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ballicon shouldnot be a child of the button
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reset the ballicon color after it is added to the button
Code edit (4 edits merged)
Please save this source code
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do not use LK.getAsset
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buttons should use the ball icon color of their ball color
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on game start create the in memory 4 ball icons using the ball asset and the color of each ball
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ballicons in buttos should inherit their balls color
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on game start create the balls and their colors even though if they are not spawning yet
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Please fix the bug: 'Cannot read properties of undefined (reading 'tint')' in or related to this line: 'var ballIcon = button.attachAsset('ball', {' Line Number: 499
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Please fix the bug: 'ballGraphics is not defined' in or related to this line: 'var ballIcon = button.attachAsset('ball', {' Line Number: 499
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ballicon should inherit the color of the ball the update
Code edit (1 edits merged)
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add 5 more levels just like level 5
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add a white ball icon on normal ball
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add ball icon to the buy ball buttons. Each icon should have the color of the ball
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remove ball icons from buttons
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add fade out effect to start title and reset button when dissapearing ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'customHud is not defined' in or related to this line: 'game.addChild(customHud);' Line Number: 544
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'customHud is not defined' in or related to this line: 'game.addChild(customHud);' Line Number: 544
Code edit (1 edits merged)
Please save this source code
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add a smallanimation on level up, use tween, use color ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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start button should have hte same tintn as upgrade button
Code edit (1 edits merged)
Please save this source code
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can you check that cos all the balls have the same tint as the color of the button
===================================================================
--- original.js
+++ change.js
@@ -41,14 +41,14 @@
self.y += dy;
if (self.x <= BALL_RADIUS || self.x >= GAME_WIDTH - BALL_RADIUS) {
self.direction.x *= -1;
self.x = Math.max(BALL_RADIUS, Math.min(GAME_WIDTH - BALL_RADIUS, self.x));
- LK.getSound('bounce').play(); // Play bounce sound
+ LK.getSound('bounce').play();
}
if (self.y <= BALL_RADIUS || self.y >= GAME_HEIGHT - BALL_RADIUS) {
self.direction.y *= -1;
self.y = Math.max(BALL_RADIUS, Math.min(GAME_HEIGHT - BALL_RADIUS, self.y));
- LK.getSound('bounce').play(); // Play bounce sound
+ LK.getSound('bounce').play();
}
if (!isNearBricks(self.x, self.y)) {
return;
}
@@ -113,21 +113,20 @@
self.hit = function () {
var damage = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;
self.health -= damage;
if (self.health <= 0) {
- LK.getSound('explosion').play(); // Play explosion sound when a brick is destroyed
- score += level === 1 ? 1 : Math.max(1, Math.floor(self.maxHealth * 0.5));
+ LK.getSound('explosion').play();
+ score += self.maxHealth === 1 ? 1 : self.maxHealth;
scoreTxt.setText('$' + score.toString());
storage.score = score;
var brickIndex = bricks.indexOf(self);
if (brickIndex !== -1) {
bricks.splice(brickIndex, 1);
}
- // Create a colorful tween explosion effect with random properties
var explosionColors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff];
var randomColor = explosionColors[Math.floor(Math.random() * explosionColors.length)];
- var randomScale = Math.random() * 1.5 + 1.5; // Random scale between 1.5 and 3
- var randomDuration = Math.random() * 300 + 400; // Random duration between 400ms and 700ms
+ var randomScale = Math.random() * 1.5 + 1.5;
+ var randomDuration = Math.random() * 300 + 400;
tween(self, {
tint: randomColor,
scaleX: randomScale,
scaleY: randomScale,
@@ -172,9 +171,9 @@
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
self.interactive = true;
self.down = function () {
- LK.getSound('click').play(); // Play click sound when clicking on reset button
+ LK.getSound('click').play();
clearLocalStorage();
};
});
var Star = Container.expand(function () {
@@ -205,18 +204,18 @@
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
self.interactive = true;
self.down = function () {
- LK.getSound('click').play(); // Play click sound when clicking on start button
+ LK.getSound('click').play();
startGame();
};
});
var UpgradeButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('upgrade', {
anchorX: 0.5,
anchorY: 0.5,
- tint: 0x00ffff // Apply light blue tint
+ tint: 0x00ffff
});
var buttonText = new Text2('UPGRADE', {
size: 50,
fill: 0x000000
@@ -224,9 +223,9 @@
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
self.interactive = true;
self.down = function () {
- LK.getSound('click').play(); // Play click sound when clicking on upgrade button
+ LK.getSound('click').play();
powerupContainer.visible = !powerupContainer.visible;
};
});
@@ -361,9 +360,8 @@
scatterSpeedCost: 50,
scatterPowerCost: 75,
clickCost: 25,
normalBallCost: 50,
- // Integrated BALL_COST into upgrades
splashBallCost: 100,
sniperBallCost: 500,
scatterBallCost: 2000
};
@@ -445,18 +443,18 @@
anchorY: 0,
tint: 0x1a1a2e
});
button.y = 50;
- button.x = x + 20; // Increase spacing between buttons
+ button.x = x + 20;
var contentContainer = new Container();
button.addChild(contentContainer);
var ballIcon = button.attachAsset('ball', {
anchorX: 0.5,
anchorY: -0.5,
scaleX: 0.6,
scaleY: 0.6,
y: -10,
- tint: buttonGraphics.tint // Inherit the tint color from the button
+ tint: buttonGraphics.tint
});
contentContainer.addChild(ballIcon);
var typeText = new Text2(type.charAt(0).toUpperCase() + type.slice(1), {
size: 30,
@@ -576,9 +574,9 @@
return;
}
}
score -= cost;
- LK.getSound('click').play(); // Play click sound when clicking on upgrade button
+ LK.getSound('click').play();
upgrades[upgradeKey]++;
storage.upgrades = Object.assign({}, upgrades);
costText.setText('$' + (baseCost * upgrades[upgradeKey]).toString());
labelText.setText("".concat(labelPrefix, " x").concat(upgrades[upgradeKey]));
@@ -646,9 +644,9 @@
} else {
ball.direction.y = -ball.direction.y;
ball.y = brick.y + (relativeY > 0 ? brick.height / 2 + BALL_RADIUS : -brick.height / 2 - BALL_RADIUS);
}
- LK.getSound('bounce').play(); // Play bounce sound
+ LK.getSound('bounce').play();
ball.direction.x += (Math.random() - 0.5) * 0.1;
var magnitude = Math.sqrt(ball.direction.x * ball.direction.x + ball.direction.y * ball.direction.y);
ball.direction.x /= magnitude;
ball.direction.y /= magnitude;
@@ -746,9 +744,9 @@
} else if (pattern === 'diagonal') {
var stepX = (GAME_WIDTH - BRICK_WIDTH) / (totalBricks - 1);
var stepY = GAME_HEIGHT / 3 / (totalBricks - 1);
for (var i = 0; i < totalBricks; i++) {
- var offsetX = i % 2 === 0 ? BRICK_WIDTH / 4 : 0; // Add offset for better alignment
+ var offsetX = i % 2 === 0 ? BRICK_WIDTH / 4 : 0;
addBrick(startX + i * stepX + offsetX, startY + i * stepY, hitpoints, gridSize);
brickCount++;
}
} else if (pattern === 'sparse') {
@@ -853,10 +851,9 @@
continue;
}
if (x >= brick.x - brick.width / 2 && x <= brick.x + brick.width / 2 && y >= brick.y - brick.height / 2 && y <= brick.y + brick.height / 2) {
brick.hit(upgrades.clickDamage);
- score += upgrades.clickDamage;
- LK.getSound('click').play(); // Play click sound when a brick is clicked
+ LK.getSound('click').play();
scoreTxt.setText('$' + score.toString());
storage.score = score;
return;
}
@@ -934,9 +931,9 @@
easing: tween.easeInOut
});
}
});
-LK.playMusic('backgroundmusic'); // Play background music on game load
+LK.playMusic('backgroundmusic');
function startGame() {
startButton.destroy();
gameTitle.destroy();
resetButton.visible = false;