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ballicon shouldnot be a child of the button
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reset the ballicon color after it is added to the button
Code edit (4 edits merged)
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do not use LK.getAsset
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buttons should use the ball icon color of their ball color
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on game start create the in memory 4 ball icons using the ball asset and the color of each ball
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ballicons in buttos should inherit their balls color
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on game start create the balls and their colors even though if they are not spawning yet
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Please fix the bug: 'Cannot read properties of undefined (reading 'tint')' in or related to this line: 'var ballIcon = button.attachAsset('ball', {' Line Number: 499
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Please fix the bug: 'ballGraphics is not defined' in or related to this line: 'var ballIcon = button.attachAsset('ball', {' Line Number: 499
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ballicon should inherit the color of the ball the update
Code edit (1 edits merged)
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add 5 more levels just like level 5
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add a white ball icon on normal ball
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add ball icon to the buy ball buttons. Each icon should have the color of the ball
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remove ball icons from buttons
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add fade out effect to start title and reset button when dissapearing ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'customHud is not defined' in or related to this line: 'game.addChild(customHud);' Line Number: 544
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Please fix the bug: 'customHud is not defined' in or related to this line: 'game.addChild(customHud);' Line Number: 544
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add a smallanimation on level up, use tween, use color ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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start button should have hte same tintn as upgrade button
Code edit (1 edits merged)
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can you check that cos all the balls have the same tint as the color of the button
===================================================================
--- original.js
+++ change.js
@@ -492,17 +492,16 @@
button.y = 50;
button.x = x + 20;
var contentContainer = new Container();
button.addChild(contentContainer);
- var ballIcon = button.attachAsset('ball', {
+ var ballIcon = contentContainer.attachAsset('ball', {
anchorX: 0.5,
anchorY: -0.5,
scaleX: 0.6,
scaleY: 0.6,
y: -10
});
ballIcon.tint = ballColors[type];
- contentContainer.addChild(ballIcon);
var typeText = new Text2(type.charAt(0).toUpperCase() + type.slice(1), {
size: 30,
fill: 0xffffff
});