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add get ready message on game start
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make hero bullet auto rotate on its axis
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make hero bullet spin on its axis fast. also when its growing its size and still.
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Fix Bug: 'TypeError: Cannot read properties of null (reading 'rotation')' in this line: 'currentBullet.rotation += 0.5;' Line Number: 203
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make hero bullet spin fast on its own axis all the time
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make hero bullet spin on its axis
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make bullet default colo a little more blue
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make default color hero bullet light electric blue
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make default bullet color blule
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make default herobullet color tint electric blue
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on tick check hero bullet size and change tint to pink if size is more than 100 px
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change the color of the hero bullet it is increasing it size and attached to the hero for over 1 second.
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if hold duration longer than 1 second, on tick, update herobullet color to orange when not moving.
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if hold duration longer than 1 second then change color of herobullet to orange.
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Fix Bug: 'ReferenceError: bulletGraphics is not defined' in this line: 'bulletGraphics.tint = 0xFFA500;' Line Number: 247
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Fix Bug: 'ReferenceError: bulletGraphics is not defined' in this line: 'bulletGraphics.tint = 0xFFA500;' Line Number: 247
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Fix Bug: 'ReferenceError: bulletGraphics is not defined' in this line: 'bulletGraphics.tint = 0xFFA500;' Line Number: 247
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Fix Bug: 'ReferenceError: bulletGraphics is not defined' in this line: 'bulletGraphics.tint = 0xFFA500;' Line Number: 247
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===================================================================
--- original.js
+++ change.js
@@ -159,9 +159,9 @@
size: 200,
fill: '#ffffff',
align: 'center'
});
- getReadyMessage.anchor.set(0.5, 0.5);
+ getReadyMessage.anchor.set(1, 1);
getReadyMessage.x = 2048 / 2;
getReadyMessage.y = 2732 / 2;
LK.gui.addChild(getReadyMessage);
LK.setTimeout(function () {
Goku arms doing kamehameha. seen from above. 8-bit. Cartoon. In game asset. No shadow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit. Cartoon. Orange energy ball. . In game asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
rotate image 45 degrees
8-bit. cartoon. white energy ball. gradieint. transparent. in game asset. flicker. shoot. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit. cartoon. front view. flying final boss. white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.