User prompt
When herbullet is more than 85% max size, chanflge asset to superherobullet
User prompt
Move backgeound below all z axis elements
User prompt
Move clouds below hero z axis
User prompt
Make speed increase of bullets a little less
User prompt
Move hero bullet below hero in z axis
User prompt
Fix Bug: 'Uncaught TypeError: self.addChild(...).then is not a function' in this line: 'self.updateMovement = function () {' Line Number: 40
User prompt
Bring hero top of clouds z axis
User prompt
When bullet is over 85% max size it should be blue
User prompt
Make bullet color red
User prompt
Add trail to bullet as grafical display
User prompt
Move lifebar 20 pixels higher
User prompt
Move lifebar 40 pixela higher
User prompt
Move life bar 40 pixela higher
User prompt
Te bigger the bullet the more damage it should cause
User prompt
Lifebar shoukd decrease as enemybisnshot
User prompt
Add lifebar to enemies
User prompt
Add life bar gauge to enemies
User prompt
Add shade to score
User prompt
Change color of bullet as size increases
User prompt
Move hero 50 pixels up
User prompt
Hero should also move back and forth 50 pixels
User prompt
Hero should only move 50 pixela sideways
User prompt
Move hero gently from right to left
User prompt
Add clouds movign from up to down
User prompt
Create scrolling background. Backrgound should move downwards generating sense of movement
===================================================================
--- original.js
+++ change.js
@@ -18,8 +18,11 @@
self.x += self.speedX * self.scale.x * self.scale.x;
self.y += self.speedY * self.scale.y * self.scale.y;
self.rotation = hero.rotation + Math.PI / 2;
self.damage = self.scale.x * self.scale.y;
+ if (self.scale.x * self.scale.y > 0.85) {
+ var superHeroBulletGraphics = self.createAsset('superHeroBullet', 'Super Hero Bullet Graphics', .5, .5);
+ }
};
});
var EnemyBullet = Container.expand(function () {
var self = Container.call(this);
Goku arms doing kamehameha. seen from above. 8-bit. Cartoon. In game asset. No shadow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit. Cartoon. Orange energy ball. . In game asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
rotate image 45 degrees
8-bit. cartoon. white energy ball. gradieint. transparent. in game asset. flicker. shoot. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit. cartoon. front view. flying final boss. white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.