill = storage.doubleJumpPurchased ? 0x00FF00 : 0xFFFFFF;' Line Number: 462
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Can you fix xupgraedes screen. I cant buy upgrades even if I have the coins.
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'doubleJumpButton.style.fill = storage.doubleJumpPurchased ? 0x00FF00 : 0xFFFFFF;' Line Number: 462
User prompt
in the main menu add a new section with upgrades. Player will be able to buy upgrades with coins. Lets create a fist update called double jump that costs 5 coins. When player buys double jump player will be able to double jump in the game. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
coins hshoudl only add one coin per pick up, seems like it is adding double now ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Separate score from coin collection. Show coint count below the score. Coins should persist between sessions. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Add a main menu screen
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { coins: 0 }); /**** * Classes ****/ var Background = Container.expand(function () { var self = Container.call(this); var backgrounds = ['background1', 'background2', 'background3']; var randomBackground = backgrounds[Math.floor(Math.random() * backgrounds.length)]; var backgroundGraphics = self.attachAsset(randomBackground, { anchorX: 0, anchorY: 0 }); self.speed = 3; self.update = function () { if (!game.playerDead) { self.x -= self.speed; } if (self.x <= -2048) { self.x = 2048; } }; }); var Background2 = Container.expand(function () { var self = Container.call(this); var backgrounds = ['background1', 'background2', 'background3']; var randomBackground = backgrounds[Math.floor(Math.random() * backgrounds.length)]; var backgroundGraphics = self.attachAsset(randomBackground, { anchorX: 0, anchorY: 0 }); self.speed = 3; self.update = function () { if (!game.playerDead) { self.x -= self.speed; } if (self.x <= -2048) { self.x = 2048; } }; }); var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); self.speed = 3; self.collected = false; self.y = 2732 - 600; // Position coins higher than the ground self.update = function () { if (!game.playerDead) { self.x -= self.speed; } if (self.x < -100) { self.destroy(); } }; }); var Enemy = Container.expand(function () { var self = Container.call(this); self.runFrames = ['turtle1', 'turtle2']; self.sprites = []; // Pre-attach all sprites for (var i = 0; i < self.runFrames.length; i++) { var sprite = self.attachAsset(self.runFrames[i], { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); sprite.alpha = i === 0 ? 1 : 0; self.sprites.push(sprite); } self.speed = 6 + Math.random() * 2; self.passed = false; self.isJumping = false; self.velocityY = 0; self.groundY = 2732 - 400; // 400 pixels from bottom self.y = self.groundY; // Set initial position to ground level self.runFrameIndex = 0; self.runFrameCounter = 0; self.runFrameDelay = 15; self.showFrame = function (index) { // Hide all sprites first for (var i = 0; i < self.sprites.length; i++) { self.sprites[i].alpha = 0; } // Show the appropriate sprite self.sprites[index].alpha = 1; }; self.update = function () { self.x -= self.speed + Math.floor(LK.ticks / 600) * 0.1; // Increase speed over time if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.5; // Gravity effect if (self.y > 2732) { self.destroy(); } } else { self.runFrameCounter++; if (self.runFrameCounter >= self.runFrameDelay) { self.runFrameIndex = (self.runFrameIndex + 1) % self.runFrames.length; self.showFrame(self.runFrameIndex); self.runFrameCounter = 0; } } if (self.x < -100) { self.destroy(); } }; }); var FlyKoopa = Container.expand(function () { var self = Container.call(this); self.runFrames = ['flykoopa1', 'flykoopa2']; self.sprites = []; // Pre-attach all sprites for (var i = 0; i < self.runFrames.length; i++) { var sprite = self.attachAsset(self.runFrames[i], { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); sprite.alpha = i === 0 ? 1 : 0; self.sprites.push(sprite); } self.speed = 4 + Math.random() * 2; self.runFrameIndex = 0; self.runFrameCounter = 0; self.runFrameDelay = 15; self.isJumping = false; self.velocityY = 0; self.showFrame = function (index) { // Hide all sprites first for (var i = 0; i < self.sprites.length; i++) { self.sprites[i].alpha = 0; } // Show the appropriate sprite self.sprites[index].alpha = 1; }; self.update = function () { self.x -= self.speed; if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.5; // Gravity effect if (self.y > 2732) { self.destroy(); } } else { self.runFrameCounter++; if (self.runFrameCounter >= self.runFrameDelay) { self.runFrameIndex = (self.runFrameIndex + 1) % self.runFrames.length; self.showFrame(self.runFrameIndex); self.runFrameCounter = 0; } } if (self.x < -100) { self.destroy(); } }; }); var Goomba = Container.expand(function () { var self = Container.call(this); self.runFrames = ['goomba1', 'goomba2']; self.sprites = []; // Pre-attach all sprites for (var i = 0; i < self.runFrames.length; i++) { var sprite = self.attachAsset(self.runFrames[i], { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); sprite.alpha = i === 0 ? 1 : 0; self.sprites.push(sprite); } self.speed = 4 + Math.random() * 2; self.passed = false; self.isJumping = false; self.velocityY = 0; self.groundY = 2732 - 400; // 400 pixels from bottom self.y = self.groundY; // Set initial position to ground level self.runFrameIndex = 0; self.runFrameCounter = 0; self.runFrameDelay = 15; self.showFrame = function (index) { // Hide all sprites first for (var i = 0; i < self.sprites.length; i++) { self.sprites[i].alpha = 0; } // Show the appropriate sprite self.sprites[index].alpha = 1; }; self.update = function () { self.x -= self.speed; if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.5; // Gravity effect if (self.y > 2732) { self.destroy(); } } else { self.runFrameCounter++; if (self.runFrameCounter >= self.runFrameDelay) { self.runFrameIndex = (self.runFrameIndex + 1) % self.runFrames.length; self.showFrame(self.runFrameIndex); self.runFrameCounter = 0; } } if (self.x < -100) { self.destroy(); } }; }); var MainMenu = Container.expand(function () { var self = Container.call(this); // Title text var titleText = new Text2('MARIO GAME', { size: 150, fill: 0xFF0000 }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 2732 / 3; self.addChild(titleText); // Subtitle text var subtitleText = new Text2('Jump, run, and collect coins!', { size: 80, fill: 0xFFFFFF }); subtitleText.anchor.set(0.5, 0.5); subtitleText.x = 2048 / 2; subtitleText.y = 2732 / 3 + 200; self.addChild(subtitleText); // Play button var playButton = new Text2('TAP TO START', { size: 100, fill: 0xFFFF00 }); playButton.anchor.set(0.5, 0.5); playButton.x = 2048 / 2; playButton.y = 2732 / 2 + 200; self.addChild(playButton); // Make the play button "pulse" for attention self.animationCounter = 0; self.update = function () { self.animationCounter += 0.05; playButton.scale.x = 1 + Math.sin(self.animationCounter) * 0.1; playButton.scale.y = 1 + Math.sin(self.animationCounter) * 0.1; }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); self.runAnimation = ['player_run1', 'player_run2', 'player_run3']; self.jumpAnimation = ['player_jump']; self.currentState = 'running'; self.sprites = []; self.runFrame = 0; self.jumpFrame = 0; self.animationCounter = 0; self.animationSpeed = 0.1; // Pre-attach all sprites for (var i = 0; i < self.runAnimation.length; i++) { var sprite = self.attachAsset(self.runAnimation[i], { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); sprite.alpha = i === 0 ? 1 : 0; self.sprites.push(sprite); } for (var j = 0; j < self.jumpAnimation.length; j++) { var jumpSprite = self.attachAsset(self.jumpAnimation[j], { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); jumpSprite.alpha = 0; self.sprites.push(jumpSprite); } self.speed = 5 + Math.floor(LK.ticks / 600) * 0.1; // Increase speed over time self.jumpHeight = 25; self.isJumping = false; self.velocityY = 0; self.groundY = 2732 - 400; // 400 pixels from bottom self.y = self.groundY; // Set initial position to ground level self.runFrameDelay = 10; self.showFrame = function (frameType, index) { // Hide all sprites first for (var i = 0; i < self.sprites.length; i++) { self.sprites[i].alpha = 0; } // Show the appropriate sprite based on state and frame index if (frameType === 'run') { self.sprites[index].alpha = 1; } else if (frameType === 'jump') { self.sprites[self.runAnimation.length + index].alpha = 1; } }; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.3; // Show jump sprite self.showFrame('jump', 0); if (self.y >= self.groundY - 30) { if (self.y < 0) { // Prevent jump from exceeding the top of the screen self.y = 0; self.velocityY = 0; } if (!self.isDead) { self.y = self.groundY - 30; self.isJumping = false; self.velocityY = 0; self.currentState = 'running'; } } } else { // Running animation self.animationCounter += self.animationSpeed; if (self.animationCounter >= 1) { self.animationCounter = 0; self.runFrame = (self.runFrame + 1) % self.runAnimation.length; self.showFrame('run', self.runFrame); } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; LK.getSound('jump').play(); self.velocityY = -self.jumpHeight; self.currentState = 'jumping'; self.showFrame('jump', 0); } }; }); /**** * Initialize Game ****/ /**** *-Seperator- ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game state variables var gameStarted = false; var mainMenu; var background; var background2; var player; var enemies = []; var enemySpawnInterval = 80; var enemySpawnCounter = 0; var coinObjects = []; // Renamed from 'coins' to avoid conflict with coin counter var coinSpawnInterval = Math.max(50, 150 - Math.floor(LK.ticks / 600)); // Decrease interval over time, minimum 50 var coinSpawnCounter = 0; // Score system var score = 0; var coins = storage.coins || 0; // Get persistent coin count var scoreText = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(1, 0); scoreText.x = -50; scoreText.y = 50; LK.gui.topRight.addChild(scoreText); // Coin count display var coinText = new Text2('Coins: ' + coins, { size: 50, fill: 0xFFD700 // Gold color for coins }); coinText.anchor.set(1, 0); coinText.x = -50; coinText.y = 120; // Position below score LK.gui.topRight.addChild(coinText); scoreText.alpha = 0; // Hide score initially coinText.alpha = 0; // Hide coin count initially // Show main menu first mainMenu = game.addChild(new MainMenu()); game.update = function () { if (!gameStarted) { // When in menu mode, just update the menu if (mainMenu) { mainMenu.update(); } return; } // Game play update logic background.update(); background2.update(); player.update(); enemySpawnCounter++; coinSpawnCounter++; if (coinSpawnCounter >= coinSpawnInterval) { var coin = new Coin(); coin.x = 2048 + Math.random() * 200; // Set a reasonable height range for coins (not too low, not too high) coin.y = Math.max(300, Math.min(2732 - 600, Math.random() * (2732 - 800))); coinObjects.push(coin); game.addChild(coin); coinSpawnCounter = 0; } if (enemySpawnCounter >= enemySpawnInterval) { var enemyType = Math.random() < 0.33 ? 'Enemy' : Math.random() < 0.5 ? 'Goomba' : 'FlyKoopa'; var enemy; if (enemyType === 'Enemy') { enemy = new Enemy(); } else if (enemyType === 'Goomba') { enemy = new Goomba(); } else { enemy = new FlyKoopa(); // Ensure FlyKoopas spawn in the middle to upper part of the screen, not too low enemy.y = Math.max(300, Math.min(2732 - 600, Math.random() * (2732 - 800))); } enemy.x = 2048 + Math.random() * 200; if (enemyType === 'FlyKoopa') { // Height for FlyKoopa is already set earlier, no need to set it again } else { enemy.y = enemy.groundY; // Use groundY for initial position } enemies.push(enemy); game.addChild(enemy); enemySpawnInterval = Math.max(20, Math.floor(Math.random() * 100) + 60 - Math.floor(LK.ticks / 600)); // Decrease interval over time, minimum 20 enemySpawnCounter = 0; } for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { if (!player.isDead && player.isJumping && player.velocityY > 0 && player.y < enemies[j].y) { // Player is falling and lands on enemy enemies[j].velocityY = -10; // Pop up effect for enemy player.velocityY = -15; // Bounce Mario upwards LK.getSound('stomp').play(); // Play stomp sound // Add score for defeating an enemy score += 50; scoreText.setText('Score: ' + score); LK.setScore(score); enemies[j].isJumping = true; enemies[j].canHarmPlayer = false; // Enemy can no longer harm player } else if (enemies[j].canHarmPlayer !== false) { if (!player.isDead && enemies[j].canHarmPlayer !== false) { LK.getSound('dead').play(); // Play dead sound player.isDead = true; game.playerDead = true; player.velocityY = -10; // Pop up effect similar to enemy player.isJumping = true; LK.setTimeout(function () { // Save final score before game over LK.setScore(score); LK.showGameOver(); }, 3000); // Delay game over by 3 seconds } } } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; } if (enemies[j].x < -100) { enemies.splice(j, 1); } } for (var k = coinObjects.length - 1; k >= 0; k--) { coinObjects[k].update(); if (player.intersects(coinObjects[k])) { if (!coinObjects[k].collected) { coinObjects[k].collected = true; LK.getSound('Coin').play(); // Play coin sound // Increase score when collecting coins score += 10; // Separate coin counter coins++; // Update storage for persistence storage.coins = coins; // Update displays scoreText.setText('Score: ' + score); coinText.setText('Coins: ' + coins); LK.setScore(score); coinObjects[k].destroy(); coinObjects.splice(k, 1); } } } }; game.down = function (x, y, obj) { if (!gameStarted) { // Start the game when player taps on menu gameStarted = true; // Remove menu if (mainMenu) { mainMenu.destroy(); mainMenu = null; } // Initialize game elements LK.playMusic('theme'); // Create background background = game.addChild(new Background()); background.x = 0; background.y = 0; background2 = game.addChild(new Background2()); background2.x = 2048; background2.y = 0; // Create player player = game.addChild(new Player()); player.x = 2048 / 4; player.y = player.groundY - 30; // Show score and coin count scoreText.alpha = 1; coinText.alpha = 1; } else { // In-game tap makes player jump player.jump(); } };
===================================================================
--- original.js
+++ change.js
@@ -491,16 +491,10 @@
coins++;
// Update storage for persistence
storage.coins = coins;
// Update displays
- // Separate coin counter
- coins++;
- // Update storage for persistence
- storage.coins = coins;
- // Update displays
scoreText.setText('Score: ' + score);
coinText.setText('Coins: ' + coins);
- coinText.setText('Coins: ' + coins);
LK.setScore(score);
coinObjects[k].destroy();
coinObjects.splice(k, 1);
}