User prompt
remove handle item drop
User prompt
remove dragging option for items
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'var item = obj.target;' Line Number: 126
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'event')' in or related to this line: 'var item = obj.event.target;' Line Number: 126
User prompt
use same function to move new object on old items
User prompt
make sure ne object drags correctly and is not duplicated when touched
User prompt
add a new property that allows new object ot be dragged around the screen
User prompt
create a new object not related to current items, that spawns in the center of the screen
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'event')' in or related to this line: 'var item = obj.event.target;' Line Number: 126
User prompt
customer should not spawn overlapping each other
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show inventory in the bottom of the screen
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'var item = obj.target;' Line Number: 126
User prompt
create an inventroy array that will have all the items from the bar
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'event')' in or related to this line: 'var item = obj.event.target;' Line Number: 124
User prompt
when customer is clicked, show oreder bubble and its items
User prompt
hide order bubble and items in order visually on game start
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'self.x = x;' Line Number: 158
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'on')' in or related to this line: 'self.on('down', function (x, y, obj) {' Line Number: 153
User prompt
use self.on down to move items instead of game.down and move
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refactor draging of items so tht it works
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allow banana to be dragged by player
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create a banana. banana should be dragged by touching and dragging
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make sure items can be dragged on the game by updating their position on tick
User prompt
Fix incorrect handling or structure of the event object (`obj.event`). This causes the `TypeError` and prevents the `dragItem` from being set, which in turn stops the dragging functionality from working.
User prompt
instead of using draging for items, we will select them and click on the customer to fulfill the order
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Customer class var Customer = Container.expand(function () { var self = Container.call(this); var customerGraphics = self.attachAsset('customer', { anchorX: 0.5, anchorY: 0.5 }); self.orderBubble = null; self.setOrder = function (order) { if (self.orderBubble) { self.removeChild(self.orderBubble); } self.order = Array.isArray(order) ? order : [order]; self.orderBubble = new OrderBubble(self.order); self.orderBubble.x = 0; self.orderBubble.y = -self.height / 2 - self.orderBubble.height / 2; self.orderBubble.visible = false; // Hide order bubble on game start self.addChild(self.orderBubble); }; self.getOrder = function () { return self.order; }; self.on('down', function (x, y, obj) { if (self.orderBubble) { self.orderBubble.visible = true; } }); }); // Item class var Item = Container.expand(function (type) { var self = Container.call(this); var itemGraphics = self.attachAsset(type, { anchorX: 0.5, anchorY: 0.5 }); self.type = type; self.getType = function () { return self.type; }; }); // OrderBubble class var OrderBubble = Container.expand(function (order) { var self = Container.call(this); var bubbleGraphics = self.attachAsset('bubble', { anchorX: 0.5, anchorY: 0.5 }); self.order = order; if (Array.isArray(order)) { self.orderAsset1 = self.attachAsset(order[0], { anchorX: 0.5, anchorY: 0.5 }); self.orderAsset1.x = -50; if (order[1]) { self.orderAsset2 = self.attachAsset(order[1], { anchorX: 0.5, anchorY: 0.5 }); self.orderAsset2.x = 50; } } else { self.orderAsset = self.attachAsset(order, { anchorX: 0.5, anchorY: 0.5 }); } }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Init game with sky blue background }); /**** * Game Code ****/ // Initialize arrays and variables var customers = []; var items = []; var inventory = []; // Inventory array to hold all items from the bar var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to create a new customer function createCustomer() { var customer = new Customer(); customer.x = Math.random() * 2048; customer.y = Math.random() * 2732; var order = ['towel', 'umbrella', 'refreshment', 'snack'].sort(function () { return 0.5 - Math.random(); }).slice(0, Math.floor(Math.random() * 2) + 1); customer.setOrder(order); customers.push(customer); game.addChild(customer); } // Function to create a new item function createItem(type, x, y) { var item = new Item(type); item.x = x; item.y = y; items.push(item); inventory.push(item); // Add item to inventory array item.visible = true; // Show item on game start game.addChild(item); } // Create initial customers for (var i = 0; i < 5; i++) { createCustomer(); } // Update function game.update = function () { if (LK.ticks % 300 == 0 && customers.length < 5) { createCustomer(); } }; // Create initial items createItem('towel', 2048 / 2 - 150, 2732 - 100); createItem('umbrella', 2048 / 2 - 50, 2732 - 100); createItem('refreshment', 2048 / 2 + 50, 2732 - 100); createItem('snack', 2048 / 2 + 150, 2732 - 100);
===================================================================
--- original.js
+++ change.js
@@ -113,51 +113,17 @@
inventory.push(item); // Add item to inventory array
item.visible = true; // Show item on game start
game.addChild(item);
}
-// Function to handle item drop
-function handleItemDrop(x, y, obj) {
- var item = obj.event.target;
- var itemType = item.getType();
- for (var i = 0; i < customers.length; i++) {
- var customer = customers[i];
- if (customer.intersects(item)) {
- if (customer.getOrder().includes(itemType)) {
- score += 10;
- LK.setScore(score);
- scoreTxt.setText(score);
- item.destroy();
- items.splice(items.indexOf(item), 1);
- var orderIndex = customer.getOrder().indexOf(itemType);
- customer.getOrder().splice(orderIndex, 1);
- if (orderIndex === 0) {
- customer.removeChild(customer.orderBubble);
- customer.orderBubble = customer.orderBubble2;
- customer.orderBubble2 = null;
- } else {
- customer.removeChild(customer.orderBubble2);
- customer.orderBubble2 = null;
- }
- if (customer.getOrder().length === 0) {
- customer.destroy();
- customers.splice(i, 1);
- }
- break;
- }
- }
- }
-}
// Create initial customers
for (var i = 0; i < 5; i++) {
createCustomer();
}
-// Removed event listeners for item drag and drop
// Update function
game.update = function () {
if (LK.ticks % 300 == 0 && customers.length < 5) {
createCustomer();
}
- // Removed dragging logic from the update function
};
// Create initial items
createItem('towel', 2048 / 2 - 150, 2732 - 100);
createItem('umbrella', 2048 / 2 - 50, 2732 - 100);
8bit. cartoon. icecream. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon and 8 bit message. reads: Time's Up!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit. cartoon. palm tree.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.