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start button should have hte same tintn as upgrade button
Code edit (1 edits merged)
Please save this source code
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can you check that cos all the balls have the same tint as the color of the button
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balls on buttons should use the tint color of that ball ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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normal ball tint should be white
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powerup price shoudl also be back
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powerup text should be black
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do not use lk.get asset for powerupbutton
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do not use lk.getasset for buy ball button
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do not use lk.getasset for powerup button or ball button
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powerupbutton should have the same style treatment as the upgrade button. keeping the text in the front and the asset in the back
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Please fix the bug: 'Uncaught ReferenceError: upgradeButton is not defined' in or related to this line: 'upgradeButton.visible = true;' Line Number: 978
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can power up button be created the same way as start button in terms of its design
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can all the upgrade buttons be created the same way as start button in terms of its design
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apply the same change we did to upgrade button to the rest of the upgrade buttons
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brick text should be black
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upgrade button text color should be black
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upgrade button should use light blue tint like the color of the level font
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use tint for upgrade button ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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can upgrade button be created the same way as start button in terms of its design
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also use click when clicking on upgrade or on start or reset
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play background musci on ame load
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play explosion when a brick is destroyed
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play click sound when player clicks on a brick
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add bounce sound when ball bounces or touches a brick and do not destoyr it
===================================================================
--- original.js
+++ change.js
@@ -194,9 +194,10 @@
var StartButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('startButton', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ tint: 0x00ffff // Match the tint of the upgrade button
});
var buttonText = new Text2('START', {
size: 80,
fill: 0x000000