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start button should have hte same tintn as upgrade button
Code edit (1 edits merged)
Please save this source code
User prompt
can you check that cos all the balls have the same tint as the color of the button
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balls on buttons should use the tint color of that ball ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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normal ball tint should be white
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powerup price shoudl also be back
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powerup text should be black
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do not use lk.get asset for powerupbutton
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do not use lk.getasset for buy ball button
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do not use lk.getasset for powerup button or ball button
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powerupbutton should have the same style treatment as the upgrade button. keeping the text in the front and the asset in the back
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Please fix the bug: 'Uncaught ReferenceError: upgradeButton is not defined' in or related to this line: 'upgradeButton.visible = true;' Line Number: 978
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can power up button be created the same way as start button in terms of its design
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can all the upgrade buttons be created the same way as start button in terms of its design
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apply the same change we did to upgrade button to the rest of the upgrade buttons
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brick text should be black
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upgrade button text color should be black
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upgrade button should use light blue tint like the color of the level font
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use tint for upgrade button ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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can upgrade button be created the same way as start button in terms of its design
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also use click when clicking on upgrade or on start or reset
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play background musci on ame load
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play explosion when a brick is destroyed
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play click sound when player clicks on a brick
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add bounce sound when ball bounces or touches a brick and do not destoyr it
===================================================================
--- original.js
+++ change.js
@@ -41,14 +41,14 @@
self.y += dy;
if (self.x <= BALL_RADIUS || self.x >= GAME_WIDTH - BALL_RADIUS) {
self.direction.x *= -1;
self.x = Math.max(BALL_RADIUS, Math.min(GAME_WIDTH - BALL_RADIUS, self.x));
- LK.getSound('bounce').play(); // Play bounce sound
+ LK.getSound('bounce').play();
}
if (self.y <= BALL_RADIUS || self.y >= GAME_HEIGHT - BALL_RADIUS) {
self.direction.y *= -1;
self.y = Math.max(BALL_RADIUS, Math.min(GAME_HEIGHT - BALL_RADIUS, self.y));
- LK.getSound('bounce').play(); // Play bounce sound
+ LK.getSound('bounce').play();
}
if (!isNearBricks(self.x, self.y)) {
return;
}
@@ -113,21 +113,20 @@
self.hit = function () {
var damage = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;
self.health -= damage;
if (self.health <= 0) {
- LK.getSound('explosion').play(); // Play explosion sound when a brick is destroyed
- score += level === 1 ? 1 : Math.max(1, Math.floor(self.maxHealth * 0.5));
+ LK.getSound('explosion').play();
+ score += self.maxHealth === 1 ? 1 : self.maxHealth;
scoreTxt.setText('$' + score.toString());
storage.score = score;
var brickIndex = bricks.indexOf(self);
if (brickIndex !== -1) {
bricks.splice(brickIndex, 1);
}
- // Create a colorful tween explosion effect with random properties
var explosionColors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff];
var randomColor = explosionColors[Math.floor(Math.random() * explosionColors.length)];
- var randomScale = Math.random() * 1.5 + 1.5; // Random scale between 1.5 and 3
- var randomDuration = Math.random() * 300 + 400; // Random duration between 400ms and 700ms
+ var randomScale = Math.random() * 1.5 + 1.5;
+ var randomDuration = Math.random() * 300 + 400;
tween(self, {
tint: randomColor,
scaleX: randomScale,
scaleY: randomScale,
@@ -172,9 +171,9 @@
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
self.interactive = true;
self.down = function () {
- LK.getSound('click').play(); // Play click sound when clicking on reset button
+ LK.getSound('click').play();
clearLocalStorage();
};
});
var Star = Container.expand(function () {
@@ -205,18 +204,18 @@
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
self.interactive = true;
self.down = function () {
- LK.getSound('click').play(); // Play click sound when clicking on start button
+ LK.getSound('click').play();
startGame();
};
});
var UpgradeButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('upgrade', {
anchorX: 0.5,
anchorY: 0.5,
- tint: 0x00ffff // Apply light blue tint
+ tint: 0x00ffff
});
var buttonText = new Text2('UPGRADE', {
size: 50,
fill: 0x000000
@@ -224,9 +223,9 @@
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
self.interactive = true;
self.down = function () {
- LK.getSound('click').play(); // Play click sound when clicking on upgrade button
+ LK.getSound('click').play();
powerupContainer.visible = !powerupContainer.visible;
};
});
@@ -361,9 +360,8 @@
scatterSpeedCost: 50,
scatterPowerCost: 75,
clickCost: 25,
normalBallCost: 50,
- // Integrated BALL_COST into upgrades
splashBallCost: 100,
sniperBallCost: 500,
scatterBallCost: 2000
};
@@ -445,18 +443,18 @@
anchorY: 0,
tint: 0x1a1a2e
});
button.y = 50;
- button.x = x + 20; // Increase spacing between buttons
+ button.x = x + 20;
var contentContainer = new Container();
button.addChild(contentContainer);
var ballIcon = button.attachAsset('ball', {
anchorX: 0.5,
anchorY: -0.5,
scaleX: 0.6,
scaleY: 0.6,
y: -10,
- tint: buttonGraphics.tint // Inherit the tint color from the button
+ tint: buttonGraphics.tint
});
contentContainer.addChild(ballIcon);
var typeText = new Text2(type.charAt(0).toUpperCase() + type.slice(1), {
size: 30,
@@ -576,9 +574,9 @@
return;
}
}
score -= cost;
- LK.getSound('click').play(); // Play click sound when clicking on upgrade button
+ LK.getSound('click').play();
upgrades[upgradeKey]++;
storage.upgrades = Object.assign({}, upgrades);
costText.setText('$' + (baseCost * upgrades[upgradeKey]).toString());
labelText.setText("".concat(labelPrefix, " x").concat(upgrades[upgradeKey]));
@@ -646,9 +644,9 @@
} else {
ball.direction.y = -ball.direction.y;
ball.y = brick.y + (relativeY > 0 ? brick.height / 2 + BALL_RADIUS : -brick.height / 2 - BALL_RADIUS);
}
- LK.getSound('bounce').play(); // Play bounce sound
+ LK.getSound('bounce').play();
ball.direction.x += (Math.random() - 0.5) * 0.1;
var magnitude = Math.sqrt(ball.direction.x * ball.direction.x + ball.direction.y * ball.direction.y);
ball.direction.x /= magnitude;
ball.direction.y /= magnitude;
@@ -746,9 +744,9 @@
} else if (pattern === 'diagonal') {
var stepX = (GAME_WIDTH - BRICK_WIDTH) / (totalBricks - 1);
var stepY = GAME_HEIGHT / 3 / (totalBricks - 1);
for (var i = 0; i < totalBricks; i++) {
- var offsetX = i % 2 === 0 ? BRICK_WIDTH / 4 : 0; // Add offset for better alignment
+ var offsetX = i % 2 === 0 ? BRICK_WIDTH / 4 : 0;
addBrick(startX + i * stepX + offsetX, startY + i * stepY, hitpoints, gridSize);
brickCount++;
}
} else if (pattern === 'sparse') {
@@ -853,10 +851,9 @@
continue;
}
if (x >= brick.x - brick.width / 2 && x <= brick.x + brick.width / 2 && y >= brick.y - brick.height / 2 && y <= brick.y + brick.height / 2) {
brick.hit(upgrades.clickDamage);
- score += upgrades.clickDamage;
- LK.getSound('click').play(); // Play click sound when a brick is clicked
+ LK.getSound('click').play();
scoreTxt.setText('$' + score.toString());
storage.score = score;
return;
}
@@ -934,9 +931,9 @@
easing: tween.easeInOut
});
}
});
-LK.playMusic('backgroundmusic'); // Play background music on game load
+LK.playMusic('backgroundmusic');
function startGame() {
startButton.destroy();
gameTitle.destroy();
resetButton.visible = false;