User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var nextSprite = self.attachAsset(newAsset, {' Line Number: 298
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var nextSprite = LK.getAsset(newAsset, {' Line Number: 298
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var nextSprite = self.attachAsset(newAsset, {' Line Number: 298
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var nextSprite = LK.getAsset(newAsset, {' Line Number: 298
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var nextSprite = self.attachAsset(newAsset, {' Line Number: 298
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'nextSprite = self.attachAsset(newAsset, {' Line Number: 298
User prompt
Use animation feature for the runing animation ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Score sjould only count when coins are collected
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Move score ot the right side of the screen
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Coin score should be on the top of the screen without overlapping wiht other elements
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Make sure coin score is updated
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Make coin score icon the same size as coins
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Center coin coun in the center of the screen
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Make game easier and get harder as time progresses
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Play coin when coin is plicked up
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Play coin sound when collecting a coin
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mmove score 50 pixels up
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move coin count number closer to the coming and aligne it to it
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coin counter icon should be bigger
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coin counter should have a coin as the icon
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add a coin counteron the top right
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make sure flying koope also dies animated like other enemies
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Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(coinGraphics, {' Line Number: 85 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
can you animate the coins with tween and make it feel like it is spiing ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
maek flying koopa a little bigger
/**** * Classes ****/ var Background = Container.expand(function () { var self = Container.call(this); var backgrounds = ['background1', 'background2', 'background3']; var randomBackground = backgrounds[Math.floor(Math.random() * backgrounds.length)]; var backgroundGraphics = self.attachAsset(randomBackground, { anchorX: 0, anchorY: 0 }); self.speed = 3; self.update = function () { if (!game.playerDead) { self.x -= self.speed; } if (self.x <= -2048) { self.x = 2048; } }; }); var Background2 = Container.expand(function () { var self = Container.call(this); var backgrounds = ['background1', 'background2', 'background3']; var randomBackground = backgrounds[Math.floor(Math.random() * backgrounds.length)]; var backgroundGraphics = self.attachAsset(randomBackground, { anchorX: 0, anchorY: 0 }); self.speed = 3; self.update = function () { if (!game.playerDead) { self.x -= self.speed; } if (self.x <= -2048) { self.x = 2048; } }; }); var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); self.speed = 3; self.collected = false; self.y = 2732 - 600; // Position coins higher than the ground self.update = function () { if (!game.playerDead) { self.x -= self.speed; } if (self.x < -100) { self.destroy(); } }; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('turtle1', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); self.speed = 6 + Math.random() * 2; self.passed = false; self.isJumping = false; self.velocityY = 0; self.groundY = 2732 - 400; // 400 pixels from bottom self.y = self.groundY; // Set initial position to ground level self.runFrames = ['turtle1', 'turtle2']; self.runFrameIndex = 0; self.runFrameCounter = 0; self.runFrameDelay = 20; self.swapSprite = function (newAsset) { var newGraphics = self.attachAsset(newAsset, { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); if (enemyGraphics) { enemyGraphics.destroy(); } enemyGraphics = newGraphics; }; self.update = function () { self.x -= self.speed + Math.floor(LK.ticks / 600) * 0.1; // Increase speed over time if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.5; // Gravity effect if (self.y > 2732) { self.destroy(); } } else { self.runFrameCounter++; } if (self.runFrameCounter >= self.runFrameDelay) { self.runFrameIndex = (self.runFrameIndex + 1) % self.runFrames.length; self.swapSprite(self.runFrames[self.runFrameIndex]); self.runFrameCounter = 0; } if (self.x < -100) { self.destroy(); } }; }); var FlyKoopa = Container.expand(function () { var self = Container.call(this); var flyKoopaGraphics = self.attachAsset('flykoopa1', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.0, scaleY: 2.0 }); self.speed = 4 + Math.random() * 2; self.runFrames = ['flykoopa1', 'flykoopa2']; self.runFrameIndex = 0; self.runFrameCounter = 0; self.runFrameDelay = 20; self.swapSprite = function (newAsset) { var newGraphics = self.attachAsset(newAsset, { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); if (flyKoopaGraphics) { flyKoopaGraphics.destroy(); } flyKoopaGraphics = newGraphics; }; self.update = function () { self.x -= self.speed; self.runFrameCounter++; if (self.runFrameCounter >= self.runFrameDelay) { self.runFrameIndex = (self.runFrameIndex + 1) % self.runFrames.length; self.swapSprite(self.runFrames[self.runFrameIndex]); self.runFrameCounter = 0; } if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.5; // Gravity effect if (self.y > 2732) { self.destroy(); } } else { self.runFrameCounter++; if (self.runFrameCounter >= self.runFrameDelay) { self.runFrameIndex = (self.runFrameIndex + 1) % self.runFrames.length; self.swapSprite(self.runFrames[self.runFrameIndex]); self.runFrameCounter = 0; } } if (self.x < -100) { self.destroy(); } }; }); var GaugeBar = Container.expand(function () { var self = Container.call(this); // Background of the gauge var gaugeBackground = self.attachAsset('gauge_background', { anchorX: 0.5, // Center the background horizontally anchorY: 0.5 // Center the background vertically }); // Fill of the gauge var gaugeFill = self.attachAsset('gauge_fill', { anchorX: 0, // Anchor the fill to the left edge anchorY: 0.5 // Center the fill vertically }); self.maxWidth = gaugeFill.width; // Store the maximum width of the fill self.currentValue = 0; // Initial value gaugeFill.scaleX = 0; // Start with the gauge empty // Adjust the fill's position to align with the left edge of the background gaugeFill.x = -self.maxWidth / 2; // Offset to the left edge of the background self.updateGauge = function (value) { self.currentValue = Math.min(100, Math.max(0, value)); // Clamp value between 0 and 100 gaugeFill.scaleX = self.currentValue / 100; // Scale the fill from the left }; }); var Goomba = Container.expand(function () { var self = Container.call(this); var goombaGraphics = self.attachAsset('goomba1', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); self.speed = 4 + Math.random() * 2; self.passed = false; self.isJumping = false; self.velocityY = 0; self.groundY = 2732 - 400; // 400 pixels from bottom self.y = self.groundY; // Set initial position to ground level self.runFrames = ['goomba1', 'goomba2']; self.runFrameIndex = 0; self.runFrameCounter = 0; self.runFrameDelay = 25; self.swapSprite = function (newAsset) { var newGraphics = self.attachAsset(newAsset, { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); if (goombaGraphics) { goombaGraphics.destroy(); } goombaGraphics = newGraphics; }; self.update = function () { self.x -= self.speed; if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.5; // Gravity effect if (self.y > 2732) { self.destroy(); } } else { self.runFrameCounter++; } if (self.runFrameCounter >= self.runFrameDelay) { self.runFrameIndex = (self.runFrameIndex + 1) % self.runFrames.length; self.swapSprite(self.runFrames[self.runFrameIndex]); self.runFrameCounter = 0; } if (self.x < -100) { self.destroy(); } }; }); var Player = Container.expand(function () { var self = Container.call(this); var currentSprite = self.attachAsset('player_run1', { anchorX: 0.5, anchorY: 0.5, visible: true, scaleX: 1.5, scaleY: 1.5 }); var nextSprite = self.attachAsset('player_run1', { anchorX: 0.5, anchorY: 0.5, visible: false, scaleX: 1.5, scaleY: 1.5 }); self.currentAsset = 'player_run1'; self.speed = 5 + Math.floor(LK.ticks / 600) * 0.1; // Increase speed over time self.jumpHeight = 25; self.isJumping = false; self.velocityY = 0; self.groundY = 2732 - 400; // 400 pixels from bottom self.y = self.groundY; // Set initial position to ground level self.runFrames = ['player_run1', 'player_run2', 'player_run3']; self.runFrameIndex = 0; self.runFrameCounter = 0; self.runFrameDelay = 15; self.swapSprite = function (newAsset) { if (self.currentAsset !== newAsset) { nextSprite = self.attachAsset(newAsset, { anchorX: 0.5, anchorY: 0.5, visible: true, scaleX: 1.5, scaleY: 1.5 }); currentSprite.visible = false; currentSprite.destroy(); currentSprite = nextSprite; self.currentAsset = newAsset; } }; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.3; if (self.y >= self.groundY - 30) { if (self.y < 0) { // Prevent jump from exceeding the top of the screen self.y = 0; self.velocityY = 0; } if (!self.isDead) { self.y = self.groundY - 30; self.isJumping = false; self.velocityY = 0; self.swapSprite(self.runFrames[self.runFrameIndex]); } } } else { self.runFrameCounter++; if (self.runFrameCounter >= self.runFrameDelay) { self.runFrameIndex = (self.runFrameIndex + 1) % self.runFrames.length; self.swapSprite(self.runFrames[self.runFrameIndex]); self.runFrameCounter = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; LK.getSound('jump').play(); self.velocityY = -self.jumpHeight; self.swapSprite('player_jump'); self.runFrameCounter = 0; } }; }); /**** * Initialize Game ****/ /**** *-Seperator- ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ LK.playMusic('theme'); var background = game.addChild(new Background()); background.x = 0; background.y = 0; var background2 = game.addChild(new Background2()); background2.x = 2048; background2.y = 0; var player = game.addChild(new Player()); player.x = 2048 / 4; player.y = player.groundY - 30; // Use groundY for initial position and move 30 pixels higher var enemies = []; var enemySpawnInterval = 80; var enemySpawnCounter = 0; var gaugeBar = game.addChild(new GaugeBar()); var coins = []; var coinSpawnInterval = Math.max(50, 150 - Math.floor(LK.ticks / 600)); // Decrease interval over time, minimum 50 var coinSpawnCounter = 0; gaugeBar.x = 2048 / 2; gaugeBar.y = 100; var scoreText = new Text2('0', { size: 100, fill: 0xFFFFFF }); LK.gui.top.addChild(scoreText); scoreText.x = 2048 / 2; scoreText.y = 50; var coinIcon = LK.getAsset('coin', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); LK.gui.center.addChild(coinIcon); coinIcon.x = 0; // Center horizontally coinIcon.y = 100; // Position vertically var coinCounterText = new Text2('0', { size: 100, fill: 0xFFFFFF }); LK.gui.center.addChild(coinCounterText); coinCounterText.x = 100; // Position next to the coin icon coinCounterText.y = 50; // Align vertically with the icon game.update = function () { background.update(); background2.update(); player.update(); enemySpawnCounter++; coinSpawnCounter++; if (coinSpawnCounter >= coinSpawnInterval) { var coin = new Coin(); coin.x = 2048 + Math.random() * 200; coin.y = Math.random() * (2732 - 100); // Random height up to the top of the screen coins.push(coin); game.addChild(coin); coinSpawnCounter = 0; } if (enemySpawnCounter >= enemySpawnInterval) { var enemyType = Math.random() < 0.33 ? 'Enemy' : Math.random() < 0.5 ? 'Goomba' : 'FlyKoopa'; var enemy; if (enemyType === 'Enemy') { enemy = new Enemy(); } else if (enemyType === 'Goomba') { enemy = new Goomba(); } else { enemy = new FlyKoopa(); enemy.y = Math.random() * (2732 - 200); // Random height up to the top of the screen } enemy.x = 2048 + Math.random() * 200; if (enemyType === 'FlyKoopa') { enemy.y = Math.random() * (2732 - 200); // Random height up to the top of the screen } else { enemy.y = enemy.groundY; // Use groundY for initial position } enemies.push(enemy); game.addChild(enemy); enemySpawnInterval = Math.max(20, Math.floor(Math.random() * 100) + 60 - Math.floor(LK.ticks / 600)); // Decrease interval over time, minimum 20 enemySpawnCounter = 0; } for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { if (!player.isDead && player.isJumping && player.velocityY > 0 && player.y < enemies[j].y) { // Player is falling and lands on enemy enemies[j].velocityY = -10; // Pop up effect LK.getSound('stomp').play(); // Play stomp sound enemies[j].isJumping = true; enemies[j].canHarmPlayer = false; // Enemy can no longer harm player } else if (enemies[j].canHarmPlayer !== false) { if (!player.isDead && enemies[j].canHarmPlayer !== false) { LK.getSound('dead').play(); // Play dead sound player.isDead = true; game.playerDead = true; player.velocityY = -10; // Pop up effect similar to enemy player.isJumping = true; LK.setTimeout(function () { LK.showGameOver(); }, 3000); // Delay game over by 3 seconds } } } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); } if (enemies[j].x < -100) { enemies.splice(j, 1); } } for (var k = coins.length - 1; k >= 0; k--) { coins[k].update(); if (player.intersects(coins[k])) { if (!coins[k].collected) { coins[k].collected = true; LK.setScore(LK.getScore() + 5); // Increase score by 5 for collecting a coin scoreText.setText(LK.getScore()); coinCounterText.setText(parseInt(coinCounterText.text) + 1); LK.getSound('Coin').play(); // Play coin sound coins[k].destroy(); coins.splice(k, 1); } } } }; game.down = function (x, y, obj) { var startTime = Date.now(); var interval = LK.setInterval(function () { var elapsed = Date.now() - startTime; var newValue = Math.min(100, elapsed / 10); // Increase gauge value over time gaugeBar.updateGauge(newValue); }, 100); game.up = function () { LK.clearInterval(interval); var jumpHeight = gaugeBar.currentValue; // Adjust gauge value to be more proportional to jump height player.jumpHeight = jumpHeight / 1.5; player.jump(); gaugeBar.updateGauge(0); // Reset gauge after jump }; var jumpHeight = gaugeBar.currentValue; // Scale the gauge value to jump height player.jumpHeight = jumpHeight / 1.5; gaugeBar.updateGauge(0); // Reset gauge after jump };
===================================================================
--- original.js
+++ change.js
@@ -355,10 +355,10 @@
scoreText.y = 50;
var coinIcon = LK.getAsset('coin', {
anchorX: 0.5,
anchorY: 0.5,
- scaleX: 0.75,
- scaleY: 0.75
+ scaleX: 1.5,
+ scaleY: 1.5
});
LK.gui.center.addChild(coinIcon);
coinIcon.x = 0; // Center horizontally
coinIcon.y = 100; // Position vertically